

New Tech Heat Sink Idea
#1
Posted 06 February 2018 - 12:10 PM
Oh Yeah Discuss.
#2
Posted 06 February 2018 - 12:12 PM
Sarna said:
Unable to match the size reduction of Clan-tech Double Heat Sinks and Inner Sphere versions only adding to the problem, researchers in the Federated Commonwealth instead turned to reducing the size of standard heat sinks. By 3058 the New Avalon Institute of Science had developed prototypes of so-called Compact Heat Sinks, with two single-strength compact heat sinks able to fit into the space of a one standard heat sink. Unfortunately much like the Compact Engine and Gyro, the use of denser but more compact materials increases the weight of each compact heat sink by half, generally restricting their use to heavier 'Mechs who have weight to spare.[1][2]
Compact Heat Sinks are thus far exclusive to the Inner Sphere, with the Clans' reductions in the bulk of advanced armor, engines and chassis components making the situation much less critical for them.
Edited by Bombast, 06 February 2018 - 12:15 PM.
#3
Posted 06 February 2018 - 12:41 PM
Bombast, on 06 February 2018 - 12:12 PM, said:
Compact Heatsinks accomplish the nearly unthinkable goal of actually being worse than SHS.
But really, I think PGI should just buff SHS instead of making up their own new type. Use what we've already got.
Edited by FupDup, 06 February 2018 - 12:49 PM.
#4
Posted 06 February 2018 - 05:03 PM
FupDup, on 06 February 2018 - 12:41 PM, said:
But really, I think PGI should just buff SHS instead of making up their own new type. Use what we've already got.
I am not sure if they would be worse. They are basically 2 SHS with 1 crit slot and a weight of 3 tons. They would be something worthwhile given the fact that in MWO gameterms they would be more effective than DHS.
#5
Posted 06 February 2018 - 05:06 PM
GrimReaper74, on 06 February 2018 - 05:03 PM, said:
The weight is the kicker. 3 tons for 2 SHS worth of cooling is a horribly bad deal. Even crit-starved builds don't have enough tonnage to offset that.
#6
Posted 06 February 2018 - 05:10 PM
GrimReaper74, on 06 February 2018 - 05:03 PM, said:
I am not sure if they would be worse. They are basically 2 SHS with 1 crit slot and a weight of 3 tons. They would be something worthwhile given the fact that in MWO gameterms they would be more effective than DHS.
If you are running out of slots with that much weight left over, you've left either a lot of engine or a lot of firepower on the table.
#7
Posted 06 February 2018 - 05:43 PM
That said, I suppose I wouldn't mind PGI scrapping the dumpster fire that is TT compact heatsinks, and recycling the name for a whole new piece of equipment that actually works.
I think one way I might redo/fix compact heatsinks is as follows:
1: they give you 20 engine cooling just like DHS.
2: they take up one full slot with DHS cooling, to simplify bookkeeping (or you can look at it as "they must be mounted in pairs in order to fill slots").
3: A full slot/pair weighs 1.5t, because 3t was still excessive. Endo and Ferro make it *abundantly* clear that paying 2t to free up 2 crits is a terrible deal. 0.5t for 2 crits is... less terrible, especially when not having to make up a huge engine gap.
Of course, the problem with SHS being useless for basically all the same reasons would still be there.
#8
Posted 06 February 2018 - 07:13 PM
But i want heat sinks that add spines to my mechs where ever they are equipped.
Meaning thatnif they are ib my arms or torso, i get some cool, but neaningless godzilla spikes.
#9
Posted 06 February 2018 - 07:16 PM
#11
Posted 06 February 2018 - 07:37 PM
thats all thats needed
#12
Posted 06 February 2018 - 08:39 PM
ROSS-128, on 06 February 2018 - 05:43 PM, said:
I think you might as well just stick with 3 tons, and just balance the dissipation to the point that they'd be useful. No real need to make them weigh less when you can just make them dissipate more.
#13
Posted 06 February 2018 - 08:43 PM
#14
Posted 07 February 2018 - 03:08 AM
FupDup, on 06 February 2018 - 05:06 PM, said:
You are aware though that their efficiency would be higher then engine DHS?
Khobai, on 06 February 2018 - 07:37 PM, said:
thats all thats needed
Why should they do that without doing that for the clan dhs as well? After all IS energy weapons run cooler, bigger IS weapons have a higher ghost heat threshold, IS small and er small lasers do not incur ghost heat at all and all of them have quicker cooldown and burn times.
So basically, higher damage of clan energy weapons is already counterbalanced by the longer recharges and burns. To reach the same heat efficiency of the IS weapons, a clan mech would need to mount around 1-2 additional DHS.
#15
Posted 07 February 2018 - 03:55 AM
#16
Posted 07 February 2018 - 03:58 AM
GrimReaper74, on 07 February 2018 - 03:08 AM, said:
What people fail to understand in this thread and all the ones like it, is that the factions, the weapons, and the weightclasses balance is built upon heat and double heatsinks being what they.
This therefore means that any change to any heatsink means rebalancing everything again from scratch. This will never happen, or at least I hope so, for two reasons:
1. In general everything works reasonably well right now to make such drastic changes
2. The things that dont work well can be balanced individually without, again, screwing everything up.
#17
Posted 07 February 2018 - 05:17 AM
GrimReaper74, on 07 February 2018 - 03:08 AM, said:
You are aware though that their efficiency would be higher then engine DHS?
How is 3t 1c for 2 cooling more efficient than 0t 0c for 2 cooling, or even 1t 0c for 1.5 cooling if you mean the bonus slots?
Especially since going with compacts will drop your engine cooling to 10, leaving you spending tonnage just to break even? Are we really going to have to break out graphs and charts to explain exactly why compact heatsinks were garbage?
Regarding keeping the tonnage the same but upping the cooling, at 3t a pair of compact heatsinks would have to provide 4 cooling or something similarly ridiculous to be comparable to DHS. 3 cooling for 3t would make them comparable to SHS... but the problem with that is SHS are garbage too!
#18
Posted 07 February 2018 - 05:42 AM
first thing i found when googling ''chemical heatsink"

"Another type of ice pack uses the endothermic reaction of ammonium nitrate and water to cool down quickly. When one breaks a tube inside the pack the ammonium nitrate is released allowing it to mix with the water. Other chemicals which produce a similar effect include calcium chloride (exothermic reaction) and ammonium chloride."
Edited by aardappelianen, 07 February 2018 - 05:43 AM.
#19
Posted 07 February 2018 - 05:49 AM
FupDup, on 06 February 2018 - 05:06 PM, said:
Compact HS doing 1.5 tons for every 2-slot with 2x SHS dissipation and capacity would make sense.
Edited by The6thMessenger, 07 February 2018 - 05:50 AM.
#20
Posted 07 February 2018 - 08:01 AM
ROSS-128, on 07 February 2018 - 05:17 AM, said:
So make them provide 4, it's not a big deal. You can have a viable CHS for MWO while still adhering to TT construction rules.
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