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We Really Could Use More Descriptions Ingame


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#1 MikeBend

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Posted 18 February 2018 - 01:01 PM

As of now, the only thing that has its no damage range in the description is PPC. Cmon, you cant tell anything from those graphs in weapon descriptions. I had to alt-tab and google the minimum range on rocket launcher, really? Same with cooldowns. ATM9 and ATM3 both have same cooldown, any hint, that it starts after the volley is completely fired? Any at all? Same for lasers. I know, i have been around for some time, but those things still bug me. New players have hard time figuring things out.
Max ranges. Same damn graphs. Why not write a number? Lostech?

Rant over, thanks for your attention.

#2 N0ni

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Posted 18 February 2018 - 01:05 PM

[Insert minimally viable product comment here]

#3 raidarr

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Posted 18 February 2018 - 01:10 PM

View PostMikeBend, on 18 February 2018 - 01:01 PM, said:

Max ranges. Same damn graphs. Why not write a number? Lostech?

Chuckled too hard at this comment >.<

#4 InspectorG

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Posted 18 February 2018 - 01:26 PM

Sigh...

Yeah.

For the newbs, some visual synergy between Reticle, Range, and weapon range on the MinMap.

Each box on the MinMap is 500m x 500m, so maybe display a cone of fire or something for the main weapon?

#5 Vellron2005

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Posted 19 February 2018 - 03:33 AM

MWO is starved for descriptions of ANYTHING..

I mean,come on.. try playing as a brand new player that has never before played any MW game.. Then try playing Incursion or Conquest for the first time..

You will have no bloody idea what to do, any no way to learn other than trial and error..

And not to mention weapon/equipment descriptions are scarce.. for instance, nowhere in the description does it say that you have to have LOS for Artemis bonus to apply.. yet.. it is so in-game..

There is no info, immersion or any kind of fluff in this game..

That is why there are few completely new battletech or MWO fans, and this game is played predominantly by people that also played MW2, more than 20 years ago..

#6 Iron Heel

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Posted 19 February 2018 - 03:43 AM

View PostN0ni, on 18 February 2018 - 01:05 PM, said:

[Insert minimally viable product comment here]


Yeeaahh... and now cast the development of MW5 in that light.
How's that feel on the ol' expectations?

#7 Bombast

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Posted 19 February 2018 - 03:59 AM

That's nothing. Care to guess where the mechanics of Stealth armor are ingame?

#8 Sjorpha

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Posted 19 February 2018 - 04:17 AM

Maybe it's PGIs community building strategy?

No info in game to force players to interact with each other more and encourage more fansites and stuff. No in game fluff to make players roleplay and write fan fiction. It's for your own good!

Scarcity being the mother of invention and so forth...

Edited by Sjorpha, 19 February 2018 - 04:18 AM.


#9 Funky Bacon

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Posted 19 February 2018 - 07:19 AM

I would love a lore section in game that tells a lot about the game and its lore, especially the timeline MWO takes place in. maybe even a small description for each mech kinda like MW4 had, could be about what their basic config is used for and what houses often use them the most.

And yes, more clear info about weapons and stats would be great. I mean, is there even any sort of info what the difference between IS and Clan is? or what the difference between a battlemech and an omnimech is or how to even tell them apart?

#10 Bombast

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Posted 19 February 2018 - 07:37 AM

View PostSjorpha, on 19 February 2018 - 04:17 AM, said:

Maybe it's PGIs community building strategy?

No info in game to force players to interact with each other more and encourage more fansites and stuff. No in game fluff to make players roleplay and write fan fiction. It's for your own good!

Scarcity being the mother of invention and so forth...


If only it worked that way. Instead, what happens is that new players get routed into the new player forum, where they can barely articulate a question because the games feed back is so poor it's hard to actually describe what's happening unless you already know the answer. Then someone who plays the game mostly one handed throws out an explanation without actually checking to see if it's true, a bunch of people correct him, and the thread gets derailed by a current stats vs. 5 year old 'skill video' duel.

Edited by Bombast, 19 February 2018 - 07:38 AM.


#11 Bud Crue

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Posted 19 February 2018 - 07:48 AM

We could use ANY descriptions in game.

