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Issues Overheating


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#1 MaschineGott

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Posted 17 February 2018 - 07:34 PM

Ok so, I'm in match and my heat is just steadily building even when I'm idle. Like as soon as drop happens my heat is going up 1 percent per like 1.5 seconds just by standing there. This causes issues when moving because then I'm building heat every 1 second. Then in combat as soon as I fire a weapon i friggen explode and become useless because my arms and R/L torso go bye bye. What's going on here? Also when I logged back in after only a day of absence all my weapon groups were set to group 1 instead of how I had them laid out.

#2 Y E O N N E

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Posted 17 February 2018 - 07:36 PM

Assuming you don't have Stealth Armor equipped and active, then that could be a manifestation of the heat bug which has been pretty well-documented at this point.

#3 MaschineGott

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Posted 17 February 2018 - 07:37 PM

How can i fix/counteract this?

#4 eminus

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Posted 17 February 2018 - 07:43 PM

what maps did you encounter this?

#5 MaschineGott

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Posted 17 February 2018 - 07:44 PM

View Posteminus, on 17 February 2018 - 07:43 PM, said:

what maps did you encounter this?

Frozen city, Tourmaline Desert before I came to the forum.

And again, before I even fired anything my heat was astronomical.

Edited by MaschineGott, 17 February 2018 - 07:44 PM.


#6 Tarl Cabot

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Posted 17 February 2018 - 07:46 PM

Same mech or with different mechs?

#7 MaschineGott

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Posted 17 February 2018 - 07:47 PM

View PostTarl Cabot, on 17 February 2018 - 07:46 PM, said:

Same mech or with different mechs?


Mauler trial mech and my marauder IIc

#8 Deathlike

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Posted 17 February 2018 - 07:48 PM

View PostMaschineGott, on 17 February 2018 - 07:37 PM, said:

How can i fix/counteract this?


Don't use Stealth Armor or IIRC, disable ECM specifically when you don't need it. Disabling ECM is the "J" button by default....

Edited by Deathlike, 17 February 2018 - 07:48 PM.


#9 MaschineGott

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Posted 17 February 2018 - 07:53 PM

View PostDeathlike, on 17 February 2018 - 07:48 PM, said:


Don't use Stealth Armor or IIRC, disable ECM specifically when you don't need it. Disabling ECM is the "J" button by default....


not running stealth, no ECM either

#10 Deathlike

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Posted 17 February 2018 - 07:54 PM

View PostMaschineGott, on 17 February 2018 - 07:53 PM, said:

not running stealth, no ECM either


Sounds like an MWO feature™. Sorry. You may want to consider running the MWO Repair Tool or the Steam equivalent to try to fix the game.

#11 Revis Volek

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Posted 17 February 2018 - 10:37 PM

View PostMaschineGott, on 17 February 2018 - 07:53 PM, said:

not running stealth, no ECM either



Sounds like a bug, time to run repair tool?

#12 Relishcakes

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Posted 17 February 2018 - 10:52 PM

View PostDeathlike, on 17 February 2018 - 07:48 PM, said:


Don't use Stealth Armor or IIRC, disable ECM specifically when you don't need it. Disabling ECM is the "J" button by default....

How exactly would disabling the ECM help here? i thought ECM didnt generate heat?

#13 Tier5 Kerensky

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Posted 18 February 2018 - 12:00 AM

Plain ECM doesn't generate heat and should always be on in distrupt mode.

#14 Escef

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Posted 18 February 2018 - 06:04 AM

View PostDeathlike, on 17 February 2018 - 07:48 PM, said:

Disabling ECM is the "J" button by default....


A bit of a clarification on this, the J key does not disable your ECM, it toggles your ECM between Disrupt and Counter modes. Disrupt is the default mode, it disrupts enemy sensors. Counter is ECCM (Electronic Counter-Counter Measures), it nullifies enemy ECM. (Note that an ECM in Counter mode isn't as good in that role as an Active Probe, as the Probe also boosts sensor range and speeds up target info gathering, but at least the ECM in Counter mode helps friendlies some.)

Edited by Escef, 18 February 2018 - 06:05 AM.


#15 Deathlike

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Posted 18 February 2018 - 07:29 AM

View PostRelishcakes, on 17 February 2018 - 10:52 PM, said:

How exactly would disabling the ECM help here? i thought ECM didnt generate heat?


It doesn't, I apologize.

"M" is the default key to disable Stealth Armor.

View PostTeer Kerensky, on 18 February 2018 - 12:00 AM, said:

Plain ECM doesn't generate heat and should always be on in distrupt mode.


The only time you're supposed to use Disrupt mode is when you are fighting another ECM equipped target. This is rarely ever done due to laziness, poor NPE, and sheer ignorance.


View PostEscef, on 18 February 2018 - 06:04 AM, said:

A bit of a clarification on this, the J key does not disable your ECM, it toggles your ECM between Disrupt and Counter modes. Disrupt is the default mode, it disrupts enemy sensors. Counter is ECCM (Electronic Counter-Counter Measures), it nullifies enemy ECM. (Note that an ECM in Counter mode isn't as good in that role as an Active Probe, as the Probe also boosts sensor range and speeds up target info gathering, but at least the ECM in Counter mode helps friendlies some.)


I had forgotten that Stealth Armor had its own toggle button. My bad on that.

With that said, rarely anyone uses the Disrupt mode on ECM back when ECM was actually a thing. It's sad people don't know this.

#16 Escef

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Posted 18 February 2018 - 07:38 AM

View PostDeathlike, on 18 February 2018 - 07:29 AM, said:

With that said, rarely anyone uses the Disrupt mode on ECM back when ECM was actually a thing. It's sad people don't know this.


Back when the 2D Commando was all about the Streaks it was something you really needed to know, because you just didn't have the tonnage to pack a BAP.

#17 Y E O N N E

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Posted 18 February 2018 - 09:13 AM

FYI, Disrupt is the normal mode for ECM that masks your signature. Counter is the mode used to sniff out other ECM 'Mechs.





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