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Ever Get Ranted On Your Mech Build By Someone That Is Wrong?


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#21 Bombast

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Posted 04 February 2018 - 07:42 PM

View PostJC Daxion, on 04 February 2018 - 07:41 PM, said:

No because if you don't have the tubes, they stagger.. MRM 20 is the max limit on a cyclopes, so that means if you have a 30, they fire 20 then 10. If you have a 20 and 10 launcher, they all fire at the same time. They are the exact same weight, and re-fire, the only difference is the +1 heat..


That is wrong. MRMs completely ignore missile tube restrictions.

#22 JC Daxion

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Posted 04 February 2018 - 07:47 PM

View PostSeranov, on 04 February 2018 - 04:46 PM, said:


I sure do.

A single MRM30 is always a better choice than a single MRM20 and a single MRM10.





How exactly? It is +1 heat more.. but even then the launcher is in the CT, so zombie if you loose the side..

View PostBombast, on 04 February 2018 - 07:42 PM, said:


That is wrong. MRMs completely ignore missile tube restrictions.



where is that stated? It ceratinly seams like a big ol cluster of stream to me.. If that is not the case, then swapping the build to a larger MRM count could be worth doing, but like SRM's and LRM's they are not tube limited? If not that seams like a huge oversite.

And if not, why on earth is this not an issue?????? tube count was always part of chassis balance.

Edited by JC Daxion, 04 February 2018 - 07:49 PM.


#23 FupDup

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Posted 04 February 2018 - 07:47 PM

View PostJC Daxion, on 04 February 2018 - 07:45 PM, said:




How exactly? It is +1 heat more.. that is the difference.. Ohh wait, and then the 30 stagger fires, Soo at times those extra 10 missiles can completely miss the target. I dunno about you, but being able to always land 10 extra missiles, trumps +1 heat any day of the week.

All MRMs fire in a stream, there's no such thing as non-stagger MRM firing.

#24 Bombast

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Posted 04 February 2018 - 07:51 PM

View PostJC Daxion, on 04 February 2018 - 07:47 PM, said:

where is that stated? It ceratinly seams like a big ol cluster of stream to me.. If that is not the case, then swapping the build to a larger MRM count could be worth doing, but like SRM's and LRM's they are not tube limited? If not that seams like a huge oversite


All MRMs always stream. As FupDup says, there's no such thing as a 'burst' of MRMs, sans some visual bugs when the frame rate is really, really bad (And that's just the visuals, not the mechanics).

#25 Seranov

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Posted 04 February 2018 - 07:55 PM

View PostJC Daxion, on 04 February 2018 - 07:47 PM, said:

How exactly? It is +1 heat more.. but even then the launcher is in the CT, so zombie if you loose the side..


See:

View PostFupDup, on 04 February 2018 - 07:47 PM, said:

All MRMs fire in a stream, there's no such thing as non-stagger MRM firing.


This is the truth. They all fire in a reasonably short stream, one that is nearly indistinguishable in the heat of combat. Tube counts only affect SRMs and IS LRMs, where all other missile launchers fire in streams.

Also, most people blow out the CT on IS mechs anyway, instead of trying to blow off both STs, which often have some solid durability quirks, so zombie ability is often not such a big deal.

Edited by Seranov, 04 February 2018 - 07:56 PM.


#26 FupDup

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Posted 04 February 2018 - 07:55 PM

View PostSeranov, on 04 February 2018 - 07:55 PM, said:

This is the truth. They all fire in a reasonably short stream, one that is nearly indistinguishable in the heat of combat. Tube counts only affect SRMs and IS LRMs, where all other missile launchers fire in streams.

Streaks for both sides get affected too.

#27 Seranov

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Posted 04 February 2018 - 08:03 PM

View PostFupDup, on 04 February 2018 - 07:55 PM, said:

Streaks for both sides get affected too.


I mean, I forgot them, yeah, but they can be grouped in with regular SRMs.

#28 El Bandito

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Posted 04 February 2018 - 08:26 PM

View PostJC Daxion, on 04 February 2018 - 04:22 PM, said:

Because i did not want to make that giant rack on the shoulder.. because adding a mrm 10 or 20 would do that as it adds a huge hitbox, and tube count makes the 30 stagger, not the 10+20


I do not think Cyclop's tube count staggers MRM 30/40. Not in a noticeable way, in any case.

#29 VeeOt Dragon

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Posted 04 February 2018 - 09:03 PM

I know how you feel I get the same **** over my x2 LRM 10, x4 ML hunchback (using active probe but not TAG). then again I think that's just general LRM hate than anything else. (I actually do very good damage numbers with it as long as I got a team that's working together, not just for the locks but sharing armor and such since I try to stay within at least 600m of my target if I can as well as staying closer to the group.)

then again I get the same **** for my Roughneck running x2 ER PPC and X4 ML (would have had 5 but heat was a nightmare)

seems anything that isn't just a meta build garners hate from elitists. I agree with what others have already said, play what you want and have fun with, if you fantastic numbers or even average than it isn't a **** build. (actually thinking of getting a Cyclops as my next mech, I like the one with the AC 20 quirks and 3 energy in each arm. gonna be a while though since I only have about 2 mill in cbills.)

