Spare Parts Bin, on 19 February 2018 - 04:06 PM, said:
Yes this Mech has a niche but for sake of well roundedness take 2-ERLLs+TC2, 2 Rocket Pods 10-20, and 2 MRM 10-20.
Spare Parts Bin, on 21 February 2018 - 04:41 PM, said:
Place one ERLL in each arm, a single ML in each torso+ an MRM-10 or 20, use a TC1 as well.
God no... neither of these is brawler build, they're kitchen sinks and light on firepower to boot - I literally have medium mechs that put out a greater volume of damage.
I've seen you advertise that sort of kitchen sink builds in other threads...
please stop.
It's builds like that that are keeping you in T5.
If you have too many disparate weapons, you end up in situations where one or two are useful but several others are either suboptimal or useless (this comes from a guy who once ran a 2xERLL+AC20+SRM6 Warhammer). The fewer weapon types you have to manage, the more you can focus on making the most out of them.
Start with three simple rules of thumb:
1. Two weapon types are enough for most mechs.
2. Never put more than three different weapon types on a mech
3. If you have three, then at least two of them should line up together in terms of effective range (and preferably cooldowns).
A Headless Chicken, on 19 February 2018 - 05:44 PM, said:
2xMPL > 1xSPPC. Better heat, better tonnage, better damage.
justcallme A S H, on 21 February 2018 - 05:30 PM, said:
Also IS LPL isn't worth it's tonnage anymore. Always go LL/ERML
True, although TBH, I found Dragon 5N's 15% duration quirk quite tempting - with duration skill nodes, it brings LPL duration to 0.4s.
Edited by Horseman, 22 February 2018 - 04:31 AM.