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What Is The Point Anymore


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#41 Mole

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Posted 08 February 2018 - 10:03 AM

View PostC H E E K I E Z, on 08 February 2018 - 09:56 AM, said:

did this event happen this morning? because i was goofing off with my gigga-drill this morning for about 8 games, 15 ERLL.


The best part of this thread is that apparently OP thinks that builds like the gigga-drill are actually viable and not just troll builds.

#42 MechaBattler

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Posted 08 February 2018 - 10:08 AM

Posted Image

#43 NRP

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Posted 08 February 2018 - 10:19 AM

View PostSamial, on 08 February 2018 - 01:09 AM, said:

Playing MWO is no longer fun when mechs can alpha over 100 damage instantly with lasers.. I have no idea what this mech was but he had at least 10 large lasers ( Light blue colored) and well we die to one alpha..

How can a mech not Assault even alpha over 100 damage and not lock down, how is a game company allowing this to continue...

I was barely scratched and dead in an instant, i have no idea what the mech was (i did see it fire, it hit me in my chest area) but it wasn't an Assault (too small) pretty sure it was a clan heavy...

Laser boating alpha BS has ruined this.. Needs fixing asap. please.

Are you sure you weren't being focused by multiple enemy mechs?

I don't think many mechs other than a Direwolf can even mount 10 LLs, and even then none can alpha them without exploding.

I think you might have just had a bad match. If you did get alpha'd by a 10 LL Direwolf, just know that he had a meltdown about the same time you did.

#44 MechaBattler

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Posted 08 February 2018 - 01:10 PM

I think PGI realized the damage in the game was getting a bit crazy way back when they tried to do InfoTech Ghost Range PTS. And then with energy draw as well. But people didn't like the new mechanics and PGI abandoned them in the face of so much flak. So I'm betting the survival tree and the reduction in cooldown by introducing the skill tree was their work around. And now it's just getting daffier with heavy lasers and heavy goosewaffles.

I feel we do need a new mechanic for keeping things from getting nuttier. But no one likes that. And are surprised when the "fun" stuff gets nerfed. Well Russ said we should be getting a post on upcoming balance changes. So hold on to your butts! It's gonna get noisy on these here forums soon!

#45 LordNothing

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Posted 08 February 2018 - 01:33 PM

i dont know but i think that infinite ammo needs to come with a drawback. its supposed to be heat, but ballistics have that problem too when you carry enough of them to matter.

#46 Alexander Chenard

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Posted 08 February 2018 - 01:39 PM

View PostEl Bandito, on 08 February 2018 - 01:33 AM, said:


A non-Assault mech with 10 CERLL/CLPL/HLL (cause it has to be Clan larges to go over 100 damage) will most likely explode when alphaing them at once. It is a very bad build.

Why are you making a big deal out of nothing and being such a drama queen?

Back in 2013 we could do 170 damage LRM bomber with no ghost heat, BTW. And all the missiles had splash damage, thus easily tripling the damage.


Dear god I remember this....LRMS were INSANE lol...

#47 LordNothing

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Posted 08 February 2018 - 02:00 PM

View PostMechaBattler, on 08 February 2018 - 01:10 PM, said:

I think PGI realized the damage in the game was getting a bit crazy way back when they tried to do InfoTech Ghost Range PTS. And then with energy draw as well. But people didn't like the new mechanics and PGI abandoned them in the face of so much flak. So I'm betting the survival tree and the reduction in cooldown by introducing the skill tree was their work around. And now it's just getting daffier with heavy lasers and heavy goosewaffles.

I feel we do need a new mechanic for keeping things from getting nuttier. But no one likes that. And are surprised when the "fun" stuff gets nerfed. Well Russ said we should be getting a post on upcoming balance changes. So hold on to your butts! It's gonna get noisy on these here forums soon!


infotech had a lot of good ideas but they were implemented in all the wrong ways. ghost range was kind of stupid. having to lock on to use lasers is silly. id rather just give lasers an effective range band with a ramp in, a few meters (100-200 depending on size/type) of effective range and a ramp down. er lasers would start at perhaps 25% damage and ramp up to 100% at the optimal range, this would carry on a hundred or so meters, and then ramp out again to zero. standard lasers would start at 50% instead of 25 and the optimal range band would be about twice as big. pulse would be problematic as the smaller sizes are mostly for brawl ranges and wouldnt have ramp in, but i do think their falloff needs to be a lot more abrupt, large versions would have a ramp in profile similar to stds but start at like 75%. heavies would keep their current profiles but take an even more abrupt falloff of pulse lasers. these of course would be fixed and not care about locks.

