

So About That Solaris 7 Atlas
#1
Posted 16 February 2018 - 10:15 PM
Under $5 per mech before factoring in all the other goodies is fantastic and doesn't really give me anything to be ungrateful for.
Thing is, that Atlas loadout is so..... Bland. It had no fire, no energy, no nothing! Y'know? It must pop POP POP!
As a long time Atlas connoisseur I have always wished for one thing, an Atlas with a ballistic in each torso. That's it nothing fancy, technically the missiles are better but its not always about what's best.
This is a huge opportunity to make an exciting Atlas not just another in the lineup with a cool camo.
Anybody with me on this?
#2
Posted 16 February 2018 - 10:20 PM
Edited by El Bandito, 16 February 2018 - 10:20 PM.
#3
Posted 16 February 2018 - 10:32 PM
We don't even need another Atlas hero period (or more than one hero for any chassis really), how about make the existing and more unique Boar's head better first?
#4
Posted 16 February 2018 - 10:36 PM
Also, i doubt the quirk department will be any better. So if you have the Loyalty S or the Founders D, you're set for having the better C-Bill boosted mechs.
#5
Posted 16 February 2018 - 10:44 PM
Khobai, on 16 February 2018 - 10:21 PM, said:
Quarks have plenty of potential to do it, the problem is that PGI doles them out in too low of quantities usually and they also don't pick a specific role. They give most mechs a weak medley of defensive and offensive quirks (the latter of which are mostly generic) rather than having specialists. I don't mean that a mech has to have quirks for only one specific gun, but perhaps a gun family like all PPCs, STD ACs, UACs, whatever.
And when weapon quirks are applied, you usually shouldn't get several different types. Like, for example, two variants of the same chassis should not each get 10% range and 10% cooldown like they do now. Give one variant 15% range and the other 15% cooldown, or something like that.
Edited by FupDup, 16 February 2018 - 10:45 PM.
#6
Posted 16 February 2018 - 11:04 PM
P.S. I also think, that the way Hero 'Mechs work should be changed. Hero should be about unique name, camo and 30% bonus. Variant itself should be accessible via CB, but of course without bonuses.
#7
Posted 16 February 2018 - 11:31 PM
Hope for some changes, but will be very hard to see any variation of the loadout

Quote
Edited by W31rdWarrior, 16 February 2018 - 11:33 PM.
#8
Posted 16 February 2018 - 11:50 PM
#9
Posted 17 February 2018 - 12:05 AM
#10
Posted 17 February 2018 - 12:16 AM
the atlas hero can still do your basic UAC20/MRM30x2 build for example on top of getting the 30% cbill bonus
but yes its very bland for anyone who already owns atlases
there is no role in the game for a 5E overheating low mounted laser atlas that does nothing else of note.
they couldve given it 1B in each side torso
they couldve given it high energy hardpoints in the head and/or side torsos
they couldve even given it jumpjets lol
literally anything to make it different in an interesting way
Edited by Khobai, 17 February 2018 - 12:25 AM.
#11
Posted 17 February 2018 - 12:27 AM
...and also give it a ballistic in the LT. Or in one of the arms. Or, basically, anywhere other than the RT so that the thing could run dual heavy ballistic configs besides dual LB10X, and do it with LFE. Take away a missile hardpoint to make it happen!
#12
Posted 17 February 2018 - 12:31 AM

- AS7-K2 Atlas Jedra Used by Lord Jedra Kean of Vega this variant of the Atlas removed the standard weaponry. Each arm carried a Light Gauss Rifle. The right and left torsos each carried a pair of ER Medium Lasers and a single SRM 4. The center torso carried a single ER Medium Laser. The armor protection, heat sinks, and ground performance remained identical to a standard AS7-K2. BV (2.0) = 1,971[38]
Edited by W31rdWarrior, 17 February 2018 - 12:32 AM.
#13
Posted 17 February 2018 - 12:45 AM
#14
Posted 17 February 2018 - 03:55 AM
#15
Posted 17 February 2018 - 06:40 AM
I disagree on Atlas. Too many assault mechs already have ballistic hardpoints in each side. And upcoming Fafnir.
I would prefer missiles in each torso, like MRM80 Atlas, or many SRMs. Sure, some 90-100 tonners can do it too, but not as many as ballistic mechs.
P.S. MGs or missiles in CT could be also nice touch. Laser in the head, from the eye...
#16
Posted 17 February 2018 - 06:54 AM
#17
Posted 17 February 2018 - 07:51 PM
Sigmar Sich, on 17 February 2018 - 06:40 AM, said:
I disagree on Atlas. Too many assault mechs already have ballistic hardpoints in each side. And upcoming Fafnir.
I would prefer missiles in each torso, like MRM80 Atlas, or many SRMs. Sure, some 90-100 tonners can do it too, but not as many as ballistic mechs.
P.S. MGs or missiles in CT could be also nice touch. Laser in the head, from the eye...
I mean I can get behind missiles in each torso, that would be fun too. Thing about an atlas with double ballistics is where they are located. Down low on huge side torsos that are notoriously easy to shoot off. The Annihilator has them up high, Fafnir at cockpit level, Mauler up higher than the atlas and closer together, and the cyclops has a very narrow profile in comparison.
So it would be different especially if it gets all the Atlas armor quirks since an Atlas has more armor than an Annihilator.
MGs in the CT would be interesting, and I think we can all agree that an Atlas with a laser eye needs to be a thing.
#18
Posted 17 February 2018 - 07:51 PM
#20
Posted 17 February 2018 - 08:02 PM
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