#30 Yondu Udonta

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Posted 04 February 2018 - 09:08 PM

Just have to put this out, some people in the community think they know it all and decide to take matters into their own hands when others do not comply. I had idiots who tell me I should go 'share armor' and brawl on my ERLL BLR-1G, shooting me in the back when I refuse to listen. Of course I turned around and dispatched these fools but the main point is there are such scums in this community who think they are always right and never wrong. Sometimes the best way to show whose boss is to commit some 'war crimes', aka deleting their mech. And to those few fools that think you are so damn good, at least learn to aim before taking a shot at my rear because you can't even manage to hit the CT on an almost stationary mech.

#31 Bombast

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Posted 04 February 2018 - 09:24 PM

View PostYondu the Ravager, on 04 February 2018 - 09:08 PM, said:

Just have to put this out, some people in the community think they know it all and decide to take matters into their own hands when others do not comply. I had idiots who tell me I should go 'share armor' and brawl on my ERLL BLR-1G, shooting me in the back when I refuse to listen. Of course I turned around and dispatched these fools but the main point is there are such scums in this community who think they are always right and never wrong. Sometimes the best way to show whose boss is to commit some 'war crimes', aka deleting their mech. And to those few fools that think you are so damn good, at least learn to aim before taking a shot at my rear because you can't even manage to hit the CT on an almost stationary mech.


Just to clarify, you're telling people to TK anyone who criticizes their builds or strategies?

Keeping in mind...

MWO CoC said:

GRIEFING

Engaging in any of the following actions while using PGI services is forbidden:

Willfully or repeatedly destroying teammates.
Willfully or repeatedly damaging your teammates.
Willfully or repeatedly self-destructing one’s ‘Mech, either by overheating, going out-of-bounds, or committing some other form of suicide or intending to cause abnormally early death.
Willfully or repeatedly disconnecting from a match.
Willfully or repeatedly blocking teammate ‘Mechs or weapon trajectories.
Willfully or repeatedly assisting the enemy.
Taunting, baiting, or otherwise encouraging players to violate the Code of Conduct.

Edited by Bombast, 04 February 2018 - 10:36 PM.


#32 Khobai

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Posted 04 February 2018 - 11:27 PM

if people do at least 250 damage I dont really care what loadout they use

but if you do less than that youre not really carrying your weight

if youre consistently dragging your team down you need to change your build or your playstyle

Quote

Willfully or repeatedly destroying teammates.
Willfully or repeatedly damaging your teammates.


as long as its "accidental" and not willful youre fine Posted Image

willful teamkill is bad dont do that

Edited by Khobai, 04 February 2018 - 11:33 PM.


#33 Yondu Udonta

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Posted 04 February 2018 - 11:39 PM

View PostBombast, on 04 February 2018 - 09:24 PM, said:


Just to clarify, you're telling people to TK anyone who criticizes their builds or strategies?

Keeping in mind...


I believe you have misinterpreted me. Me shooting my teammate is only as an act of retaliation. I will never start an incident by shooting my teammate and I do not believe teammates shooting each other helps the situation, if anything it is a detriment to one's teammates. However I will not stand there stupidly and watch the attempted TKer slowly destroy my mech when I could just teach him a lesson by myself and make sure he doesn't mess with me or anyone else in the near future.

Man looking at the CoC reminds me of all the people who suicide their mechs by going out of bounds or ejecting when facing stronger opponents in FP. Maybe I should start reporting more people.

#34 ANOM O MECH

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Posted 05 February 2018 - 01:15 AM

View PostJC Daxion, on 04 February 2018 - 07:42 PM, said:



No because if you don't have the tubes, they stagger.. MRM 20 is the max limit on a cyclopes, so that means if you have a 30, they fire 20 then 10. If you have a 20 and 10 launcher, they all fire at the same time. They are the exact same weight, and re-fire, the only difference is the +1 heat..

which is the entire point of the post..



BUT FYI,


The build i was playing with for anti PIR drop, It uses the BAP+a bit of sensor tree for max radar range and a bit more on the weapons side with skill tree




The real question is why would you bring a Cyclops as an anti Piranha mech?

Assault light hunters are not a thing.

For really good reasons too. Oh, not to mention lots and lots of them.

So, the whole mish/mash of weapons that don't make sense or complement each other might make some wonder.

That said however, any decent player would take a look at the build, laugh and move on. Someone putting that together (oh God, do let people know the context of it being a light and especially Piranha hunter...it adds to the hilarity), is not going to understand or appreciate why it is so terrible.

Thank you though. I have a new found respect for the streak Cyclops. Turns out it isn't the stupidest thing you can do to one....

#35 Funk1777

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Posted 05 February 2018 - 01:40 AM

View Posttker 669, on 05 February 2018 - 01:15 AM, said:




Thank you though. I have a new found respect for the streak Cyclops. Turns out it isn't the stupidest thing you can do to one....


