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Scoring Based On Ranks !


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Poll: Base scoring on player Ranks (3 member(s) have cast votes)

Should scoring be based on player Ranks ?

  1. Yes, based on player Ranks (3 votes [100.00%])

    Percentage of vote: 100.00%

  2. No, not based on player Ranks (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Warning incoming Humble Dexterer

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Posted 05 February 2018 - 04:55 AM

Instead of having a fixed reward for one mech shooting another mech...

That reward (score, credits, XP, reputation...) would be based on a COMBINATION of the Rank of the player shooting, and the Rank of the player being shot at.

That means the highest reward multiplier would be achieved by one Rank 16 player shooting at an enemy Rank 16 player, and the lowest reward multiplier would be achieved by one Rank 1 player shooting at an enemy Rank 1 player.

HOWEVER this would have ZERO impact on the fighting itself : It would only affect the way the fight is rated and rewarded.

So if FOR EXAMPLE, the reward multiplier was (0.5+ (Rank of player shooting + Rank of player shot) / 32)...

Then :
- Rank 1 player shooting at Rank 1 player : Modifier is (0.5+(1+1)/32) = 56%
- Rank 1 player shooting at Rank 16 player : Modifier is (0.5+(1+16)/32) = 103%
- Rank 16 player shooting at Rank 1 player : Modifier is (0.5+(16+1)/32) = 103%
- Rank 16 player shooting at Rank 16 player : Modifier is (0.5+(16+16)/32) = 150%

The benefits would be multiple, including :
- Rewarding loyalty
- Penalizing excess faction hoping
- Encouraging Unit vs Unit metagaming
- Providing a reason for new players to look forward to shooting high end opponents, instead of currently being put off from playing MWO because of them.
- Possibly a whole new level of strategy, game balance, and a whole new meaning to "player reputation", as high ranked opponents get prioritized, instead of currently getting avoided in favor of weaker opponents.
- Stronger players for COMPETITIVE PLAY, as meta players spend their year homing their skills by focusing on tough opponents to maximize their bonus modifier, instead of currently wasting their time focusing on seal clubbing the weakest possible ones.

Edited by Humble Dexter, 05 February 2018 - 05:28 AM.


#2 BTGbullseye

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Posted 07 February 2018 - 10:46 AM

I voted yes, but with a few caveats...

1. This should only be implemented after the engine is upgraded to UE4.
2. They need to fix the matchmaker for this to work properly as well, also something that needs UE4.
3. Equal ranks should get 100% rewards, no matter what their rank is.
4. Higher ranks shooting lower ranks should have lower rewards. (but never below 25%)
5. Lower ranks shooting higher ranks should get higher rewards. (but never above 200%)

3-5 here would also be a LOT more logical than "lower levels get more reward, period".

Edited by BTGbullseye, 07 February 2018 - 10:50 AM.






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