THE FLAMER!!!!
Weve all be raving about the visuals since you guys did it, but still, no change.
With the release of a new firestarter hero, maybe, just maybe, we can get the flame re-done.
Suggestions include....
*Bring back the old, or something similar, visuals. This is a must, we hate the flashlight. Everyone hates the flashlight.
*Increase the damage, decrease heat generated(marginally) and heat delivered(extremely), increase crit chance.
Put this weapon on par with machineguns.
Some rough values include
-Increasing the damage to that of the light machinegun(or close), and increase crit chances to the same(or more, dependent on damage numbers)
-Decrease heat generated by 25%(or so) and possibly remove the heat scale or, keep heat scale, and have damage increase at max, with double-triple heat generation. (with this, dont decrease heat gen base)
-Decrease heat delivered by 50-75%, a heat delivery weapon is good, but to increase its usefulness we need to find a happy medium between heat delivery, and damage. Currently were on the far end of heat delivery, with little love for the damage end of the scale.
Other possibilities include generating light smoke, or fires at the location if impact.
(smoke being visually obstructive, fire emitting light heat and being visually obstructive, both requiring decreases to either heat delivery, or damage or increase to heat generation based on above values)
Could also cause the weapon to generate its flame(beam) for a set duration similar to lasers with a long cooldown and long burn time. This would cause increase flamer skill cap in terms of keeping on target and heat generation.
Edited by XkrX Dragoon, 17 February 2018 - 06:30 AM.