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Gh, Ppfld, Ttk & Mm


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#21 Verilligo

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Posted 09 February 2018 - 12:34 PM

View PostAsym, on 09 February 2018 - 12:21 PM, said:

First thanks for the definition. I guess I could have googled it but I wanted to be sure the definition was from inside of this game culture... Thanks!

Yes. Life's a funny path we take. I was a programmer in the late 60's and early 70's....COBOL, FORTRAN, Assembler, etc...
Yes, I have a degree in CS (then called data processing).
Yes, I have a degree in television production and have done the TV thing.....Cause computers, code and television are all combined now, eh!? I knew that in the 1960's.......and, was involved in that movement (everyone thought we were crazy!!!)
Yes, I just graduated with a masters degree and I've been asked to participate in a Doctoral program in human factors (video gaming cultures and technologies - because I've a couple of decades of experiences with game coding and I've been playing video games since the 1980's !).

Here's a neat link as to where we as a team are starting from and why we're going there:
http://www.dtic.mil/.../u2/p003368.pdf note the date.....
http://www.dtic.mil/.../u2/a294786.pdf Here's what we did back then.
Here's where we are: https://www.theatlan...ermatch/544062/

All public domain. Enjoy some neat history....

Yes, I've been shooting competitively since age 7 and to this day compete in multiple events....
And, right now, the Hornady ELD-X at 200 grains is driving me crazy in a 300 Win Mag platform - OAL is just insane and I just can't get sub-MOA performance at 300 yards and it's driving me crazy - geeze, this project is worse than NASCAR'ing with Annihilators.
Many of you are just starting out.......many, like me, are at the end of the journey; and, I am a busy person and love MWO.... Again thanks.

To be honest, this game is the first instance of me ever seeing the term PPFLD, I'm not even completely sure if I got all the parts of the acronym right. But it certainly seems to make sense given the context that it's applied in. Either way, you're not the only one that was in the dark about the definition at first.

#22 UnofficialOperator

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Posted 11 February 2018 - 12:51 AM

What is interesting is that instead of dedicating time and effort towards fixing/resetting PSR which will have the MOST EFFECT on EVERYONE'S Player Experience at 1 fell swoop, we are instead focusing on little minute changes which will not make a difference to almost anyone.

So what if "insert weapon here" runs a little hotter/cooler/faster/slower here when no one has the data except PGI to even think about the aggregation of marginal gains??? Instead with little tweaks here and there, the game becomes more and more complex and impossible to balance.

View PostMystere, on 09 February 2018 - 11:14 AM, said:


LRM hater confirmed.

In a related note, did you win 1st, 2nd, or 3rd place in the just concluded MWOWC?


And about that LRM remark guy (i.e. bads guy). Please, you don't know where I come from. LRMs are pretty ****** in the upper tiers and I think they could do with a buff. IMO, another way they could balance weapons or LRMs etc would simply to give increasing damage resistance to the lower tiers and maybe multiply the damage of LRMs in T1 matches. This is such a simpler way to balance rather than to either BALANCE by Potato or Balance by Comp (its a false dichotomy)


PSS: The sooner we recognize MWO as the lobby shooter it is rather than our dream of an immersive world with consequences i.e. FW, the faster we can fix balance.

Edited by UnofficialOperator, 11 February 2018 - 01:19 AM.






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