lock for convergence sounds better but yea its still kind of silly, but it should be implemented on weapons where you have to lead targets so your weapons converge at the same z distance as your target. lasers get around this problem because you can just ray cast down boresight to the target and get its range. when you do this on a deflection shot, the ray cast keeps on going until it hits something and so the convergence is off.

infotech had a lot of good ideas but unfortunately it was married to a whole bunch of awful locking rules that just felt tacked on. same thing happened with energy draw. its like painting the mona lisa and then drawing a penis on her forhead because you felt it needed something else. pgi has this terrible habbit of self sabotage.

Edited by LordNothing, 10 February 2018 - 02:15 PM.


#48 Athom83

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Posted 08 February 2018 - 02:30 PM

Obligatory post;


#49 Bulletsponge0

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Posted 08 February 2018 - 04:12 PM

View PostMadBadger, on 08 February 2018 - 04:35 AM, said:

I'd say that dying once to a gimmick build that wouldn't have much use on a regular battlefield doesn't invalidate the rest of the game.

(A side note to Currcu, for some reason Quote feature doesn't work at all for some people. Me, for instance. I've upgraded OS twice since MWO released, and this is the 2nd computer, yet the feature has never worked on any of them. Strange.)

Quite simple... PGI nerfed your quotes.... its a feature

#50 Armored Yokai

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Posted 08 February 2018 - 04:23 PM

I once put 145 damage worth of lasers on the ebola jaguar and cored a marauder IIC in 1 alpha.

#51 Heeden

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Posted 08 February 2018 - 04:53 PM

View PostSamial, on 08 February 2018 - 04:23 AM, said:

I didn't get chance to do anything, saw him saw the lasers and it was over.. Kinda not sure why medium mechs exist anymore with the amount of damage being thrown around..

Think about it why play a medium if its going to be destroyed in seconds it looks at anything..

Lights have speed to hopefully mitigate hits..
Heavies have armor?
Assaults have armor?

Mediums exist for what? They are slow, limited tonnage and not very much armor.. Not trying to be an *** here but wow this game needs fixes asap..


Mediums can be "Lights-Plus" like the Cicada and take on similar harrassing and scouting roles, or Mediums can play a fast-striker role and move around that battle-line adding firepower where it will be most effective/needed, or they can be light hunters and protect their heavier brethren from harrassment or deny caps.

#52 El Bandito

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Posted 08 February 2018 - 05:02 PM

View PostAsym, on 08 February 2018 - 07:01 AM, said:

El, usually, I agree with most of what you say. Not today. A whine is a symptom of something that can't be explained and "that" is the problem. Dealing with meta and un-usal weapons effects can be a pain in the butt; especially, with one shot kills that just don't make sense. Many of us have had that happen.... And, the push back from you'all is always the same: stop whining and that suits you and infuriates the OP.... We, they, look to "you all", the older, more experienced players for ideas as to what and why vis-a'-vis "get GuD potato."

Meta is ruining the game. There will be no balnce ever so long as meta, in any form, exists..... Meta is an anti-recruiting reality and needs to stop...........


10 large laser boat is not meta. It is just one of B33f's troll builds that some chump tried and successfully killed someone with. Whoopedidoo, getting killed by that build happens very rarely. Posted Image

Besides, PGI tried to curb big alpha with the "Power Draw" system, but the community didn't like it, so it's not like PGI never tried to fix it. We are simply stuck with what we have.

Edited by El Bandito, 08 February 2018 - 05:11 PM.


#53 Asym

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Posted 08 February 2018 - 05:39 PM

True, we are stuck alright.

Meta by definition is the "strongest/extreme" application of game assets or tactics.... Troll build "meta" laser mechs, although possible, just ruin gameplay and encourage the ever evolving arms race most games experience.... In this case, and in the case of several other forum articles of experiences with un-explainable sudden death, new players just get blind-sided by weapons mixes they never thought possible.... I surely have. "Meta" and the pursuit of the maximum "anything" because it is possible is the real issue because over doing anything upsets gameplay balance. Take a "crab" rush..... Take the 10 laser troll build..... anything that extreme isn't good for the community..... That's all I am saying. A lack of meta infers that balance has been achieved somehow...

