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Whm-7S "widowmaker"


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#1 Grimrawr

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Posted 14 February 2018 - 12:47 AM

WHM-7S is often the step-child compared to its more popular variants, but here's my min-maxed version that makes for an amazing brawler that's also very dangerous against lights:

Widowmaker

Alpha strike aiming the 6xMPLs auto-triggers 3xSSRM4 to add damage/shock and crit damage any open armor. All weapons are short-burst and synched for both range and cooldowns, to minimize face time and allow defensive torso-twisting, with nice beefy arms for shielding. All weapon hardpoints are used. All slots are filled, including torso. Armor is maxxed. All weapons are crit-padded. Ammo is distributed to minimize vulnerability. Engine is 300LFE for sweet spot of speed, durability, weight, and heat sinks, DHS are maxed for heat control. Really nothing is wasted...except for unsuspecting lights who come in range.

I always have fun playing this build so wanted to share with everyone. Enjoy!

Edited by Grimrawr, 14 February 2018 - 01:11 AM.


#2 MW Waldorf Statler

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Posted 14 February 2018 - 01:37 AM

special Only-Brawl Builds for Heavy and assault most easy targets and not support help for the team of the most Maps..its a good solaris Build..the team must make the Damage in Long range thats you not can make ...bad situation...most the Brawl the last thats stands against alone 6 Enemys..its like to going with a Knife to a Shooting.Its like Sniper only builds ..perfect for one situation help-and useless in a dozens othe Situations.

is good for brwal Maps like rubbelite or mining ...bad in Alpine, HPG (the first order -take the highest position and fight in range from it) or Tourmaline and Polar

Edited by Old MW4 Ranger, 14 February 2018 - 01:51 AM.


#3 Spare Parts Bin

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Posted 19 February 2018 - 04:06 PM

View PostGrimrawr, on 14 February 2018 - 12:47 AM, said:

WHM-7S is often the step-child compared to its more popular variants, but here's my min-maxed version that makes for an amazing brawler that's also very dangerous against lights:

Widowmaker

Alpha strike aiming the 6xMPLs auto-triggers 3xSSRM4 to add damage/shock and crit damage any open armor. All weapons are short-burst and synched for both range and cooldowns, to minimize face time and allow defensive torso-twisting, with nice beefy arms for shielding. All weapon hardpoints are used. All slots are filled, including torso. Armor is maxxed. All weapons are crit-padded. Ammo is distributed to minimize vulnerability. Engine is 300LFE for sweet spot of speed, durability, weight, and heat sinks, DHS are maxed for heat control. Really nothing is wasted...except for unsuspecting lights who come in range.

I always have fun playing this build so wanted to share with everyone. Enjoy!

View PostOld MW4 Ranger, on 14 February 2018 - 01:37 AM, said:

special Only-Brawl Builds for Heavy and assault most easy targets and not support help for the team of the most Maps..its a good solaris Build..the team must make the Damage in Long range thats you not can make ...bad situation...most the Brawl the last thats stands against alone 6 Enemys..its like to going with a Knife to a Shooting.Its like Sniper only builds ..perfect for one situation help-and useless in a dozens othe Situations.

is good for brwal Maps like rubbelite or mining ...bad in Alpine, HPG (the first order -take the highest position and fight in range from it) or Tourmaline and Polar


Yes this Mech has a niche but for sake of well roundedness take 2-ERLLs+TC2, 2 Rocket Pods 10-20, and 2 MRM 10-20.

#4 A Headless Chicken

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Posted 19 February 2018 - 05:44 PM

http://mwo.smurfy-ne...c3089be9eeb349f - twitch shot brawler

http://mwo.smurfy-ne...4def0815db5687f - stare-down brawler

http://mwo.smurfy-ne...887c1dabc015046 - sandblasting fun

#5 Spare Parts Bin

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Posted 19 February 2018 - 06:06 PM

View PostA Headless Chicken, on 19 February 2018 - 05:44 PM, said:



I applaud your sandblasting fun build it is similar to stuff I build.