The vast majority of the game content from fluff to specific weapon’s and system’s performance criteria is unknown from an in-game content point of view. I think as long as there is Smurfy’s and Sarna that status quo will never change (and even if those sites disappeared tomorrow I don’t think it would change either at this point).

I pity the mythical new player who comes into this game with no historical or basic understanding of how things work. Even after they learn of the out of game resources that exist, all that info is just overwhelming for a lot of folks. Meh. PGI doesn’t seem concerned and they have ignored all offers from the community to create the descriptions for them.

Hey...weren’t the NGNG guys redoing or creating a new Wiki for the game (still outside of the game, but still); I thought I remember one of them mentioning something about that a while back?

Edited by Bud Crue, 19 February 2018 - 07:49 AM.


#12 Deathlike

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Posted 19 February 2018 - 07:52 AM

View PostBud Crue, on 19 February 2018 - 07:48 AM, said:

We could use ANY descriptions in game.

The vast majority of the game content from fluff to specific weapon’s and system’s performance criteria is unknown from an in-game content point of view. I think as long as there is Smurfy’s and Sarna that status quo will never change (and even if those sites disappeared tomorrow I don’t think it would change either at this point).

I pity the mythical new player who comes into this game with no historical or basic understanding of how things work. Even after they learn of the out of game resources that exist, all that info is just overwhelming for a lot of folks. Meh. PGI doesn’t seem concerned and they have ignored all offers from the community to create the descriptions for them.

Hey...weren’t the NGNG guys redoing or creating a new Wiki for the game (still outside of the game, but still); I thought I remember one of them mentioning something about that a while back?


Lostech: You know it when you see it.

Edited by Deathlike, 19 February 2018 - 07:52 AM.


#13 Nik Reaper

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Posted 19 February 2018 - 08:14 AM

View PostIron Heel, on 19 February 2018 - 03:43 AM, said:

Yeeaahh... and now cast the development of MW5 in that light.
How's that feel on the ol' expectations?


This would be the total truth , if not for the general hope that MW5 will be mod-able, and considering what people did with old non server dependent BT/MW titles .. some expectations might not be unrealistic Posted Image .

Edited by Nik Reaper, 19 February 2018 - 08:15 AM.


#14 Asym

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Posted 19 February 2018 - 09:49 AM

View PostInspectorG, on 18 February 2018 - 01:26 PM, said:

Sigh...

Yeah.

For the newbs, some visual synergy between Reticle, Range, and weapon range on the MinMap.

Each box on the MinMap is 500m x 500m, so maybe display a cone of fire or something for the main weapon?

If we had a reticle that was designed in Mils, we could choke distances !! Cause .5 mil is .5 meters at 500 meters.

Never mind, had a flashback...............

#15 HGAK47

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Posted 19 February 2018 - 11:04 AM

Yea the minimum ranges really should be displayed in game! I have had to google min ranges for things like ATM`s and Rockets myself.

Seriously just make that little graph thing a bit bigger with properly detailed distances on the graphs axis, and while they are at it it would be amazing if the graph changed as you improve your mech with skills or modules.

View PostFunky Bacon, on 19 February 2018 - 07:19 AM, said:

I would love a lore section in game that tells a lot about the game and its lore, especially the timeline MWO takes place in. maybe even a small description for each mech kinda like MW4 had, could be about what their basic config is used for and what houses often use them the most.

And yes, more clear info about weapons and stats would be great. I mean, is there even any sort of info what the difference between IS and Clan is? or what the difference between a battlemech and an omnimech is or how to even tell them apart?


Agreed. I feel there must be a lot of players like me that only really knew (perhaps at best) about the old Mechwarrior games from the past and just thought "hey this looks cool".

I really know very little about the lore or anything but it seems like it is both well establish and fairly interesting. (There is a shed load of weapons, mechs, vehicles even ******* spaceships if Sarna is anything to go by! My god this **** is right up my alley!)

#16 Magnus Santini

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Posted 19 February 2018 - 02:26 PM

PGI should improve the descriptions faster than a machine gun's rate of fire, and more accurately than the effect of a tag laser on MRMs. Posted Image





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