

Additional Weapon Systems?
#1
Posted 26 January 2018 - 06:54 PM
#2
Posted 26 January 2018 - 07:01 PM
Inner Sphere
Light ACs
Magshots
Hyper-Velocity ACs
Variable-Speed Pulse Lasers
X-Pulse Lasers
PPC Capacitor
Thunderbolt LRMs
Enhanced LRMs
Extended-Range LRMs
Plasma Rifle
Heavy Flamer
ER Flamer
Machine Gun Arrays
Re-Engineered Lasers
Binary Laser Cannon
Bombast Laser
Mech Mortars
Silver Bullet Gauss Rifle
Caseless ACs
Mech Rifles
Apollo Fire Control System (MRMs)
Artemis V FCS
Thumper Cannon
Multi-Missile Launchers
Clans
Improved Heavy Lasers
Plasma Cannon
Improved ATMs
Streak LRMs
AP Gauss Rifle
Hyper-Assault Gauss Rifles
ER Pulse Lasers
Protomech ACs
MG Arrays
Heavy Flamer
ER Flamer
Chemical Lasers
Rotary ACs
Mech Mortars
Artemis V FCS
And that's only for things that can be somewhat easily translated to MWO, excluding things like oversized artillery pieces, melee, or naval weaponry.
Edited by FupDup, 26 January 2018 - 07:10 PM.
#3
Posted 26 January 2018 - 07:02 PM
#4
Posted 26 January 2018 - 07:03 PM
FupDup, on 26 January 2018 - 07:01 PM, said:
Inner Sphere
Light ACs
Magshots
Hyper-Velocity ACs
Variable-Speed Pulse Lasers
X-Pulse Lasers
PPC Capacitor
Thunderbolt LRMs
Enhanced LRMs
Extended-Range LRMs
Plasma Rifle
Heavy Flamer
ER Flamer
Machine Gun Arrays
Re-Engineered Lasers
Binary Laser Cannon
Bombast Laser
Mech Mortars
Silver Bullet Gauss Rifle
Caseless ACs
Mech Rifles
Apollo Fire Control System (MRMs)
Artemis V FCS
Clans
Improved Heavy Lasers
Plasma Cannon
Improved ATMs
Streak LRMs
AP Gauss Rifle
Hyper-Assault Gauss Rifles
ER Pulse Lasers
Protomech ACs
MG Arrays
Chemical Lasers
Rotary ACs
Mech Mortars
And that's only for things that can be somewhat easily translated to MWO, excluding things like oversized artillery pieces, melee, or naval weaponry.
I like when you answer stuff like this.
Gives me interesting stuff to look up.
Thank you.
Edited by tker 669, 26 January 2018 - 07:04 PM.
#5
Posted 26 January 2018 - 07:08 PM
tker 669, on 26 January 2018 - 07:03 PM, said:
I like when you answer stuff like this.
Gives me interesting stuff to look up.
Thank you.
I found some interesting stuff myself that I didn't know about, like the 3134 IS weapon called the RISC Hyper Laser.
20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).
#6
Posted 26 January 2018 - 10:54 PM
Need more ComStar/Word of Blake tech

#7
Posted 27 January 2018 - 12:27 AM
and yeah it is probably for the best its not in the game lol
Quote
theyd have to add C3 first
C3 is something that should be added for IS if they ever do an infowarfare update
along with fixing everything else theyve done wrong with infowarfare
but PGI made it sound like were not getting infowarfare ever because we rejected their last attempt at adding infowarfare lol
Edited by Khobai, 27 January 2018 - 12:33 AM.
#8
Posted 06 February 2018 - 12:31 PM
#9
Posted 06 February 2018 - 01:43 PM
#10
Posted 06 February 2018 - 01:52 PM
#11
Posted 06 February 2018 - 02:02 PM
FupDup, on 26 January 2018 - 07:08 PM, said:
20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).



