Sigmar Sich, on 13 February 2018 - 04:34 PM, said:
We did, we did. It depends on perspective.
This community uprising feels like last ditch effort, i feel the same, but let's be smart about it.
Community team doesn't need guys rushing in suicide push against PGI team (at least if not backed by whole team, which is not the case). In the end blue team will have -1 mech the dane. And i do not want that.
We all are one team, community and PGI. Let's act like it, even if we are rarely met with symmetry.
TLDR: I hear what you are saying but, I think that we really aren’t on the same team; PGI and the community. Not even remotely. Yet it is entirely within PGI's ability to change that.
Giant extended metaphor incoming:
On the Red side (to extend your metaphor) of this match we have PGI. Their team is about first and foremost playing to the objective of making money. Nothing else matters more than that objective. If they can get to that objective through unmitigated power creep via mechs with more and higher hard point (while asserting that it is buffs and quirks that are the source of that power creep and not the mechs) then they will gladly provide unmitigated power creep. If they think some hand waving about balance will get them there then their hands will wave away. If they think a good show of trying to achieve that balance via their super secret metrics and formulas, well then, they will tell claim to be using those metrics accordingly. But make no mistake the $ objective is all that matters at their tier.
Ironically that simple objective style of game play gets a wee bit problematic as their unit members can’t agree on how to best to play the meta in order to get there. You have the leader of their unit, Russ, who believes e-sports and focusing all things to that end, is how best to achieve victory. Paul who thinks higher TTK is the best spot on the map from which to dominate, but only if you get there as slowly as possible and with the entire team in consensus on how to leave the drop zone. Then there is Chris who thinks the team, regardless of the mechs or builds they play, should all act and perform identically, but only if the statistics support such a baseline of performance. Outliers are someone else’s problem. Predictably with that much chaos at the top, the Reds never make the MWOWC since they don’t understand what each other is up to, how they play or why.
On the other side we have the Blue team of the community. In their way they are just as handicapped as the Reds, being saddled with goods, bads, loreholes and comp folks all who want very different things from the match. But where the Reds want nothing but to play to the $ objective, the Blues want more than anything to have a fun gaming experience.
So how do we get these two sides to meet? Dane and crew tried their way and why did it fail? Because the teams are not only approaching the game from different basic perspectives but they are inherently on unequal footings (and this is where the metaphor dissolves if it hasn’t already fallen apart). See the Red team controls and dictates EVERYTHING, from the rules of the game, to how they will allow the Blue team to even come to the match. And at least some of us on the Blue team do not agree with those dictates nor do we trust the Red team in how they make those determinations in the first place.
So no. We are not on the same team. We are straight up adversaries. And if PGI wants to be one my team, or to get me to join their team and give them my $ as part of their objective base rush, then they need to stop ******* around with their pure objective driven way of playing and occasionally try to engage us enemies in a good communal brawl, all together. But PGI is too afraid of approaching the Blue team as equals. They keep hideing behind those rocks of iterative when it suits us balance, of data except when the data doesn’t match game play reality, of tier distinctions and modal differences so they can keep playing a peek and poke where the only thing guaranteed is a new mech on the field every month. That sort of play style may work for the comp teams but at PGI’s level of play…all it is doing is prolonging the inevitable end of a crappy boring game; a game that need not be crappy or boring if they would just engage the Blue team.
Edited by Bud Crue, 13 February 2018 - 05:51 PM.