#6 justcallme A S H

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Posted 19 February 2018 - 06:11 PM

View PostGrimrawr, on 14 February 2018 - 12:47 AM, said:

but here's my min-maxed version


Sorry dude, that is not a min/max build. That is a build that doesn't really have proper synergy and is ineffective against anything other than a light mech. Which in a heavy, is not your focus.


THIS is how you build a brawler 7S with a decent SKILL TREE

*edit - Headless posted brawler also. His build more firepower / hotter. It's what I would also run however the above build I posted is more "new player" friendly/forgiving. Plus a bit faster, which helps getting out of a mistake positioning wise.

Edited by justcallme A S H, 19 February 2018 - 06:13 PM.


#7 Spare Parts Bin

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Posted 19 February 2018 - 06:17 PM

View Postjustcallme A S H, on 19 February 2018 - 06:11 PM, said:


Sorry dude, that is not a min/max build. That is a build that doesn't really have proper synergy and is ineffective against anything other than a light mech. Which in a heavy, is not your focus.


THIS is how you build a brawler 7S with a decent SKILL TREE

*edit - Headless posted brawler also. His build more firepower / hotter. It's what I would also run however the above build I posted is more "new player" friendly/forgiving. Plus a bit faster, which helps getting out of a mistake positioning wise.


Interesting potent and fast build. I prefer MRMs,Rocket Pods, and at least one LPL to MPLs & SRMs but to each is own.

Edited by Spare Parts Bin, 19 February 2018 - 06:19 PM.


#8 A Headless Chicken

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Posted 19 February 2018 - 06:21 PM

If you want to run LPLs, better to get the Warhamster with 8 energy hardpoints. There just isn't enough tonnage for this to be a viable midranger unless its an MRM/ERML build - 6ERMLs has more damage than 2ERLLs but you get comparatively more heat while saving tonnage.

Edit: The reason why I discourage Rockets on this chassis is because you only have 3 missile hardpoints, so it is better to put something that will last you the entire game. Rockets are an afterthought for Meks with more than 4 missile points and spare tonnage.

Edited by A Headless Chicken, 19 February 2018 - 06:25 PM.


#9 justcallme A S H

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Posted 19 February 2018 - 06:22 PM

LPL with MPL - no snergy to ranges, heat or tonnage. Plus IS LPL is no longer viable as a weapon IMO. It's damage nerf hurt it big time.

MRMs are not good on mechs that cannot JJ or heavy boat them (IE, Assaults like Mauler 1R).

Rockets - Useless weapon for QP/FP. Only good for Scouting/Brawling and maybe, Solaris (But I doubt that). RL are hot and actually spread quite a massive amount. It's hard to one-shot anything.

Edited by justcallme A S H, 19 February 2018 - 06:22 PM.


#10 Spare Parts Bin

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Posted 19 February 2018 - 06:36 PM

I use CLPL + 3CERMLs on my Omnis guess it does not translate to IS. Rocket Pods & MRMs for me are a love/ hate relationship

#11 Eisenhorne

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Posted 21 February 2018 - 11:36 AM

I like my WHM-7S MRMHammer - https://mwo.smurfy-n...6bd56ab4c25c4dc

IS LPL + ERML isn't bad, but LL + ERML seems to work just as well for IS Laservomit IMO. My WHM-7D runs 3 LL 4 ERML, and does pretty good.

#12 Spare Parts Bin

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Posted 21 February 2018 - 04:41 PM

View PostEisenhorne, on 21 February 2018 - 11:36 AM, said:

I like my WHM-7S MRMHammer - https://mwo.smurfy-n...6bd56ab4c25c4dc

IS LPL + ERML isn't bad, but LL + ERML seems to work just as well for IS Laservomit IMO. My WHM-7D runs 3 LL 4 ERML, and does pretty good.


Not a bad build there. Place one ERLL in each arm, a single ML in each torso+ an MRM-10 or 20, use a TC1 as well.

#13 justcallme A S H

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Posted 21 February 2018 - 05:30 PM

View PostSpare Parts Bin, on 21 February 2018 - 04:41 PM, said:

Not a bad build there. Place one ERLL in each arm, a single ML in each torso+ an MRM-10 or 20, use a TC1 as well.


