Cataphractos, on 21 February 2018 - 06:47 AM, said:
OOF. I am not doing well in this Jaguar. With the UAC-5s and ER-PPCs it came with, it seems to be built for long-range sniping, which I just can't get the hang of. But when I give it mid-range weapons -- currently Heavy Large Lasers and an AC-10 -- I get stomped. Any tips?
Plenty! Personally, without buying new pods, I'd try
this build. But then, I should warn you, I brawl. It's a numbers and efficiency thing. Longer range weaponry runs hotter or heavier, or both. Means that shorter ranged builds can beat out long range ones, 1v1, which is where the whole 'Teamwork OP' thing comes in. You could try a missle mech for long range harrassment. I'm thinking something
Like This, which is meant to shield with the left with a flamer for brawl deterrent and large pulses for midrange to brawl protection. It's a bit anemic damage wise, but without swapping pods it's the best I can think of shy of some Gauss/Er Large build for range.
Anyways, for tips in general, I've a
Assault's Guide that covers, by necessity, positioning. Might be worth a perusal.
Cataphractos, on 20 February 2018 - 01:43 AM, said:
Second question: assuming I've got a Medium or Heavy brawler, what's a good front-to-rear-armor ratio?
As a brawler, I pretty much only run 7 CT and 3 side torso. This armour is there to protect from glancing blows from my own teammates. I've run 'Line Breakers' meant to charge an enemy line and take backshots, getting the enemy to turn an get blindsided by my team. But it's just not worth it. That back armour could be covering your front, and that's where I tend to die from. I pretty much always move around the edge of the enemy nowadays so I can keep my back clear. Think ambush predator, always picking off the ones at the edge of the pack, keepin' your rear clear.
Cataphractos, on 20 February 2018 - 01:43 AM, said:
Third question: obviously, you use XL engines for Light Mechs. But at what point should you switch over to Standard?
Whenever you're losing your Side torso before your center. Now, I learned the game and play mainly in CW, so I think about the team often, and being another target on the board helps my team more'n a little extra movement helps, but that's my opinion, and isn't shared by all. Take what you like and works best for you.
Cataphractos, on 20 February 2018 - 01:43 AM, said:
Fourth question: how do you make friends in this game? Because friendship (sappy music plays) is the most powerful engine of all. (Sappy music is increasingly drowned out by explosions.)
You chat. Anyone with a unit tag, like so, "[Hand]" is in a unit, either to drop in Community warfare, or just to drop with friends. They are the ones most likely to be willing to chat or group up. Try voip, offer to group up, leave yourself in 'LFG', or even Jump into the Deep end of the pool with CW. Just bewarned, teamwork is OP, and if you're inna group, it means your opposition is as well.
Cataphractos, on 18 February 2018 - 10:50 PM, said:
(Yeah, I know they're "officially" Timber Wolves, but I was introduced to BattleTech through MC2 and MW4, so they'll always be Mad Cats to me.)
Okay, if we're going that way, the Ebon Jaguar was known as the Cauldron Born by the Inner Sphere pilots, and the name was so apt it even caught on in Clan Parlance, to the point that no one bothered called 'em Ebon Jags anymore.
Edit: Oh! Narcs! I actually have a pokey large pulse mech with a narc launcher. Yes they're great for missile locks, but knowing exactly where the enemy is is also great for poking. Information warfare! But yeah, for brawling I'd rather have the srm 6.
~Leone.
Edited by Leone, 21 February 2018 - 12:49 PM.