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Dual Heavy Gauss Annihilators


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#1 Hit the Deck

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Posted 15 February 2018 - 07:25 PM

What's your optimal build?

I currently use 2HGauss+6ML because it's cool enough. Later when the 'mech is fully skilled up, I would consider swapping the 6x MLs with 6x ERMLs or 6x MPLs but those could require that I put my points into heat nodes, i.e. they require a different set of builds than the first.

BTW the existance of the -1X variant seriously questions the purpose of HGauss Fafnirs (which would need serious set of quirks).


PS: I feel that this 'mech is funner to play than the GaussVomit MCII-1.

#2 Y E O N N E

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Posted 15 February 2018 - 07:27 PM

6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters.

But really, I don't think there's a wrong answer; six of any med-class laser and two HGauss. Profit.

#3 Kubernetes

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Posted 15 February 2018 - 07:30 PM

I prefer my dualies on my Sleipnir, but the Anni is great too.

Get your fun in before this setup gets nerfed. Dual HGauss is by far the most fun build in the game right now, which means PGI will put a stop to it soon.

#4 Bombast

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Posted 15 February 2018 - 07:37 PM

Could always give Flamers a go, for maximum head shot trollery.

#5 Escef

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Posted 15 February 2018 - 07:37 PM

They're slowly (heh, Annihilator) becoming more common. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. And they're slow as all hell. Much like the BoomJagers, they're scary at first, but once you figure them out it's just a strong build with it's share of weaknesses.

Granted, it still sucks when one seemingly pops out of nowhere, seen more than one person (myself included) dropped by a headshot in that brief moment of surprise.

#6 NRP

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Posted 15 February 2018 - 07:50 PM

You just have go get your team to focus dual HGR mechs. He might wreck one of you, but no mech can withstand focused fire.

#7 Humpday

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Posted 15 February 2018 - 07:51 PM

dual hguass, 5MPL; don't take the 6th. 2 extra ton for ammo, dhs and or armor

#8 Hit the Deck

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Posted 15 February 2018 - 07:57 PM

View PostHumpday, on 15 February 2018 - 07:51 PM, said:

dual hguass, 5MPL; don't take the 6th. 2 extra ton for ammo, dhs and or armor

Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints.

#9 Humpday

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Posted 15 February 2018 - 08:01 PM

View PostHit the Deck, on 15 February 2018 - 07:57 PM, said:

Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints.


true, maybe it'll get better base agility?

#10 Hit the Deck

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Posted 15 February 2018 - 09:03 PM

View PostHumpday, on 15 February 2018 - 08:01 PM, said:

true, maybe it'll get better base agility?

The Fafnirs with HGauss as a standard loadout should at least get HGauss+ballistic quirks because Fafnir is the HGauss 'mech!

Still, it would be hard to put a set of reasonable quirks so it can challenge the ANH-1X though, simply because the latter can mount 7E (realistically 6) and has a massive durability quirks.

The other option is to nerf the ANH-1X, but we can see how it will go with the players.

#11 justcallme A S H

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Posted 15 February 2018 - 09:10 PM

View PostKubernetes, on 15 February 2018 - 07:30 PM, said:

I prefer my dualies on my Sleipnir, but the Anni is great too.

Get your fun in before this setup gets nerfed. Dual HGauss is by far the most fun build in the game right now, which means PGI will put a stop to it soon.



Well they just buffed it after recommendations from the Top Tier players... Even if they only took half the suggestion onboard and now it's become kinda a bit silly.

#12 Kiiyor

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Posted 15 February 2018 - 09:16 PM

View PostNRP, on 15 February 2018 - 07:50 PM, said:

You just have go get your team to focus dual HGR mechs. He might wreck one of you, but no mech can withstand focused fire.


Hard to do in pugland though. Organizing any sort of focus fire is like herding cats after you've dusted their catnip with 100% pure uncut ******* and attached laser pointers to their heads.

#13 Y E O N N E

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Posted 15 February 2018 - 09:21 PM

View Postjustcallme A S H, on 15 February 2018 - 09:10 PM, said:



Well they just buffed it after recommendations from the Top Tier players... Even if they only took half the suggestion onboard and now it's become kinda a bit silly.


They buffed it to where it needed to be to compete with what are arguably the strongest 'Mechs on the other side. To its credit, IS HGauss-vomit still has more weaknesses than Clan Gauss-vomit, but this is why you can't always be buffing things. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike.

#14 Khobai

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Posted 15 February 2018 - 09:33 PM

Quote

Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike.


