Brain Cancer, on 13 February 2018 - 12:54 PM, said:
Namely, we got told why they're deliberately bad. Balancing LRMs to be good enough for T1 would cause them to destroy T4-5 play, because these players aren't skilled enough to handle an improved LRM being shot at them.
To that, I ask the following question:
Since AMS is zero skill (it's automatic missile busting), why can't LRMs be better and simply make AMS an automatic part of Trial robot builds? It's undodgeable missile damage reduction, functions better in large numbers, and better LRMs will actually even encourage AMS use outside of the underhive levels of play. It's a no-skill-needed way to give those unskilled players a crutch to survive standing in the rain. We even deliberately put an AMS hardpoint on stock chassis 99.9% of the time in MWO, just so people can use them. Not that we do, there's precious little WORTH using them on.
For that matter, it'll even make LRM use more skill oriented, as while people might not dodge the rain, the missile boat will have to figure out how to get around all the umbrellas suddenly in use.
Oh Please......
What a bunch of crap. That excuse is not the reason. The reason is that the comp players DO NOT WANT indirect fire weapons.....Period.
Valid and effective LRM's would greatly change play styles, reduce available tonnage because they'd have to mount AMS and sufficient ammo and, then, if LRM are effective, a smart team would introduce scouting with TAGs and NARC's once again..... Both side would have to play in three dimensions again and all of their tactics would have to radically change and the variations would greatly increase and they..... It wouldn't do squat to the t4-5 market.
I need a drink...