people attaching a bunch of garbage to their mechs is not my idea of fun
i dont want to see it in quickplay or factionplay. it breaks immersion.
they need to keep it in solaris because I wont be playing solaris anyway
only if the items they add wouldnt fit with lore, giving a CN9 a spike shield wont break immersion,
not more then the resistance mechs gritty road warrior special Geo look breaks immersion,
Burke IV, on 02 February 2018 - 04:42 PM, said:
Bolt on geometry in game where split second silhouette recognition is used so you know where to shoot the mech before its ID. Hmmm. Really it needs to be able to be turned completely off via settings. Then those that want it have it and those that dont arnt forced to.
disagree, as i dont see it changing the mech so much as to make it unrecognizable,
also technically camos can make a mech harder to identify, but i dont think their should be an option to turn camos off,
only if the items they add wouldnt fit with lore, giving a CN9 a spike shield wont break immersion,
not more then the resistance mechs gritty road warrior special Geo look breaks immersion,
yes but you cant do it on a per item basis that would be ridiculous
its easier just to ban all bolt on geometry in quickplay and factionplay
I just hope they give us an option to turn the damn stuff off.. Or make so those dumb looking mechs can be killed easier with giant glasses sized hitboxes..
Damn the human populations are just getting dumber and dumber..
yes but you cant do it on a per item basis that would be ridiculous
its easier just to ban all bolt on geometry in quickplay and factionplay
and im fine with that
Bolt-ons will be no more immersion-breaking than certain decals, camos, and colors. Those are can be just as silly.
Samial, on 02 February 2018 - 05:30 PM, said:
I just hope they give us an option to turn the damn stuff off.. Or make so those dumb looking mechs can be killed easier with giant glasses sized hitboxes..
Damn the human populations are just getting dumber and dumber..
Bolt-ons have no effect on a mech's hitboxes. They might have their own hitboxes that cause them to be destroyed when hit, but they'll be purely cosmetic, like knocking over trees and light poles. Shooting off a mech hat won't damage the mech itself.
Kaeb Odellas, on 02 February 2018 - 05:46 PM, said:
Bolt-ons will be no more immersion-breaking than certain decals, camos, and colors. Those are can be just as silly.
Bolt-ons have no effect on a mech's hitboxes. They might have their own hitboxes that cause them to be destroyed when hit, but they'll be purely cosmetic, like knocking over trees and light poles. Shooting off a mech hat won't damage the mech itself.
Well that is a shame.. +1 on the turning them off.
yes but you cant do it on a per item basis that would be ridiculous
its easier just to ban all bolt on geometry in quickplay and factionplay
and im fine with that
why would you do it on/off a per item basis?
i disagree with having the ability to turn off Bolt on Geo,
it would be like having an option to turn off Camo/Decals(every mech is Green/Blank)
Edited by Andi Nagasia, 02 February 2018 - 06:24 PM.
Andi Nagasia, on 02 February 2018 - 06:20 PM, said:
why would you do it on/off a per item basis?
i disagree with having the ability to turn off Bolt on Geo,
it would be like having an option to turn off Camo/Decals(every mech is Green/Blank)
Which would be great as well.. I like Camos etc that make sense but some are just eye sores.. and look atrocious why not have choices to give customers options to turn stuff on and off..
Bolt on geometry in game where split second silhouette recognition is used so you know where to shoot the mech before its ID. Hmmm. Really it needs to be able to be turned completely off via settings. Then those that want it have it and those that dont arnt forced to.
Mechs have unique enough geometry that for the most part it is difficult to misidentify a mech even if you were to alter its appearance slightly.
Plus I'm sure bolt-on will be limited to a small number of parts at a time. Its not like someone could bolt enough stuff on to make an Atlas look like a Kodak.
people attaching a bunch of garbage to their mechs is not my idea of fun
i dont want to see it in quickplay or factionplay. it breaks immersion.
they need to keep it in solaris because I wont be playing solaris anyway
This game is the antithesis of immersion.
Pilot drives a complicated machinery by pressing the throttle forward or backward and jiggling his joystick...if he jiggles it at all. Pilot is perfectly still under heavy fire, even to the cockpit.
Cockpit armor loss does not expose the pilot to the local atmosphere, or even get rid of the 'glass'.
Mechs fire large projectiles at impossibly low velocities for insanely short distances. Yet can't punch anything and don't seem to realize they would be more effective throwing tanks at each other.
Many Clan and IS mechs walk the same despite the two sides not having seen each other for over 200 years.
Mechs defy the laws of physics frequently especially in regards to stopping, accelerating and turning.
That's just turning with A and D.
The list goes on and on and on.
If you want immersion, Battletech is waiting... 'cause there ain't none here. And it disgusts me.
Look how hard people tryed to exploit black camo, hell i have even fitted "false" hands on some mechs for the purpose of misdirection, if it is at all possible to exploit the shape of bolt on geometry it will happen.
After all that uproar about the tree i had this little flash of hope for a while but its fading. Personally i feel that this game is not really directed at gamers any more, its aimed at the 12 year old steam kiddie who wants the mech pack and the bolt on and the MC pack without really knowing what they have or how to use it effectivly.
if you want to stick nonfunctional melee weapons and viking horns or whatever other garbage on your mech feel free to do it in solaris
but dont ruin the aesthetics of the other gamemodes
you mean the ones with the hot pink mechs with :thinking: decals and goofy eyes with teeth splattered all over them and kiss marks on their butts and bright green with purple patterns and gold plating on camo's and skulls with googly eyes painted on them and warhorns that are bagpipes or screaming robot monkeys or fireworks or edgy voices saying "kill confirmed" and bobbleheads in their cockpits and urbanmechs with tophats and little godzillas going "rawr" decals and i could keep going for a good while here.
you mean that aesthetic? becouse bolt ons fit right in last time i checked what matches look like.
having it be in the other modes is absolutely fine.