DO WANT!
#12
Posted 06 February 2018 - 02:11 PM
FupDup, on 26 January 2018 - 07:08 PM, said:
20 damage at 750 meters for 9 tons and 4 slots, everything that the Binary Laser Cannon wishes it could be. Only issues are it explodes real easy and it generates a whopping 24 heat. Probably too far out there for it to ever be seen in MWO, probably for the best (because seriously a single laser doing 20 damage at 750 range would be hard AF to balance).
Woof... hot, but not too bad... it can decapitate at 750m (25 hexes) and that puts it in a class of it's own... Like not even the Guass Rifle can do that... 22 hex range for that puppy or 660m range...
Kind of makes me want to mount it to a light mech at long range that is part of a C3/C3i network....
#13
Posted 06 February 2018 - 02:14 PM
Khobai, on 27 January 2018 - 12:27 AM, said:
theyd have to add C3 first
C3 is something that should be added for IS if they ever do an infowarfare update
along with fixing everything else theyve done wrong with infowarfare
but PGI made it sound like were not getting infowarfare ever because we rejected their last attempt at adding infowarfare lol
C3 is already in the game. It's what allows you to share targeting data, communicate, link ECM, hold missile locks, have allied map locations, have a map at all...
#14
Posted 06 February 2018 - 02:35 PM
#15
Posted 06 February 2018 - 02:49 PM
Also what do variable speed pulse lasers do?
#16
Posted 06 February 2018 - 02:58 PM
MechaBattler, on 06 February 2018 - 02:49 PM, said:
Also what do variable speed pulse lasers do?
In TT, lots... in MWO, PGI would mess it up....
In TT, they do damage based on range, like a Snubnosed PPC or HGR...
VSPL:
DMG: 5/4/3
Range: 2/4/6 (60/120/150m)
Heat:3
Tons:2
Crits: 1
VMPL:
DMG: 9/7/5
Range: 2/5/9 (60/150/270m)
Heat:7
Tons:4
Crits:2
VLPL:
DMG: 11/9/7
Range: 4/8/15 (120/240/450m)
Heat: 10
Tons: 9
Crits: 4
In other words, closer you are, the more they hurt...
#17
Posted 06 February 2018 - 03:06 PM
Quote
thats not C3 lol
thats just simple sharing of sensor information
C3 is much more sophisticated than that
C3 takes all the sensor data from all mechs its networked with and creates a cloud-based virtual simulation of the whole battlefield. it then uses that simulation to calculate targeting vectors for all friendly mechs on the network and substantially improves their accuracy.
C3 is purely an IS invention. Clans have nothing like C3 because the whole concept behind C3 is foreign to them.
If C3 were added to the game it would probably work like this:
C3 master computer costs 5 tons and includes a free TAG
C3 slave computers are free for all IS mechs but clan mechs dont get them
Every IS mech in the same lance as a mech with a C3 master computer gets a free level 3 targeting computer that stacks with any existing targeting computer.
So it would be like getting 13 tons of equipment divided across your lance for only 5 tons. With the downside that the lance has to be all IS mechs and the mech with master computer has to stay alive.
Edited by Khobai, 06 February 2018 - 03:17 PM.
#18
Posted 06 February 2018 - 03:10 PM
#19
Posted 06 February 2018 - 03:16 PM
Metus regem, on 06 February 2018 - 02:58 PM, said:
In TT, they do damage based on range, like a Snubnosed PPC or HGR...
-snip-
In other words, closer you are, the more they hurt...
Personally, if we ever got VSPLs, I'd like if they were given a unique mechanic instead of just having the same copypaste range-plateau system used in the SNPPC and HGR. The fluff says that the firing rate of the pulses increases as distance decreases, so maybe VSPLs could have their burn time vary based on range. Super short burn up close, with longer burn as range increases. This nicely simulates the TT effect of the -3 modifier in "short" range but +3 modifier in "long" range.
Or maybe just go full potato and make them into full-auto laser machine guns since normal pulses in MWO will probably never be.
#20
Posted 06 February 2018 - 03:19 PM
FupDup, on 06 February 2018 - 03:16 PM, said:
Or maybe just go full potato and make them into full-auto laser machine guns since normal pulses in MWO will probably never be.
I would expect them to go full freeze dried potato and turn them in to laser RAC/s....

Edited by Metus regem, 06 February 2018 - 03:20 PM.
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