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Additional Weapon Systems?


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#1 Redimus

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Posted 26 January 2018 - 06:54 PM

As much as it pains me to admit, I have lost most of my Battletech knowledge over the years. Are there additional weapon systems that have yet to be implemented to the game?

#2 FupDup

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Posted 26 January 2018 - 07:01 PM

Many things. The ones that come to my mind first are:

Inner Sphere
Light ACs
Magshots
Hyper-Velocity ACs
Variable-Speed Pulse Lasers
X-Pulse Lasers
PPC Capacitor
Thunderbolt LRMs
Enhanced LRMs
Extended-Range LRMs
Plasma Rifle
Heavy Flamer
ER Flamer
Machine Gun Arrays
Re-Engineered Lasers
Binary Laser Cannon
Bombast Laser
Mech Mortars
Silver Bullet Gauss Rifle
Caseless ACs
Mech Rifles
Apollo Fire Control System (MRMs)
Artemis V FCS
Thumper Cannon
Multi-Missile Launchers

Clans
Improved Heavy Lasers
Plasma Cannon
Improved ATMs
Streak LRMs
AP Gauss Rifle
Hyper-Assault Gauss Rifles
ER Pulse Lasers
Protomech ACs
MG Arrays
Heavy Flamer
ER Flamer
Chemical Lasers
Rotary ACs
Mech Mortars
Artemis V FCS

And that's only for things that can be somewhat easily translated to MWO, excluding things like oversized artillery pieces, melee, or naval weaponry.

Edited by FupDup, 26 January 2018 - 07:10 PM.


#3 El Bandito

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Posted 26 January 2018 - 07:02 PM

HAG, MML, Plasma Rifle etc, plenty of future tech. Of course there are old tech such as ARROW IV, and Blazer...

#4 ANOM O MECH

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Posted 26 January 2018 - 07:03 PM

View PostFupDup, on 26 January 2018 - 07:01 PM, said:

Many things. The ones that come to my mind first are:

Inner Sphere
Light ACs
Magshots
Hyper-Velocity ACs
Variable-Speed Pulse Lasers
X-Pulse Lasers
PPC Capacitor
Thunderbolt LRMs
Enhanced LRMs
Extended-Range LRMs
Plasma Rifle
Heavy Flamer
ER Flamer
Machine Gun Arrays
Re-Engineered Lasers
Binary Laser Cannon
Bombast Laser
Mech Mortars
Silver Bullet Gauss Rifle
Caseless ACs
Mech Rifles
Apollo Fire Control System (MRMs)
Artemis V FCS

Clans
Improved Heavy Lasers
Plasma Cannon
Improved ATMs
Streak LRMs
AP Gauss Rifle
Hyper-Assault Gauss Rifles
ER Pulse Lasers
Protomech ACs
MG Arrays
Chemical Lasers
Rotary ACs
Mech Mortars

And that's only for things that can be somewhat easily translated to MWO, excluding things like oversized artillery pieces, melee, or naval weaponry.


I like when you answer stuff like this.

Gives me interesting stuff to look up.

Thank you.

Edited by tker 669, 26 January 2018 - 07:04 PM.


#5 FupDup

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Posted 26 January 2018 - 07:08 PM

View Posttker 669, on 26 January 2018 - 07:03 PM, said:


I like when you answer stuff like this.

Gives me interesting stuff to look up.

Thank you.

I found some interesting stuff myself that I didn't know about, like the 3134 IS weapon called the RISC Hyper Laser.

20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).

#6 Internal Obedience XIII-omega

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Posted 26 January 2018 - 10:54 PM

C3i.

Need more ComStar/Word of Blake tech Posted Image

#7 Khobai

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Posted 27 January 2018 - 12:27 AM

RISC hyper laser is basically just an ER Heavy Large Laser

and yeah it is probably for the best its not in the game lol

Quote

C3i.


theyd have to add C3 first

C3 is something that should be added for IS if they ever do an infowarfare update

along with fixing everything else theyve done wrong with infowarfare

but PGI made it sound like were not getting infowarfare ever because we rejected their last attempt at adding infowarfare lol

Edited by Khobai, 27 January 2018 - 12:33 AM.


#8 MBT808

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Posted 06 February 2018 - 12:31 PM

Any tech that can be introduced right now is going to have to be within the 3060-3069 timeframe. Anything past that will have to wait until pgi roll out the 3070 timeframe. With that in mind, it’s very possible we’ll see more tech introduced in 2018 and more mechs added that make use of said weapon systems. But it will probably not happen until the current 3060 tech is reasonably balanced out.

#9 InvictusLee

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Posted 06 February 2018 - 01:43 PM

Streak LRMs? YES PLEASE.

#10 Battlemaster56

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Posted 06 February 2018 - 01:52 PM

I'll take ER Pulse Lasers and maybe HAG's, add in Light AC's with MML's and you got yourself a deal.

#11 Jay Leon Hart

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Posted 06 February 2018 - 02:02 PM

View PostFupDup, on 26 January 2018 - 07:08 PM, said:

I found some interesting stuff myself that I didn't know about, like the 3134 IS weapon called the RISC Hyper Laser.

20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).

Posted Image ... Posted Image ... Posted Image

DO WANT!

