Jump to content

Blinding Rac Fire (Blind)

Balance Cockpit Gameplay

33 replies to this topic

#21 SlowPoke79

    Member

  • PipPip
  • The Dragoon
  • The Dragoon
  • 20 posts

Posted 26 February 2018 - 11:14 AM

View PostSeranov, on 07 February 2018 - 03:05 PM, said:


Incorrect. It's programmed exactly the way it's designed to work. You don't like it, but that doesn't mean it doesn't do the thing it is supposed to do.

All you have to do is twist and move into cover and the RAC boat is effectively a waste of tonnage.


Not actually sure what you mean it is supposed to do, because the blinding flash from a pulse laser would also blind your cockpit without filters. So why does the flash from the RAC blind you....are they hitting you in the cockpit....that means you should be dead shortly. Oh no they are just shooting somewhere in the CT.

Yes that RAC should basically should get 5 damages per shot, it should also be at least twice as heavy and large as it's single fire weapon. I mean following real world physics here. To be fair and all this is what would happen and that I would not have a problem with. I mean it would actually give purpose to assaults again. Just saying, you know lites and MG, assault and RAC. Would be fun if the lites actually had to be careful around the assaults. Oh wait those hit box registration would screw all that up again.

#22 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 26 February 2018 - 12:19 PM

ok nerf the rac then i want the old flammers back

#23 Seranov

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 529 posts
  • LocationUSA

Posted 26 February 2018 - 12:27 PM

View PostSlowPoke79, on 26 February 2018 - 11:14 AM, said:


Not actually sure what you mean it is supposed to do, because the blinding flash from a pulse laser would also blind your cockpit without filters. So why does the flash from the RAC blind you....are they hitting you in the cockpit....that means you should be dead shortly. Oh no they are just shooting somewhere in the CT.

Yes that RAC should basically should get 5 damages per shot, it should also be at least twice as heavy and large as it's single fire weapon. I mean following real world physics here. To be fair and all this is what would happen and that I would not have a problem with. I mean it would actually give purpose to assaults again. Just saying, you know lites and MG, assault and RAC. Would be fun if the lites actually had to be careful around the assaults. Oh wait those hit box registration would screw all that up again.


Any Ballistic weapon hitting near the cockpit will momentarily blind the pilot due to the explosion animation of the rounds hitting you. RACs are best at this due to sheer volume of fire. This is working as intended.

More than any of this, though, you just need to stop blaming your own lack of piloting skill (such as your clear intent to not twist some of the easiest-to-spread damage in the game) and practice the solutions you've been given.

#24 ramp4ge

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 243 posts

Posted 26 February 2018 - 01:52 PM

View PostSlowPoke79, on 26 February 2018 - 11:14 AM, said:


Not actually sure what you mean it is supposed to do, because the blinding flash from a pulse laser would also blind your cockpit without filters.


It does. It's just got a much faster decay.

Posted Image

#25 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 27 February 2018 - 12:58 AM

RACs are suppression weapons, just like LRMs.. don't stand in the open..

Yes, they are super annoying.. yet.. that's what they're meant to be..

#26 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 27 February 2018 - 05:53 AM

View PostSlowPoke79, on 26 February 2018 - 11:05 AM, said:

LOL....oh ammo type slection was not aware this existed in MWO?

Ultra and Rotary ACs could only use the base ammo type in BT, which is an HE type shell akin to modern day HESH/HEP (but far more advanced). AP, KP, and other ammo types did exists, but they were exclusively able to be used in standard AutoCannons or LB-AutoCannons. But no, ammo type selection does not currently exist in MWO, but all the weapons are currently using their BT base/standard ammo type.

Edited by Athom83, 27 February 2018 - 06:27 AM.


#27 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 27 February 2018 - 06:02 AM

View PostSlowPoke79, on 26 February 2018 - 11:14 AM, said:

Yes that RAC should basically should get 5 damages per shot, it should also be at least twice as heavy and large as it's single fire weapon. I mean following real world physics here. To be fair and all this is what would happen and that I would not have a problem with. I mean it would actually give purpose to assaults again. Just saying, you know lites and MG, assault and RAC. Would be fun if the lites actually had to be careful around the assaults. Oh wait those hit box registration would screw all that up again.

