Some examples on how to balance group vs solo matches :
- Reduce the maximum group size from 12 to ~4 players.
- Grouped players get Deck weight reduction.
- Teams with groups have 10 players instead of 12 players.
- Solo players get positive quirks and/or grouped players get negative quirks, for the duration of the match.
- When a full solo team fights a team with grouped players in it, it automatically receives all the scout bonuses (meaning mech ID, satellite sweeps and jamming).
- When the scout bonus is available : Only solo players benefit from satellite sweeps, only grouped players get jammed.
There is a crushing advantage to grouping players : Balancing invasion mode between solo players and grouped players should be all about providing a similar advantage to the solo players.
Edited by Humble Dexter, 03 February 2018 - 05:05 PM.