After a night of playing some games with friends on TS and tasting some new scotch my 7x streak 2 cyclops was born and played with many laughs. It had some lasers or something as well but that's not really the point. I dont remember if anyone else made fun of it, but they really should have. I seem to remember chainfire was involved as well.

#36 Shifty McSwift

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Posted 05 February 2018 - 01:45 AM

View PostLil Cthulhu, on 04 February 2018 - 04:13 PM, said:

If someone is going to rage about how another player has built their mech, that someone should probably uninstall MWO and stick to single player endeavors.


So if I took 60LRMs with no armor at all and a bunch of gauss ammo, you'd be like, hey man give him a break he's trying, #individualism. ;)

#37 Rayden Wolf

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Posted 05 February 2018 - 03:42 AM

View Posttker 669, on 05 February 2018 - 01:15 AM, said:


The real question is why would you bring a Cyclops as an anti Piranha mech?

Assault light hunters are not a thing.

For really good reasons too. Oh, not to mention lots and lots of them.

So, the whole mish/mash of weapons that don't make sense or complement each other might make some wonder.

That said however, any decent player would take a look at the build, laugh and move on. Someone putting that together (oh God, do let people know the context of it being a light and especially Piranha hunter...it adds to the hilarity), is not going to understand or appreciate why it is so terrible.

Thank you though. I have a new found respect for the streak Cyclops. Turns out it isn't the stupidest thing you can do to one....

You missed the real question too. Why would you bring MRM's to fight fast, nimble, highly mobile lights? They suck against lights.

Ot: in normal circumstances i dont say anything about a build i watch playing, dosnt matter how yku have build it. But at sunday i have to. A Victor with 3 ALRM, nothing else. Of course he was one of two last friendlies at a 10:10(second was a Spider) and we lost just because that stupid didnt bring some backup weapons. As he was running out of ammo his armor was brandnew(-.-) but nothing to do with all these shiny metal D:
This weekend was strange anyway, way to much lurmassaults out there.

#38 El Bandito

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Posted 05 February 2018 - 04:04 AM

View PostYondu the Ravager, on 04 February 2018 - 09:08 PM, said:

Just have to put this out, some people in the community think they know it all and decide to take matters into their own hands when others do not comply. I had idiots who tell me I should go 'share armor' and brawl on my ERLL BLR-1G, shooting me in the back when I refuse to listen. Of course I turned around and dispatched these fools but the main point is there are such scums in this community who think they are always right and never wrong. Sometimes the best way to show whose boss is to commit some 'war crimes', aka deleting their mech. And to those few fools that think you are so damn good, at least learn to aim before taking a shot at my rear because you can't even manage to hit the CT on an almost stationary mech.


When the whole team is pushing, it is usually better to push with them. Had a match in SQ where one King Crab refused to push with us with his quad Light Gauss and stood back and sniped. He survived the match with 97% armor and did only 180 damage. Meanwhile I died in the push while tanking damage but dealt 800 damage to the enemy. We won the match but everyone can see just which one of us actually contributed towards victory.

#39 Yondu Udonta

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Posted 05 February 2018 - 04:42 AM

View PostEl Bandito, on 05 February 2018 - 04:04 AM, said:


When the whole team is pushing, it is usually better to push with them. Had a match in SQ where one King Crab refused to push with us with his quad Light Gauss and stood back and sniped. He survived the match with 97% armor and did only 180 damage. Meanwhile I died in the push while tanking damage but dealt 800 damage to the enemy. We won the match but everyone can see just which one of us actually contributed towards victory.


But but but Bandito, you know I deal monstrous damage sniping, damage that is almost on par to you Posted Image

Edited by Yondu the Ravager, 05 February 2018 - 04:43 AM.


#40 Champion of Khorne Lord of Blood

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Posted 05 February 2018 - 04:44 AM

View PostEl Bandito, on 05 February 2018 - 04:04 AM, said:


When the whole team is pushing, it is usually better to push with them. Had a match in SQ where one King Crab refused to push with us with his quad Light Gauss and stood back and sniped. He survived the match with 97% armor and did only 180 damage. Meanwhile I died in the push while tanking damage but dealt 800 damage to the enemy. We won the match but everyone can see just which one of us actually contributed towards victory.


Opposite can also be true if the sniper's decent rather than just a bad. I remember recently some cyclops called for us to push over saddle on crimson. I was in my Annihilator, the push was just a little too spread, he moved in and died and I died moments after after focusing down some enemy Atlas before dying to an enemy Annihilator. A Marauder IIC that didn't just push in with us ended up winning the game for us with 6 kills and loads of damage but it was close. If I had not foolishly wasted my mech with the most firepower on the team in some push where I only ever got to shoot one guy then it would have been an easy win.

We had a fine firing line position setup on the bridge, could have decimated them if they walked over the hill no problem, could have 12-0'd instead of practically suiciding our frontline.





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