I hate that it can take upwards of 3 minutes to get into a game and I cannot do anything else at the risk of missing the audio queue that the game is starting.
PLEASE give an option to keep audio going even when the game is not focused. Or at least pass thru an audio queue so that I know it's ready. Mic chat already passes thru


Enable Audio When Game Alt Tabbed
Started by Thraka, Feb 13 2018 11:55 AM
2 replies to this topic
#1
Posted 13 February 2018 - 11:55 AM
#2
Posted 13 February 2018 - 12:52 PM
s_NoFocusVolume = 1
in user.cfg in root directory of your mwo folder.
in user.cfg in root directory of your mwo folder.
#3
Posted 01 March 2018 - 06:01 AM
Tibbnak, on 13 February 2018 - 12:52 PM, said:
s_NoFocusVolume = 1
in user.cfg in root directory of your mwo folder.
in user.cfg in root directory of your mwo folder.
You're kidding... PGI actually left a Backside Option for that, but couldn't provide an In-Game Switch? Also, I couldn't find a "user.cfg" file in my MWO stuff anywhere. Could you provide better details on where to put that file?

Thraka, on 13 February 2018 - 11:55 AM, said:
I hate that it can take upwards of 3 minutes to get into a game and I cannot do anything else at the risk of missing the audio queue that the game is starting.
PLEASE give an option to keep audio going even when the game is not focused. Or at least pass thru an audio queue so that I know it's ready. Mic chat already passes thru
PLEASE give an option to keep audio going even when the game is not focused. Or at least pass thru an audio queue so that I know it's ready. Mic chat already passes thru
I am in DEFINITE SUPPORT of your idea. There should have been an In-Game Switch present from 'Day 1' on MWO's Audio Settings.

~D. V. "One wonders where all these 'Common Sense' things got left behind at..." Devnull
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users