Jump to content

Dat Feb 20 Patch Notes


54 replies to this topic

#21 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 16 February 2018 - 08:52 PM

Quote

Yeah, but mediums and Lights have more armor in torso than legs, so it's a nerf right? I think you're missing the degrees of impact.


its only a nerf if you were trying to leg them.

#22 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 16 February 2018 - 08:59 PM

View PostThe6thMessenger, on 16 February 2018 - 08:48 PM, said:


Yeah, but mediums and Lights have more armor in torso than legs, so it's a nerf right? I think you're missing the degrees of impact.


Depends entirely on the degree of concentration that Streaks now put on the torso.

#23 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,142 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 16 February 2018 - 09:03 PM

View PostYeonne Greene, on 16 February 2018 - 08:59 PM, said:

Depends entirely on the degree of concentration that Streaks now put on the torso.


Exactly, calling it straight out nerf or just a buff is just kind of disingenuous.

#24 KrazedOmega

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationSaskatchewan, Canada

Posted 16 February 2018 - 10:15 PM

View PostThe6thMessenger, on 16 February 2018 - 05:05 PM, said:

And where are the Civil-War weapon model updates?


Looks like we'll have to wait until May for any new ones.


Weapon Retrofits
3060 Civil War Weapon geometries are gradually being retrofitted to previous 'Mechs.Below are the following 'Mechs that will be Weapon Retrofitted in May's update:
  • Shadowhawk
  • Battlemaster
  • JagerMech
  • Spider
  • Raven
  • Locust
  • Catapult
  • Hunchback


#25 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 17 February 2018 - 06:34 AM

I'm kinda worried about Jaeger A. Notes say it's gonna have 10% universal range now, currently it's 20% for ballistics. So 10% less for ballistics? Poor BoomJaegers.

Edited by Prof RJ Gumby, 17 February 2018 - 06:34 AM.


#26 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 17 February 2018 - 10:14 AM

Why did they nerf cERSL? I can't remember the last time I saw anyone using it, on either team.

Torso Speed Node buff for Heavies/Assaults will be a 3% difference if taking all Torso Speed nodes. For an Assault which is sluggish at baseline (and needs the help the most), this will be a difference of like less than 2 deg/sec. Almost certainly not enough to help make a difference.

Those Assaults that are really sluggish, yet carry less firepower and/or have less favorable hardpoint mount locations and/or have bad hitboxes, really need quirks for their specific chassis. Trying to help them thru Skill Tree isn't going to cut it, unless you give ridiculous buffs to the Skill Tree Nodes for Assaults, but if you do that, you'll end up with things like the Cyclops being more agile than a Hunchback.

Alas Streaks.... if only PGI could code the basic mechanics better, you'd have a weapon that starts with low skill floor and a high skill ceiling. Too bad players can't control where their streaks go. Imagine if you could throw curveballs with streaks to hit CT on a mech that's occluding its CT by curving it around, or hit a mech around a corner with similar trick shots.

#27 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 17 February 2018 - 11:06 AM

View PostYueFei, on 17 February 2018 - 10:14 AM, said:

Why did they nerf cERSL? I can't remember the last time I saw anyone using it, on either team.


CESRL doesn't see much use because CERML is way better. CERML is the best weapon in the game and has been since I started playing 3 years ago. Somehow, PGI is unwilling to tweak the problem with CERML, i.e. 7 damage on a 1-ton medium range hitscan weapon that synergises well with bigger guns to produce OP combos.

Most metas included CERML and were meta in large part due to CERML. CLPL+CERML vomit? Check. CERLL+CERML vomit? Check. Gauss+CERML vomit? Check. HLL+CERML vomit? Check. Only the Gauss+PPC combo and UAC KDK3 were better for a while, but apart from that the main characteristic of most metas was combining CERML with something bigger to produce alphas above the ghost heat limit of CERML that was pretending to keep that OP weapon i check.

Funnily, latest "nerf" to CERML only harmed non-meta combos like UACs+ERMLs, because burst DPS has been lowered, but the alpha strike damage did not.

Edited by Prof RJ Gumby, 17 February 2018 - 11:07 AM.


#28 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 17 February 2018 - 11:07 AM

View PostYueFei, on 17 February 2018 - 10:14 AM, said:

Why did they nerf cERSL? I can't remember the last time I saw anyone using it, on either team.

From the patch notes PGI said that the CERSL has been behaving like a mini IS ML rather than a truly "small" laser. And since PGI thinks that the IS ML is "too strong for its tonnage," by extension they believe that the mini ML is also too good for the tonnage.

#29 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 17 February 2018 - 10:49 PM

View PostProf RJ Gumby, on 17 February 2018 - 06:34 AM, said:

I'm kinda worried about Jaeger A. Notes say it's gonna have 10% universal range now, currently it's 20% for ballistics. So 10% less for ballistics? Poor BoomJaegers.