Yes and no. RAC/5s fired 5 damage shots at 6x the fire rate as standard ACs, while being the size and weight as we have it in game. That is how it is "supposed" to act like if we follow lore. And following real world physics, there isn't that much weight difference between a 30mm Bushmaster and a 30mm Gau-8, especially not a 2 ton difference like when comparing an AC/5 with a RAC/5. And assaults do have a purpose and light pilots do fear assault pilots that know what they're doing. AC/20 and LB-20s still have a use in the current meta as anti-light weapons, just blast them in the face with a concentrated 20 damage and you basically cripple their capabilities, yet people don't really use them that much on their assaults anymore.

#28 Cayp

    Member

  • Pip
  • Elite Founder
  • Elite Founder
  • 19 posts
  • LocationKGD

Posted 27 February 2018 - 09:50 AM

Cool looking flamers with actual fire was nerfed for the same reason.
I actually vote for either bringing em back, or nerfing RACs for the same blinding effect.

#29 MW Waldorf Statler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,459 posts
  • LocationGermany/Berlin

Posted 28 February 2018 - 03:29 AM

im love 3x AC5 ...its like a SAW with good aim in center of reds

#30 Gradnuko

    Member

  • Pip
  • Knight Errant
  • 14 posts

Posted 28 February 2018 - 04:40 AM

I agree. It's like a permanent flashbang. It's ridiculous and needs to stop. I should die because I got outplayed, not because I couldn't even see the enemy to return fire.

View PostMole, on 05 February 2018 - 04:12 PM, said:

If you take away the supression effect of RACs then they will be totally worthless. Rendering the recipient of your stream of bullets unable to return fire is the only thing that makes them worth having.

So you buff RACs when you remove it. You don't just leave them with an unintended pseudo-cheat because they're underpowered without it.

View PostNema Nabojiv, on 05 February 2018 - 04:19 PM, said:

Besides they dont even have a guy to change the colors for heavy lasers. Changing explosion effect is way more complicated task Posted Image

I'm pretty good with Blender and I'll happily do it for free.

Edited by Plaid Ninja, 28 February 2018 - 04:48 AM.


#31 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 28 February 2018 - 08:47 AM

View PostPlaid Ninja, on 28 February 2018 - 04:40 AM, said:

I agree. It's like a permanent flashbang. It's ridiculous and needs to stop. I should die because I got outplayed, not because I couldn't even see the enemy to return fire.

Except that is you being outplayed?

View PostPlaid Ninja, on 28 February 2018 - 04:40 AM, said:

So you buff RACs when you remove it.

... wat?

View PostPlaid Ninja, on 28 February 2018 - 04:40 AM, said:

You don't just leave them with an unintended pseudo-cheat because they're underpowered without it.

Lol wut?

#32 SlowPoke79

    Member

  • PipPip
  • The Dragoon
  • The Dragoon
  • 20 posts

Posted 02 March 2018 - 11:10 PM

I guess it's a game, just have to equip RAC on all my mechs. Oh better yet 8 x MG, LOL.

#33 Athom83

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 2,529 posts
  • LocationTFS Aurora, 1000km up.

Posted 03 March 2018 - 09:30 AM

View PostSlowPoke79, on 02 March 2018 - 11:10 PM, said:

I guess it's a game, just have to equip RAC on all my mechs. Oh better yet 8 x MG, LOL.

Neither of those are particularly stronger than available alternatives...

#34 Humpday

    Member

  • PipPipPipPipPipPipPipPip
  • The Pharaoh
  • The Pharaoh
  • 1,463 posts

Posted 03 March 2018 - 11:44 AM

What else are you suppose to do with them? They play the role of a suppression weapon...annoying as they may be, thats the only decent use for them...orther than that...they are a bad weapon system.

Dual rac5 bushy does well since you just joust people and blind them....its pretty entertaining really but the heat and jamming....you know. Hard to kill people with the things.

I wouldn't mess with that weapons system, a misstep in a buff can easily shift it into OP territory due to its RoF.

Edited by Humpday, 03 March 2018 - 11:44 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users