Bracket build, do not use plz.

View PostEisenhorne, on 21 February 2018 - 11:36 AM, said:

I like my WHM-7S MRMHammer - https://mwo.smurfy-n...6bd56ab4c25c4dc

IS LPL + ERML isn't bad, but LL + ERML seems to work just as well for IS Laservomit IMO. My WHM-7D runs 3 LL 4 ERML, and does pretty good.



Running THIS IMO is a far better idea with THIS skill maze

Also IS LPL isn't worth it's tonnage anymore. Always go LL/ERML. Duration syncs up nearly the same and is still lower overall than the cERML/HLL combo of HBRs etc.

Edited by justcallme A S H, 21 February 2018 - 05:41 PM.


#14 Horseman

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Posted 22 February 2018 - 04:28 AM

View PostSpare Parts Bin, on 19 February 2018 - 04:06 PM, said:

Yes this Mech has a niche but for sake of well roundedness take 2-ERLLs+TC2, 2 Rocket Pods 10-20, and 2 MRM 10-20.

View PostSpare Parts Bin, on 21 February 2018 - 04:41 PM, said:

Place one ERLL in each arm, a single ML in each torso+ an MRM-10 or 20, use a TC1 as well.
God no... neither of these is brawler build, they're kitchen sinks and light on firepower to boot - I literally have medium mechs that put out a greater volume of damage.

I've seen you advertise that sort of kitchen sink builds in other threads... please stop.
It's builds like that that are keeping you in T5.

If you have too many disparate weapons, you end up in situations where one or two are useful but several others are either suboptimal or useless (this comes from a guy who once ran a 2xERLL+AC20+SRM6 Warhammer). The fewer weapon types you have to manage, the more you can focus on making the most out of them.
Start with three simple rules of thumb:
1. Two weapon types are enough for most mechs.
2. Never put more than three different weapon types on a mech
3. If you have three, then at least two of them should line up together in terms of effective range (and preferably cooldowns).

View PostA Headless Chicken, on 19 February 2018 - 05:44 PM, said:

2xMPL > 1xSPPC. Better heat, better tonnage, better damage.

View Postjustcallme A S H, on 21 February 2018 - 05:30 PM, said:

Also IS LPL isn't worth it's tonnage anymore. Always go LL/ERML
True, although TBH, I found Dragon 5N's 15% duration quirk quite tempting - with duration skill nodes, it brings LPL duration to 0.4s.

Edited by Horseman, 22 February 2018 - 04:31 AM.


#15 Spare Parts Bin

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Posted 22 February 2018 - 05:04 AM

View Postjustcallme A S H, on 21 February 2018 - 05:30 PM, said:


Bracket build, do not use plz.




Running THIS IMO is a far better idea with THIS skill maze

Also IS LPL isn't worth it's tonnage anymore. Always go LL/ERML. Duration syncs up nearly the same and is still lower overall than the cERML/HLL combo of HBRs etc.

View PostHorseman, on 22 February 2018 - 04:28 AM, said:

God no... neither of these is brawler build, they're kitchen sinks and light on firepower to boot - I literally have medium mechs that put out a greater volume of damage.

I've seen you advertise that sort of kitchen sink builds in other threads... please stop.
It's builds like that that are keeping you in T5.

If you have too many disparate weapons, you end up in situations where one or two are useful but several others are either suboptimal or useless (this comes from a guy who once ran a 2xERLL+AC20+SRM6 Warhammer). The fewer weapon types you have to manage, the more you can focus on making the most out of them.
Start with three simple rules of thumb:
1. Two weapon types are enough for most mechs.
2. Never put more than three different weapon types on a mech
3. If you have three, then at least two of them should line up together in terms of effective range (and preferably cooldowns).

2xMPL > 1xSPPC. Better heat, better tonnage, better damage.
True, although TBH, I found Dragon 5N's 15% duration quirk quite tempting - with duration skill nodes, it brings LPL duration to 0.4s.


Alot to think about here. I will try to build with only three weapon types like a pair of AC-5s,2 ERLLs,and MRMs.





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