Khobai, on 19 February 2018 - 09:50 PM, said:
LRM stands for LONG RANGE MISSILES
Youve got it completely backwards
the velocity should start slower then accelerate gradually upto top speed
Making it more difficult for LRMs to hit things at long range does not make them into functional LRMs.
Yes, they ought to accelerate through their flight path. That's how missiles behave when it comes to IRL physics.
Unfortunately I don't think PGI can do that without reworking some of the guts of the engine. Currently missiles just fly out instantaneously at top speed, they don't accelerate up to it.
Fun to think about though.
LRMs could be given an acceleration of 200 meters/sec^2, with a boost phase of 3 seconds, achieving 600 meters/sec before the rocket motor burns out. With that kind of acceleration:
After 1 second, it will have traveled 100 meters.
2 seconds, 400 meters.
2.5 seconds, 625 meters.
3 seconds, 900 meters.
Motor burns out, missile is still capable of flying ballistically, but will be losing speed and its turn rate will be steadily decreasing as well.
But again, that involves modelling real physics, and I doubt PGI will do it.