Because Over Performing Vanilla Warrior Online is the name of the game.

Edited by Revis Volek, 17 February 2018 - 10:50 PM.


#30 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 17 February 2018 - 11:31 PM

View PostRevis Volek, on 17 February 2018 - 10:49 PM, said:



Because Over Performing Vanilla Warrior Online is the name of the game.


On Reddit, Chris clarified that any existing range quirks in excess of 10% are being reduced to maintain current position, so the JM6-A will still have 20% total range on its cannons.

#31 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 18 February 2018 - 08:06 AM

View PostYeonne Greene, on 17 February 2018 - 11:31 PM, said:

On Reddit, Chris clarified that any existing range quirks in excess of 10% are being reduced to maintain current position, so the JM6-A will still have 20% total range on its cannons.



Well lets hope it doesnt get lost in the spreadsheet.

#32 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 18 February 2018 - 09:46 AM

The increase in cooldown for c-sml is hilarious. Might not mean much. But increase in any energy weapon seems to be an odd way to tell people to chill between salvos, learn to cool off, keep that trigger finger in check when you KNOW you will propably shut down or explode by internal structure damage if you clearly turned off override.
Is there ANY stats, metrics showing how much pilots shut down by overheating?

Same for the MRM 30 heat increase, maybe people are too happy to stream missiles in the face of enemies without too much unfunning as conmsequence?

Edited by Tordin, 18 February 2018 - 09:47 AM.


#33 Admiral-Dan

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 578 posts

Posted 18 February 2018 - 10:04 AM

View PostThe6thMessenger, on 16 February 2018 - 05:05 PM, said:

Also the Clan Small Lasers were getting buffed? Personally I don't mind this, but the Clan Small Lasers felt fine in the first place.

You think higher Cooldown is a buff???

Edited by AlphaEtOmega, 18 February 2018 - 10:05 AM.


#34 Teenage Mutant Ninja Urbie

    Member

  • PipPipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 1,678 posts

Posted 18 February 2018 - 10:20 AM

I have a strong feeling that concerning lasers, they really "get it".
and they do the wrong thing on purpose, still.

the er-sml is rarely used on clanside, and there are reasons. yet, it gets further toned down.*
while on the is-side, the small laser.. I mean.. is it still in the game?*
last time I've seen one was... I can't remember.*
yet, that thing get's no buff.*


meanwhile, clan-laservomit doesn't get adressed and clan-ballistics not buffed;

srsly - there is a concept behind it, and it has to be "let's troll our customers further".


there's a lot of small things they can do right now without touching balance etc at all, but instead... this.
not happy.


*outside of niche-builds, or plain bad builds.

Edited by Teenage Mutant Ninja Urbie, 18 February 2018 - 10:22 AM.


#35 Magnus Santini

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 708 posts

Posted 18 February 2018 - 02:02 PM

Can someone who uses the 2D please explain why it gets better heat quirks than all other Commandoes?

#36 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 18 February 2018 - 02:07 PM

They keep buffing the heat on IS Smalls, but heat is not the problem. Pitiful damage making it not worth using a hardpoint for those weapons is the problem.

#37 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 18 February 2018 - 02:09 PM

View PostMagnus Santini, on 18 February 2018 - 02:02 PM, said:

Can someone who uses the 2D please explain why it gets better heat quirks than all other Commandoes?


Lower maximum engine cap, 210. All others get a max engine of 240.

#38 roboPrancer

    Member

  • PipPipPipPipPipPip
  • The Bushido
  • The Bushido
  • 269 posts
  • LocationEh?

Posted 18 February 2018 - 02:11 PM

The cersl nerf is something they tried to do back when they did the big small laser nerf that made all the other small lasers useless. This just pushes the meta even further into mg boating for short range lights.

#39 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 18 February 2018 - 02:15 PM

View PostFupDup, on 17 February 2018 - 11:07 AM, said:

From the patch notes PGI said that the CERSL has been behaving like a mini IS ML rather than a truly "small" laser. And since PGI thinks that the IS ML is "too strong for its tonnage," by extension they believe that the mini ML is also too good for the tonnage.


PGI logic: Brilliant!



I'm sure we can all quantify that 50% of the playerbase uses them at the lowest tiers en masse. Surely the XP bar that moved some people to Tier 1 also use them in such quality situations that have no relevant meaning. Definitely not a made up stat or something. /logic

#40 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,142 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 18 February 2018 - 04:04 PM

View PostAlphaEtOmega, on 18 February 2018 - 10:04 AM, said:

You think higher Cooldown is a buff???


I didn't say "er small", i just say Clan Small Laser, you know the family.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users