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The Great Gauss/ppc Poll


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Poll: PPCGauss Question (589 member(s) have cast votes)

Do you want GaussPPC to be viable again? This means that EITHER 3x PPC alphas OR 2x Gauss + 2x PPC alphas will be possible again.

  1. Yes. I want Gauss/PPC. (317 votes [53.82%])

    Percentage of vote: 53.82%

  2. No. I do not want Gauss/PPC back. (251 votes [42.61%])

    Percentage of vote: 42.61%

  3. Abstain. (21 votes [3.57%])

    Percentage of vote: 3.57%

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#141 Lyons De Flamand

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Posted 14 February 2018 - 06:57 AM

We were just starting to teach the clans to brawl

#142 Curccu

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Posted 14 February 2018 - 07:09 AM

View PostMovinTarget, on 14 February 2018 - 06:26 AM, said:



That's apples to oranges though... thats more.... brawl-tarting? The contention is the combination of range and damage where the 'tarter can hurt you much more easily than you can return the favor. Both by range and by the fact that distant airborne targets are hard to hit with equal PPFLD.

I'm not saying HG and MRMs can't be potent, but they are potent at much closer ranges.

So something like this CTF-3D? If PGI unlinks ghostheat from Gauss and Peeps or up limit to 3, most likely outshoots Gyr from distance

#143 r4zen

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Posted 14 February 2018 - 09:41 AM

View PostCurccu, on 14 February 2018 - 07:09 AM, said:

So something like this CTF-3D? If PGI unlinks ghostheat from Gauss and Peeps or up limit to 3, most likely outshoots Gyr from distance


Ehhh...not so much. The poptart combo definitely favors Clan 'mechs, and by Clan 'mechs we're really talking about the NTG.

HOWEVER

The NTG has been nerfed into oblivion. Currently, it's probably most effective at ERLL vomit (maybe with a gauss also), because you don't need mobility as much on staredown sniper engagements.

I think with the nerfs to both JJs and the NTG chassis agility, Clan GPPC poptarting won't be nearly as effective. Even with ghost heat, the combo is still doable (I run it on Terra Therma and Tourmaline pretty often still, depending on objective), you can alpha, then desync your shots while you cool, then alpha again. But the JJ and agility nerf makes it feel terrible. If ghost heat were gone from the combo, I don't even think I'd run it too much more often in any of my FP decks.

#144 Ery

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Posted 18 February 2018 - 05:30 AM

Hope this bullsh** never come back!
Buff Brawl!!! :-)

#145 Kubernetes

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Posted 18 February 2018 - 10:42 AM

I’m laughing at the people who think gauss/ERPPC is too easy and low skill. If that’s the case, what weapons are actually hard to use?

Hitting moving targets at range with projectile weapons is the hardest weapon-handling skill in the game. That’s considerably more difficult than holding a hitscan laser directly on target or launching missiles after target lock.

#146 MovinTarget

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Posted 18 February 2018 - 11:02 AM

View PostKubernetes, on 18 February 2018 - 10:42 AM, said:

I’m laughing at the people who think gauss/ERPPC is too easy and low skill. If that’s the case, what weapons are actually hard to use?

Hitting moving targets at range with projectile weapons is the hardest weapon-handling skill in the game. That’s considerably more difficult than holding a hitscan laser directly on target or launching missiles after target lock.



Pffft true skill players get srm headshots...

#147 Johnathan Tanner

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Posted 18 February 2018 - 04:12 PM

PPC/Gauss adds dignity to what would otherwise be an ugly brawl.

#148 Plaid Ninja

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Posted 12 March 2018 - 09:12 AM

I was around for poptart meta. It was horrible.

View PostKubernetes, on 18 February 2018 - 10:42 AM, said:

I’m laughing at the people who think gauss/ERPPC is too easy and low skill. If that’s the case, what weapons are actually hard to use?

Hitting moving targets at range with projectile weapons is the hardest weapon-handling skill in the game. That’s considerably more difficult than holding a hitscan laser directly on target or launching missiles after target lock.

That's a straw man. It's not that gauss/PPC is low skill in general, it's that gauss/PPC suddenly becomes low skill when you're running around 2 shotting people because of insane pinpoint alpha. You must not have been around when sniping weapons were infinitely better for brawling than actual brawling weapons. If you think laser vomit is bad, too many gauss/PPC is basically laser vomit times ten. One of the main reasons I quit the game was that I like brawling and it was getting basically impossible to play anything but pinpoint alpha poptarts. Lights were mostly immune to that so I was forced to spend 95% of my time in a jenner, which isn't even a viable mech anymore.

Edited by Plaid Ninja, 12 March 2018 - 09:20 AM.


#149 Ryoken

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Posted 12 March 2018 - 09:38 AM

This poll was executed very poorly and/or in a rush.

While I would be perfectly OK with a volley of 3 PPC/Gauss,
I think a volley of 4 PPC/Gauss is to much.

To bad things got mixed up here because I really think, since PPC/Gauss share ghost heat the limit should be upped to 3.

#150 r4zen

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Posted 12 March 2018 - 09:48 AM

View PostPlaid Ninja, on 12 March 2018 - 09:12 AM, said:

It's not that gauss/PPC is low skill in general, it's that gauss/PPC suddenly becomes low skill when you're running around 2 shotting people because of insane pinpoint alpha.


This doesn't make sense to me. Can you elaborate?

- Specifically you concede that GPPC isn't low skill, but becomes low-skill because someone can 2-shot someone else ...?

View PostPlaid Ninja, on 12 March 2018 - 09:12 AM, said:

You must not have been around when sniping weapons were infinitely better for brawling than actual brawling weapons. If you think laser vomit is bad, too many gauss/PPC is basically laser vomit times ten.


Laservomit isn't really a "brawling" build, with the possible exception of MPL boats. I personally find that the GPPC combo isn't very effective against more traditional brawling loadouts, due to the low DPS.

#151 MovinTarget

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Posted 12 March 2018 - 11:16 AM

View Postr4zen, on 12 March 2018 - 09:48 AM, said:

Laservomit isn't really a "brawling" build, with the possible exception of MPL boats. I personally find that the GPPC combo isn't very effective against more traditional brawling loadouts, due to the low DPS.


Right, what makes GPPC annoying for many is that it is hard to counter... but this is only true when the terrain is conducive to poptarting or your team is *can't brawl. Give GPPC mechs all the time in the world to cooldown/cool off and they will wittle you down from cover. Eliminate cover (read brawl) and it's much less effective.





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