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The Great Gauss/ppc Poll


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Poll: PPCGauss Question (571 member(s) have cast votes)

Do you want GaussPPC to be viable again? This means that EITHER 3x PPC alphas OR 2x Gauss + 2x PPC alphas will be possible again.

  1. Yes. I want Gauss/PPC. (312 votes [54.64%])

    Percentage of vote: 54.64%

  2. No. I do not want Gauss/PPC back. (241 votes [42.21%])

    Percentage of vote: 42.21%

  3. Abstain. (18 votes [3.15%])

    Percentage of vote: 3.15%

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#141 Lyons De Flamand

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Posted 14 February 2018 - 06:57 AM

We were just starting to teach the clans to brawl

#142 Curccu

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Posted 14 February 2018 - 07:09 AM

View PostMovinTarget, on 14 February 2018 - 06:26 AM, said:



That's apples to oranges though... thats more.... brawl-tarting? The contention is the combination of range and damage where the 'tarter can hurt you much more easily than you can return the favor. Both by range and by the fact that distant airborne targets are hard to hit with equal PPFLD.

I'm not saying HG and MRMs can't be potent, but they are potent at much closer ranges.

So something like this CTF-3D? If PGI unlinks ghostheat from Gauss and Peeps or up limit to 3, most likely outshoots Gyr from distance

#143 r4zen

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Posted 14 February 2018 - 09:41 AM

View PostCurccu, on 14 February 2018 - 07:09 AM, said:

So something like this CTF-3D? If PGI unlinks ghostheat from Gauss and Peeps or up limit to 3, most likely outshoots Gyr from distance


Ehhh...not so much. The poptart combo definitely favors Clan 'mechs, and by Clan 'mechs we're really talking about the NTG.

HOWEVER

The NTG has been nerfed into oblivion. Currently, it's probably most effective at ERLL vomit (maybe with a gauss also), because you don't need mobility as much on staredown sniper engagements.

I think with the nerfs to both JJs and the NTG chassis agility, Clan GPPC poptarting won't be nearly as effective. Even with ghost heat, the combo is still doable (I run it on Terra Therma and Tourmaline pretty often still, depending on objective), you can alpha, then desync your shots while you cool, then alpha again. But the JJ and agility nerf makes it feel terrible. If ghost heat were gone from the combo, I don't even think I'd run it too much more often in any of my FP decks.

#144 Ery

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Posted Today, 05:30 AM

Hope this bullsh** never come back!
Buff Brawl!!! :-)

#145 Kubernetes

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Posted Today, 10:42 AM

I’m laughing at the people who think gauss/ERPPC is too easy and low skill. If that’s the case, what weapons are actually hard to use?

Hitting moving targets at range with projectile weapons is the hardest weapon-handling skill in the game. That’s considerably more difficult than holding a hitscan laser directly on target or launching missiles after target lock.

#146 MovinTarget

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Posted Today, 11:02 AM

View PostKubernetes, on 18 February 2018 - 10:42 AM, said:

I’m laughing at the people who think gauss/ERPPC is too easy and low skill. If that’s the case, what weapons are actually hard to use?

Hitting moving targets at range with projectile weapons is the hardest weapon-handling skill in the game. That’s considerably more difficult than holding a hitscan laser directly on target or launching missiles after target lock.



Pffft true skill players get srm headshots...

#147 Johnathan Tanner

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Posted Today, 04:12 PM

PPC/Gauss adds dignity to what would otherwise be an ugly brawl.





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