Khobai, on 08 February 2018 - 03:33 PM, said:
8v8 means less deathballing too
why is this game still 12v12
we can have 8v8 with slower TTK
and still have less deathballing than 12v12
24v24 with properly spaced objectives and tickets means zero deathballing. New 8v8 will never be like old 8v8, as mechs have blended together in to the same boring mess and it'll still be most efficient to run in a blob. Just look at current games when 4 are dead from each team. Tactics don't magically change one bit. Assaults cowering like we constantly see isn't due at all to 12v12, it's due to getting instantly cored by two mediums if they expose themselves for more than a second.
Gas Guzzler, on 08 February 2018 - 04:04 PM, said:
Deathballing and the lack of thought involved. If you can run around willy nilly and shrug off a bunch of paper cuts then this game stops being interesting to play and just becomes a snooze fest.
If TTK is so high that its hard to play the edge game and try to pick somebody off then all you do is camp in a deathball. Even 8v8 won't save that from happening.
Why do people consistently make the ridiculous jump from Assaults getting STs stripped to the core in a single heavy alpha, to mechs walking through fire "willy nilly"? Come on. If TTK were similar to beta we'd still have assaults willing to push and a much more aggressive meta.