I dont think its that hard to nerf considering both CERML and Clan Gauss need nerfs anyway

CERMLs need to be nerfed to 6 damage (with appropriately adjusted heat/beam duration/cooldown). They should only do 1 more damage than ISERML, not 2 more damage.

And Clan Gauss should be much weaker than IS Gauss considering its 3 full tons lighter and 1 crit less. 12 damage is more appropriate for Clan Gauss given its weight. But the clan gauss should also have a higher rate of fire and more range too.


And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. And remove the reticle shake. Then it would actually feel like a heavy version of the gauss rifle. Just ghost heat it at 1 like the AC20, if it does become a problem at that range.

Its better to balance heavy weapons so theyre useful as singleton weapons anyway. Balancing weapons so theyre only good in pairs is a bad way to balance that limits options.

Edited by Khobai, 15 February 2018 - 09:47 PM.


#15 Y E O N N E

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Posted 15 February 2018 - 09:37 PM

People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. You have to link Meds and Larges, which is its own can of worms.

#16 Yosharian

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Posted 15 February 2018 - 09:41 PM

View PostKhobai, on 15 February 2018 - 09:33 PM, said:


I dont think its that hard to nerf considering both CERML and Clan Gauss need nerfs anyway

CERMLs need to be nerfed to 6 damage (with appropriately adjusted heat/beam duration/cooldown). They should only do 1 more damage than ISERML, not 2 more damage.

And Clan Gauss should be much weaker than IS Gauss considering its 3 full tons and 1 crit less. 12 damage is more appropriate than 15 damage. But also give clan gauss a higher rate of fire and more range too.


And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. Then it would actually feel like a gauss rifle.


> They should only do 1 more damage than ISERML, not 2 more damage

Then they need shorter durations.

> It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range

you want to make a weapon which is already dominating as a short range brawl weapon... and turn it into a long range weapon as well?

#17 Hit the Deck

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Posted 15 February 2018 - 09:45 PM

View PostKhobai, on 15 February 2018 - 09:33 PM, said:

...
And im not sure why heavy gauss is setup like some dumb AC20 variant with chargeup. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. Then it would actually feel like a heavy version of the gauss rifle. Just ghost heat it at 1 like AC20, if it becomes problem at that range.

No, I like my Heavy Gauss to be different from its older sibling and not just a bigger, heavier, and more damaging version with fewer ammo/ton.

#18 Khobai

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Posted 15 February 2018 - 09:55 PM

Quote

People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. You have to link Meds and Larges, which is its own can of worms.


larges and mediums need to be linked. I dont see any way around it.

how else are you gonna cap laser vomit to reasonable levels? You cant nerf every clan laser thats unreasonable.

The CERML is the only one thats truly deserving of a nerf. And yeah the heat/beam duration/cooldown should all be readjusted for the lower damage.

Between linking medium and large lasers, nerfing CERML damage, and nerfing clan gauss I think that pretty much takes care of laser vomit and laser/gauss. The biggest alphas youre gonna see are 60 damage then.

Quote

you want to make a weapon which is already dominating as a short range brawl weapon... and turn it into a long range weapon as well?


it should be a long range weapon. its a gauss rifle. thats why the improved heavy gauss rifle exists... its actually the "fixed" version of the heavy gauss that isnt dumb.

Ghost heat limit of 1 would balance it at the longer range.

If it looks like a gauss and it quacks like a gauss it shouldnt be an epileptic variant of the AC20 with chargeup.

AC20 should also be buffed too so its more useful as a singleton weapon. Since it doesnt look like dual AC20 is coming back.

Edited by Khobai, 15 February 2018 - 10:03 PM.


#19 cougurt

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Posted 15 February 2018 - 10:25 PM

View PostKhobai, on 15 February 2018 - 09:55 PM, said:

larges and mediums need to be linked. I dont see any way around it.

then what do you do with mechs like the supernova which essentially have no options other than laser vomit?

#20 Khobai

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Posted 15 February 2018 - 10:40 PM

Quote

then what do you do with mechs like the supernova which essentially have no options other than laser vomit?


it would still be able to laser vomit. its just the max laser vomit alpha would be 60 damage instead of 78 damage.

theres no reason any clan mech needed to do a laser vomit alpha that big. when the biggest IS laser vomit alpha is way less than that.

ideally missiles should also be buffed which would also help the supernova. but PGI keeps making up lame excuses not to touch missiles despite how badly they need readjustment.

Edited by Khobai, 15 February 2018 - 10:44 PM.






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