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Large extended campaigns


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#1 PhoenixGuard88

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Posted 22 July 2012 - 10:08 AM

Would anyone else like to see large planned assaults on a planet from drop landing and beachhead all the way through conquest or being defeated? Being part of a large campaign would be awesome in my opinion :P

#2 Leifur Eirikson

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Posted 22 July 2012 - 10:13 AM

Yes, i would like to!

#3 Foresale

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Posted 22 July 2012 - 10:18 AM

I had a similar idea and wrote it up here.http://mwomercs.com/...nvasion-system/ I went into a fair bit of detail about this might work given what we already know about MWO.

#4 Bishop Steiner

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Posted 22 July 2012 - 02:50 PM

I would be in heaven if that were to come to fruition.

Because as much as I dislike the term, and most of those who use it, all the backstory, canon and even setting do indeed become so much "fluff" if all this ever becomes is another Deathmatch game. It's a great way to get people into the game early, and teach the intricacies, and for the FPS and console crowd, I can see where having it available is a bonus.

BUT, if they can ever make longer campaigns, and make mech destruction, pilot death and such meaningful, maybe even have huge real time battles announced in advance for the major engagements (like the Battles of Luthien or Tukayid) letting players decide if they want to buy out the time from their schedule to be included.

Then wow.

So much of the clan invasion was a running string of retreat and losses, that the only way to capture the fear and desperation would be long campaigns where every decision counts. If we could add some of the real time stuff like Star Wars Galaxies had (not the knittingg to make money crap, lol) where travel time, and stuff actually did count (and we had access to Deathmatch during transit... think of it as Sim Training), that would be great.

Cuz I really don't get the idea of a day for a day, if all it ever is turns out to be Unreal tournament w/mechs.

#5 990Dreams

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Posted 22 July 2012 - 04:10 PM

*cheers* CAMPAIGN! CAMPAIGN! CAMPAIGN! *end cheer*

But that would be kinda nice.

#6 light487

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Posted 22 July 2012 - 04:14 PM

Makes me think of Planetside... I'd really like things to be of a more persistent campaign style than just singular matches. Maybe it can't be exactly like Planetside where it is a continually ongoing thing with seamless world-wide battles.. but if there was someway to make multiple mission campaigns a reality.. I'd be all for it. They say there is going to be persistence.. so I am wondering how this will be handled.. I guess that's what the Community Warfare thing will all be about.. I just hope it will be tied into the contract system that they have already announced..

Edited by light487, 22 July 2012 - 04:15 PM.


#7 Rakarth

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Posted 23 July 2012 - 04:01 PM

I love the idea but worry about "campaigns" that are going against one team. People will just drop from the game. New people joining will see their team's the losing team and also drop.
Maybe locking in a mech for the duration of the fight so if they drop they can't just jump in to another game with the same mech?

#8 l33tworks

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Posted 23 July 2012 - 04:58 PM

You want a map as big as this?

www.youtube.com/watch?gl=US&hl=en-GB&client=mv-google&v=mm7Bb55f-cA&nomobile=1


running on the same engine as mwo

#9 Shammus

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Posted 23 July 2012 - 08:27 PM

I would love to see raids similar to DAOC, but I read somewhere that the battles would be limited in the number of Mechs on the field.

#10 Simon Darkstep

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Posted 23 July 2012 - 08:54 PM

In order to play this game or any other, I need to have play sessions that can be completed in the course of a couple hours.

Playing through all of the stages of a full-fledged campaign would be great! But no way could I do it without a distinctly episodic structure.

#11 CW Grayson

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Posted 24 July 2012 - 12:35 AM

We absolutely need something like that. I waited for a new MW game so long but when it is only deadmatch after deadmatch (which seems to be the case for now) it will get boring eventually.

#12 Nufsed

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Posted 24 July 2012 - 12:57 AM

It works in EVE, so there is no reason it wouldn't work in MWO. Just needs some organising...Conception...Promotion...Action. CW Grayson is right, deathmatch after deathmatch becomes boring after a while. The best games/films/books have a great story to tell, is there any better story than the Battletech saga?


Stormbringers...CHARGE!!!

Edited by Nufsed, 24 July 2012 - 01:07 AM.


#13 Fire for Effect

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Posted 24 July 2012 - 08:14 AM

most definitely yes something like:


hot drop clearing landing zone -> defending landing zone -> somewhere in the middle of nowhere wildernessbattle -> Industry and manufacturing center assault -> Factory defense -> City Assault -> City Defense and finally breaching the defenders stronghold

after succeeding in that: planet captured... that is a nice campaign 7 battles provided you win each if you loose you are pushed back one step.

Of course you can say anytime thats enough and liftoff with your loot.

#14 PhoenixGuard88

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Posted 24 July 2012 - 10:23 AM

Im glad everyone is on board with this. this has always been something i dreamed of happening, lets keep it going so the devs will know how much we would appreciate it!!!!!

#15 Fire for Effect

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Posted 24 July 2012 - 02:15 PM

yes yes yes :P

#16 Deadmeat313

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Posted 25 July 2012 - 04:44 AM

I would like there to be some continuity on the strategic map as a result of my battles, but don't feel that most players would be able to commit the time to a sequence of multiple limked battles.

I would rather the game engine assign you a mission, then weave that into the narrative of a planet's campaign. Ie, you hit BATTLE and shoot stuff, but if you want to can pay attention to what world is being fought over. As battles happen, the contested worlds on the strategic map subtly shift in colour from safe green to dangerous red depending on how the battles are going.

I would be pleased as punch if the game engine used the current state of the planet as a giude to generating battle scenarios. For example, early fights on a newly consisted worlds might feature a lot of lightning assaults on hastily defended targets. After that the battles might bog down into a series of slugfests. As the planet nears capture, the defenders will be given more "evacuate the important stuff" missions.

T.





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