Edited by Cybercobra, 03 February 2018 - 07:36 AM.
LocationHiding in the periphery, from Bounty Hunters
Posted 03 February 2018 - 07:54 AM
Andi Nagasia, on 02 February 2018 - 04:43 PM, said:
they've said their will several ways to earn the parts, Solaris being the main way to gain them,
bolt on geo will also be visible outside of Solaris, so players can show off their mechs and customization,
also its been said bolt on geo will not increase the hit boxes of the mech, and also will not add any quirks,
they will have their own hit boxes and fall off after some damage, however they will not stop damage from hitting the mech,
-
ex, an AS7 with a special mask on gets shot in the mask,
the AS7 will take damage as normal, as well as the Cosmetic part, after enough damage the part will fall off.
Where has it been officially stated it will be visible out side solaris, I asked for clarification on this and have so far received no answer
Im honestly hoping for an off-switch for the cosmetics. I mean if 100% of the items are loreish (that actually make sense to have) itll be fine, but i REALLY REALLY REALLY dont want this game to become what Team Fortress 2 has turned into (when it came out it was really good, unique visual style, balanced, now its just hat-simulator with stupid goofy looking trash and weapons that arent even fun to fight against).
Then you have problem 2, the fact that ANY bolt-on cosmetic trash means you could alter the visual silouete and thus make it harder (or even borderline impossible) to target specific components. Look at what Warthunder did with bushes on tanks, the cases arent super common, but in the gamemodes that dont give you a nice silouette its virtually impossible to target a given weakspot (or even determine what tank it is in some cases) when the entire front is covered with cosmetic trash.
I dont mind the idea of bolt-ons, but they need to not be stupid looking (like hats, or other things youd never see on a mech), and they cannot be implemented in such a way that its possible to completely obstruct visibility so the enemy cant even target a specific hitbox on your mech visually.
i dont think so, ya it could be more immersive but there are many many games that are much less immersive,
PGI has gone a good deal in making it fee like we are in gaint stompy robots and can see out selves in such robots,
even the 3rd person cam, sends out a drone so its not just a disemboded view from some unseen force,
not that i think they couldnt make it more immersive, but what we have is rather immersive,
Koniving, on 02 February 2018 - 07:01 PM, said:
Pilot drives a complicated machinery by pressing the throttle forward or backward and jiggling his joystick...if he jiggles it at all. Pilot is perfectly still under heavy fire, even to the cockpit.
Cockpit armor loss does not expose the pilot to the local atmosphere, or even get rid of the 'glass'.
well an F18 Pilot drives a complicated machinery by pressing the throttle forward/backward & jiggling his joystick,
just because the machine is extremely complicated does not mean the controls for said machine have to be,
which is why most camertial airline cockpits have over 1000 switches in the cockpit, most are never used,
Koniving, on 02 February 2018 - 07:01 PM, said:
Mechs fire large projectiles at impossibly low velocities for insanely short distances. Yet can't punch anything and don't seem to realize they would be more effective throwing tanks at each other.
though i feel you have a point with the low velocities, i dont think you do with the shot ranges,
weapons having short ranges is a FASA thing not a PGI thing, in the BattleTech those are the ranges,
-
melee is a problem, and i dont think any Mechwarrior game has had Melee,
not to say it wouldnt be cool, to see an AS7 punch a WHK and to see said WHK stumble back,
but would Melee work all that well in an FPS? given how it works in TT and is described?
Koniving, on 02 February 2018 - 07:01 PM, said:
Many Clan and IS mechs walk the same despite the two sides not having seen each other for over 200 years.
Mechs defy the laws of physics frequently especially in regards to stopping, accelerating and turning.
That's just turning with A and D.
even given 200 years i still dont think the mechs would move all that different,
also though i feel some thing could be added to make things more immersive, i dont think what we have is bad,
you could probably jump into many mech games and see the same results if not worse,
not that we shouldnt demand more, but i dont think this is as big of an immersion breaker,
also having an AccelerationRate in turning(which is a mouse option) i dont think should be built into your mech,
as it could mess greatly with your aim, and many people, my self included have reduced their(Mouse Acceleration)
the same as many people turn off Motion Blur, some Immersive things can take away from Immersion and fun,
Koniving, on 02 February 2018 - 07:01 PM, said:
The list goes on and on and on.
If you want immersion, Battletech is waiting... 'cause there ain't none here. And it disgusts me.
i disagree, their are many things in MWO that pull you into the BattleTech Universe,
not that improvement couldnt be made, but to call everything we have here not immersive i think is wrong,
(for Example, that first time looking out side your Left Cockpit to see your KGC arm and it open and close)
Edited by Andi Nagasia, 03 February 2018 - 08:48 AM.
LocationHiding in the periphery, from Bounty Hunters
Posted 03 February 2018 - 09:03 AM
Andi Nagasia, on 02 February 2018 - 04:48 PM, said:
only if the items they add wouldnt fit with lore, giving a CN9 a spike shield wont break immersion, not more then the resistance mechs gritty road warrior special Geo look breaks immersion,
LocationHiding in the periphery, from Bounty Hunters
Posted 03 February 2018 - 09:07 AM
Khobai, on 02 February 2018 - 04:02 PM, said:
people attaching a bunch of garbage to their mechs is not my idea of fun i dont want to see it in quickplay or factionplay. it breaks immersion. they need to keep it in solaris because I wont be playing solaris anyway
Agreed
Bolt on Geo is one of the reasons I stopped spending money, if it shows only in solaris I might spend some more cash in the future.
If I have to look at this **** every time I drop, I simply won't drop