Blood Asp
#1
Posted 18 February 2018 - 04:30 PM
Any of you lot interested?Potential builds?
#2
Posted 18 February 2018 - 06:06 PM
wizwoz, on 18 February 2018 - 04:30 PM, said:
Any of you lot interested?Potential builds?
My suggestion is check out Smurphy's. Try several builds on paper before you even think about buying. You should receive some good ideas here as well.
#3
Posted 19 February 2018 - 06:38 PM
The Blood Asp is probably going to have horrible hitboxes and for this build its going to be specifically worse, reason being that it is shaped like a cube and easy to isolate components, has massive side torsos, and to run this build you need to put ballistics in the low arm mounts. On the brighter side hopefully it is more mobile than the bear.
Edited by A Headless Chicken, 19 February 2018 - 06:40 PM.
#4
Posted 20 February 2018 - 01:54 PM
A Headless Chicken, on 19 February 2018 - 06:38 PM, said:
Given that it also is a 100-ton mech I would not expect a great difference in mobility. If it handles anything like it did in MW4, it's going to be a non-jump capable battle brick and given the trend of mechs PGI is releasing I half expect the Hauptmann to appear at any moment. It's probably for the best to think of the Blood asp as a Clan fafnir.
#5
Posted 20 February 2018 - 02:07 PM
TKG, on 20 February 2018 - 01:54 PM, said:
Given that it also is a 100-ton mech I would not expect a great difference in mobility. If it handles anything like it did in MW4, it's going to be a non-jump capable battle brick and given the trend of mechs PGI is releasing I half expect the Hauptmann to appear at any moment. It's probably for the best to think of the Blood asp as a Clan fafnir.
90t
The Blood Asp is 90t....
#6
Posted 20 February 2018 - 08:35 PM
TKG, on 20 February 2018 - 01:54 PM, said:
Given that it also is a 100-ton mech I would not expect a great difference in mobility.
It's 90 tonnes, and it's pretty difficult to outclass the Kodiak in getting accel/decel/turn rate nerfhammered. If the Blood Asp at least has mobility similar to the Mad Cat MkII, (a few points higher than the Kodiak in each metric) it's already in a pretty good position
#7
Posted 21 February 2018 - 04:52 AM
Metus regem, on 20 February 2018 - 02:07 PM, said:
Based on the lore the Blood Asp is a pure beast but even if it lives up to the table top I will not be buying it any time soon. I already have too many IS and Clan(Omnimechs as well) Mechs to work through and scarce resources.
Edited by Spare Parts Bin, 21 February 2018 - 04:57 AM.
#8
Posted 25 February 2018 - 08:02 PM
#9
Posted 25 February 2018 - 09:01 PM
Spare Parts Bin, on 21 February 2018 - 04:52 AM, said:
Interestingly, according to the 3060 TRO, the Blood Asp was actually a derivative of the 3058 Kingfisher which is also a 90 ton mech. The kingfisher might have been a better mech given that it was an omni that used a standard engine of the exact same size (360) as the blood asp which cut pod space but increased overall durability.
Metus regem, on 20 February 2018 - 02:07 PM, said:
Yes, you are right, I'm not quite sure why I got to thinking it was a 100 tonner.
A Headless Chicken, on 20 February 2018 - 08:35 PM, said:
It's 90 tonnes, and it's pretty difficult to outclass the Kodiak in getting accel/decel/turn rate nerfhammered.
This is true, which made me immediately suspect this is a mech will have two potential fates; it's going to wind up sort of average, or ultimately it will come out and players will find out that something else already does it's job.
#10
Posted 26 February 2018 - 01:28 AM
#11
Posted 26 February 2018 - 04:34 AM
radiv, on 26 February 2018 - 01:28 AM, said:
Only Reason why MAD IIC isn't the best Clan Assault anymore is because the MK II is even better.
Also Kodiak has not realy been especailly nerfed.
Remember that engine desync and AC nerfs hit all mechs.
It is just that IS got some usefull Assaults themselfs and some weapons that actually can keep up with KDK3 Quad UAC spam.
The sad fact is that the KDK is in fact not a viable Assault mech with that frontal profile.
Considdering the Bloodasp....it will largely depend on its basic mobility and Quirks.
A mech this big with that large frontal profile that has to be exposed when firing the shoulderguns over a hill is problematic at best.
I predict that, besides the obvious dual Gauss+Heavy Lasers builds the MkII does better, the 3 smal ACs+ 4Laser Builds will dominate the scene.
What throws me of the most is the hardwired omnimech engine.....
Well all in all it won't be the best or worst Clan Assault but not as good as MAD IIC or MadCat II.
Edited by The Basilisk, 26 February 2018 - 04:39 AM.
#12
Posted 26 February 2018 - 05:43 AM
- 2x Gauss + lasers
- 3x UAC/5 + (lasers or 2x ERPPC), all on ST high mounts
#14
Posted 26 February 2018 - 03:08 PM
#15
Posted 26 February 2018 - 03:22 PM
Spare Parts Bin, on 26 February 2018 - 03:08 PM, said:
Thanks for reminding me, I've still got 370 days worth of banked premium time to go through.... (8,880 hours )
#17
Posted 28 February 2018 - 03:20 AM
I liked the idea of a gauss build but the clan gauss feels a bit lightweight currently, I can do more damage with other ballistics.
#18
Posted 28 February 2018 - 08:44 AM
wizwoz, on 28 February 2018 - 03:20 AM, said:
I liked the idea of a gauss build but the clan gauss feels a bit lightweight currently, I can do more damage with other ballistics.
Have you tried twin UAC-2s and twin UAC-5s?
#19
Posted 28 February 2018 - 03:16 PM
#20
Posted 28 February 2018 - 06:16 PM
wizwoz, on 28 February 2018 - 03:16 PM, said:
I tried 4 ERMLs,2 UAC-5s,3 AC-2s,a TC2,and CAP, and that seems good.
Edited by Spare Parts Bin, 28 February 2018 - 06:17 PM.
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