First the PGI notes about the flamer mechanics:
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• The standard Cooldown Bar for a Flamer in the Weapon Group HUD will now gradually increase as the Flamer is engaged; the bar will appear yellow during this build-up phase.
• The Flamer Cooldown Bar will turn red when the Flamer has been engaged long enough to start generating an exponential amount of heat in the firing 'Mech.
• The Flamer Cooldown bar will revert to yellow when the Flamer has been disengaged and the bar has begun to deplete.
• Engaging a Flamer during this depletion phase will cause the gauge to start increasing again.
• The above behaviors will apply to all Flamers that are equipped, regardless of whether they are being fired.
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Additionally (now or since ever?) something seems to happen:
Everytime you fire a flamer there's an internal clock ticking, counting the time. If the yellow bar turns red, this timer will start counting down, not until this timer has reached zero, the bar stays red, THEN starts to cool down.
In my test I had four flamers, spammed them every few seconds to stay in the red area which resulted in a total cooldown time of around 25 seconds after ceasing fire.
Is this new or old behaviour? Is this intended?
This may or may not have a relation to the poor Atlas (I knew him well), but I found two complains about the flamer, which I will refer to, just in case someone of PGI stumbles over this thread will surfing the web during coffee break
https://mwomercs.com...ut-overheating/
https://mwomercs.com...heating-glitch/




