#54 Seranov

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Posted 08 February 2018 - 05:43 PM

Meta means "Most Effective Tactic Available." There is literally always a best option. The lack of a best option means everything works exactly the same, and we're playing pong again.

#55 Mcgral18

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Posted 08 February 2018 - 05:43 PM

View PostUnofficialOperator, on 08 February 2018 - 01:32 AM, said:


[Redacted]



Did I miss a dank meme?

#56 PocketYoda

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Posted 08 February 2018 - 07:57 PM

View PostMole, on 08 February 2018 - 06:57 AM, said:


Look man. I don't have a Hellspawn, but the feeling I get from them is that they are one of those mediums that thinks they are a light, kind of like the Cicada. If that's true, your strength is not in tanking damage but instead avoiding damage in the first place. You allow yourself to take a full burn from a pile of ERLLs, then yeah, you're going to die. I'm a light pilot, and one thing you must accept when piloting a light is that it is entirely possible that something may one-shot you. It is up to you to just not get shot, which your superior agility makes somewhat easy.

Its nothing like a Cicada, more like an Enforcer or Blackjack.. Without an XL the hellspawns are ok just in the current climate slow anything is dead.. mediums have it the worst imo.

View PostNRP, on 08 February 2018 - 10:19 AM, said:

Are you sure you weren't being focused by multiple enemy mechs?

I don't think many mechs other than a Direwolf can even mount 10 LLs, and even then none can alpha them without exploding.

I think you might have just had a bad match. If you did get alpha'd by a 10 LL Direwolf, just know that he had a meltdown about the same time you did.

Nahh i saw the mech fire after i died but the camera spins so it was only for a second sadly at an angle that made it look odd.. whatever it was boating it was a lot of large lasers.. 10 was probably an over count but it had a lot of large lasers.. i'd say 6 or so.. and it didn't over heat..

That said my opinion of damage bloat and mediums being very much pointless these days still stands even with my apparent hyperbole angry rant in the op...

Obviously the trolls will not understand or will protect their advantages for as long as possible its troll nature.

View PostHeeden, on 08 February 2018 - 04:53 PM, said:


Mediums can be "Lights-Plus" like the Cicada and take on similar harrassing and scouting roles, or Mediums can play a fast-striker role and move around that battle-line adding firepower where it will be most effective/needed, or they can be light hunters and protect their heavier brethren from harrassment or deny caps.

I like this, yes i agree they used to well, these days less so with all the insane damage flying around.. I mean 45 to 55 damage is chump change these days, easy kills.

Edited by Samial, 08 February 2018 - 08:12 PM.


#57 topgun505

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Posted 08 February 2018 - 08:52 PM

Large lasers (esp clan) have a REALLY long duration. Twist it off man. Now ... a dual Heavy Gauss mech on the other hand..... OUCH. And they don't even have a huge cooldown (at least, not as bad as I thought it was going to be when I tried one). And PGI increased their range to boot (not a very good decision imho, but that's just me). The only good thing about those builds is they are slow enough that you should be extend away from them. But if you walk around the corner into one ... just, ouch.

#58 InvictusLee

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Posted 08 February 2018 - 09:34 PM

define "Unconstructive" in a generally troll heavy topic?

#59 PocketYoda

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Posted 08 February 2018 - 10:55 PM

View Posttopgun505, on 08 February 2018 - 08:52 PM, said:

Large lasers (esp clan) have a REALLY long duration. Twist it off man. Now ... a dual Heavy Gauss mech on the other hand..... OUCH. And they don't even have a huge cooldown (at least, not as bad as I thought it was going to be when I tried one). And PGI increased their range to boot (not a very good decision imho, but that's just me). The only good thing about those builds is they are slow enough that you should be extend away from them. But if you walk around the corner into one ... just, ouch.

Twist this off, He hit me as i was turning .. ffs these people


I don't care i'm done now anyway all day i've just been committing suicide in matches anyway, the game as the title suggests is pointless, i'm gonna take a break until the game either gets fixes or folds..

Edited by Samial, 08 February 2018 - 10:58 PM.


#60 Yosharian

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Posted 08 February 2018 - 11:05 PM

Don't stare at assaults?

What's interesting about this is that the exact thing you're complaining about (deadly alphas) is the same thing that other people used to love about this game.

There are plenty of people who quit the game because crazy, dangerous alphas were reigned in by ghost heat.





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