#12 Metus regem

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Posted 06 February 2018 - 02:11 PM

View PostFupDup, on 26 January 2018 - 07:08 PM, said:

I found some interesting stuff myself that I didn't know about, like the 3134 IS weapon called the RISC Hyper Laser.

20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).



Woof... hot, but not too bad... it can decapitate at 750m (25 hexes) and that puts it in a class of it's own... Like not even the Guass Rifle can do that... 22 hex range for that puppy or 660m range...

Kind of makes me want to mount it to a light mech at long range that is part of a C3/C3i network....

#13 Snowbluff

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Posted 06 February 2018 - 02:14 PM

View PostKhobai, on 27 January 2018 - 12:27 AM, said:


theyd have to add C3 first

C3 is something that should be added for IS if they ever do an infowarfare update

along with fixing everything else theyve done wrong with infowarfare

but PGI made it sound like were not getting infowarfare ever because we rejected their last attempt at adding infowarfare lol


C3 is already in the game. It's what allows you to share targeting data, communicate, link ECM, hold missile locks, have allied map locations, have a map at all...

#14 Brody319

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Posted 06 February 2018 - 02:35 PM

I would like HAG and X-pulse lasers personally. Though I wouldn't mind PGI coming up with their own weapon systems or totally reworking older weapon systems that wouldn't really work in the current climate of MWO.

#15 MechaBattler

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Posted 06 February 2018 - 02:49 PM

Can we get Binary laser for mechs with low hard points?

Also what do variable speed pulse lasers do?

#16 Metus regem

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Posted 06 February 2018 - 02:58 PM

View PostMechaBattler, on 06 February 2018 - 02:49 PM, said:

Can we get Binary laser for mechs with low hard points?

Also what do variable speed pulse lasers do?



In TT, lots... in MWO, PGI would mess it up....

In TT, they do damage based on range, like a Snubnosed PPC or HGR...

VSPL:

DMG: 5/4/3
Range: 2/4/6 (60/120/150m)
Heat:3
Tons:2
Crits: 1

VMPL:

DMG: 9/7/5
Range: 2/5/9 (60/150/270m)
Heat:7
Tons:4
Crits:2

VLPL:

DMG: 11/9/7
Range: 4/8/15 (120/240/450m)
Heat: 10
Tons: 9
Crits: 4


In other words, closer you are, the more they hurt...

#17 Khobai

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Posted 06 February 2018 - 03:06 PM

Quote

C3 is already in the game. It's what allows you to share targeting data, communicate, link ECM, hold missile locks, have allied map locations, have a map at all...


thats not C3 lol

thats just simple sharing of sensor information

C3 is much more sophisticated than that

C3 takes all the sensor data from all mechs its networked with and creates a cloud-based virtual simulation of the whole battlefield. it then uses that simulation to calculate targeting vectors for all friendly mechs on the network and substantially improves their accuracy.

C3 is purely an IS invention. Clans have nothing like C3 because the whole concept behind C3 is foreign to them.


If C3 were added to the game it would probably work like this:

C3 master computer costs 5 tons and includes a free TAG
C3 slave computers are free for all IS mechs but clan mechs dont get them

Every IS mech in the same lance as a mech with a C3 master computer gets a free level 3 targeting computer that stacks with any existing targeting computer.

So it would be like getting 13 tons of equipment divided across your lance for only 5 tons. With the downside that the lance has to be all IS mechs and the mech with master computer has to stay alive.

Edited by Khobai, 06 February 2018 - 03:17 PM.


#18 MechaBattler

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Posted 06 February 2018 - 03:10 PM

They could add C3 as essentially providing TC bonuses to teammates.

#19 FupDup

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Posted 06 February 2018 - 03:16 PM

View PostMetus regem, on 06 February 2018 - 02:58 PM, said:

In TT, lots... in MWO, PGI would mess it up....

In TT, they do damage based on range, like a Snubnosed PPC or HGR...

-snip-

In other words, closer you are, the more they hurt...

Personally, if we ever got VSPLs, I'd like if they were given a unique mechanic instead of just having the same copypaste range-plateau system used in the SNPPC and HGR. The fluff says that the firing rate of the pulses increases as distance decreases, so maybe VSPLs could have their burn time vary based on range. Super short burn up close, with longer burn as range increases. This nicely simulates the TT effect of the -3 modifier in "short" range but +3 modifier in "long" range.

Or maybe just go full potato and make them into full-auto laser machine guns since normal pulses in MWO will probably never be.

#20 Metus regem

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Posted 06 February 2018 - 03:19 PM

View PostFupDup, on 06 February 2018 - 03:16 PM, said:

Personally, if we ever got VSPLs, I'd like if they were given a unique mechanic instead of just having the same copypaste range-plateau system used in the SNPPC and HGR. The fluff says that the firing rate of the pulses increases as distance decreases, so maybe VSPLs could have their burn time vary based on range. Super short burn up close, with longer burn as range increases. This nicely simulates the TT effect of the -3 modifier in "short" range but +3 modifier in "long" range.

Or maybe just go full potato and make them into full-auto laser machine guns since normal pulses in MWO will probably never be.



I would expect them to go full freeze dried potato and turn them in to laser RAC/s....


Posted Image

Edited by Metus regem, 06 February 2018 - 03:20 PM.






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