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Mad Dog H Vs. Prime


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#1 Kuaron

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Posted 10 February 2018 - 05:29 PM

They are so similar now...
On release, IIRC, the H had some crazy 8/8 quirks, but... oh well.
Which one would you prefer and is there anything left speaking for the H?

#2 FupDup

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Posted 10 February 2018 - 05:33 PM

The H has the advantage of a 10% shorter heavy laser duration quirk.

The Prime has 5% more missile velocity, 5% smaller missile spread, and 10% reduced pulse laser heat.

After running 4 MPL + 2 ALRM20 and 4 HML + 2 ALRM20 on the Prime and H respectively, I think the Prime is a bit better. The tendency of the heavy mediums to spike your heat up by 30-40% even with more heatsinks than the MPL Prime build is a big hindrance. Furthermore, having 3 of your lasers in the left arm instead of an even 2/2 split on the Prime makes you more prone to being disarmed since Nascar means your left side will usually take more damage than your right side.

Basically, use the H if you really want to have heavy lasers as your backup (or maybe try to make them your primary on that pod setup if you're crazy). If you want ER or pulse lasers the Prime is better.

Oh, and there's an Invasion variant for the Prime (if you're one of the whales to have pre-ordered the first 2 Clan waves) to boost your spacebucks earning, but no such money booster on the H.

Edited by FupDup, 10 February 2018 - 07:47 PM.


#3 Seranov

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Posted 10 February 2018 - 05:50 PM

I grabbed the H because I feel like 3 HMLs will punish somebody who tries to push the deadzone on my ATM boat more than 4 MPLs would. They are ABSURDLY hot, yes, but I tend to try and avoid using them except on stuff that's too close to give the ATMs.

-e-

Also, I do Light Tag in the right arm, and 3 HML in the left arm, which pleases me for reasons I can't quite explain.

Edited by Seranov, 10 February 2018 - 06:03 PM.


#4 N0ni

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Posted 10 February 2018 - 07:40 PM

View PostFupDup, on 10 February 2018 - 05:33 PM, said:

Oh, and there's an Invasion variant for the Prime (if you're one of the whales to have pre-ordered the 3 Clan waves) to boost your spacebucks earning, but no such money booster on the H.

Just Wave 1 and 2. Or you can try your luck on getting picked for the 1v1 Masters thing on Twitch that they do and win, since the prize is ANY mech that isn't Founders/Phoenix/Gold in which the Invasion Mad Dog should have the green light. But yeah, $360 for a C-Bill boost Prime in which you're better off just pod swapping a Bandit. Sure you won't get the 8/8 set, but it won't burn a hole in your wallet.

Between the Prime and H i'd say Prime.

#5 Kuaron

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Posted 11 February 2018 - 03:54 PM

Given the moment for me to ask is corresponding with the MDD being on discount, there could be a clue whether I am am whale considering spending $360 on pixels or not. ;)

But concerning the builds you mentioned: While they are all rely on locks, only one of them seems to include a TAG.
Is this... a good idea?

And while we are at it, what is the MDD-B about at all?

#6 FupDup

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Posted 11 February 2018 - 04:10 PM

View PostKuaron, on 11 February 2018 - 03:54 PM, said:

But concerning the builds you mentioned: While they are all rely on locks, only one of them seems to include a TAG.
Is this... a good idea?

It depends on player preference. Personally I can do fine in quickplay without TAG on my Lurm Vultures, although you are definitely gonna need a probe for anti-ECM instead.

View PostKuaron, on 11 February 2018 - 03:54 PM, said:

And while we are at it, what is the MDD-B about at all?

The Vulture B has 3 missiles and 5 lasers, with a bias towards the right side of its body (3E RA and 2M RT). Its weapon quirks are -5% energy heat, -5% missile heat, -5% missile cooldown, and +10% velocity. For durability it only has +10 armor on the RT instead of the +15 that the H and Prime get (but all three get +15 on the LT).

Now that I look at it the Vulture B may be a little better if you want to try to cash in on those heat quirks, especially for backup ER lasers that don't get quirks on the Prime or H. However, your missile cooldown/spread/velocity quirks are significantly weaker. You could try it if you care more about the lasers than the missiles for your build, or if you want to use SSRMs/SRMs that rely on more hardpoints than LRMs/ATMs which can do fine with just two.

Edited by FupDup, 11 February 2018 - 04:20 PM.


#7 Kuaron

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Posted 11 February 2018 - 04:43 PM

I'm not sure yet what I want to do with it, it's just that they are on sale, I don't dislike how they look and don't have any of them. ^^
Speaking of SRMs, would they work on the prime with MPLs, being too few but nicely quirked?

#8 Exilyth

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Posted 11 February 2018 - 04:49 PM

I'm currently running the MDD-H
with MDD-C Torsos
and a MDD-B right arm

using 2xHLL and 4xHML, Tc1, BAP
all other slots filled with heatsinks

Haven't completely skilled it up yet, but I'd rather run a HBR w/2HLL and 4ERML (better mounts).

Other than that, If I was sticking with stock pods, I'd rather use the MDD-A (or MDD-Prime) because of the symmetric arm hardpoints. For SRM you'll definately want the MDD-A w/the 3/3 torso missile hardpoints.

Edited by Exilyth, 11 February 2018 - 04:53 PM.


#9 FupDup

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Posted 11 February 2018 - 04:57 PM

View PostKuaron, on 11 February 2018 - 04:43 PM, said:

I'm not sure yet what I want to do with it, it's just that they are on sale, I don't dislike how they look and don't have any of them. ^^
Speaking of SRMs, would they work on the prime with MPLs, being too few but nicely quirked?

It could work, but on paper it looks a little undergunned. You have oodles of pod space on that build for tons of dubs up the wazoo, so I guess you could probably outlast other people in a brawl as an upside. However, it lacks the raw power to be a true brawler, more of a late-game mop up build or for rushing snipers.

Weird MDD-Prime

#10 Stonefalcon

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Posted 11 February 2018 - 05:22 PM

I run my H with 4 HML and 2 ATM-12s. 20% missile cooldown and -10% Heavy laser duration quirks make the mech a beast.

#11 Kuaron

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Posted 12 February 2018 - 01:58 PM

View PostFupDup, on 11 February 2018 - 04:57 PM, said:

It could work, but on paper it looks a little undergunned. You have oodles of pod space on that build for tons of dubs up the wazoo, so I guess you could probably outlast other people in a brawl as an upside. However, it lacks the raw power to be a true brawler, more of a late-game mop up build or for rushing snipers.

Weird MDD-Prime


Yes, this is what I had in mind, and now that you say it… you could be right. :/

Maybe an entirely different variant then. I already have Mechs with ATM24 + backup.

#12 Mole

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Posted 12 February 2018 - 02:50 PM

I'm currently running this on my Mad Dog Prime and I absolutely love it.

#13 Gas Guzzler

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Posted 12 February 2018 - 02:52 PM

View PostStonefalcon, on 11 February 2018 - 05:22 PM, said:

I run my H with 4 HML and 2 ATM-12s. 20% missile cooldown and -10% Heavy laser duration quirks make the mech a beast.


I was about to say, this is the build I run and its one of the only Mad Dogs I actually like.





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