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Make Escort Great Again - Crazy Suggestion


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#21 -Teiwaz-

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Posted 19 February 2018 - 08:29 AM

View PostJediPanther, on 18 February 2018 - 09:26 PM, said:


The two changes that would improve escort drastically are so dam simple you wonder why the pgi monkey intern didn't just add them. 1. Show the route the vip will take for defenders. 2. Let the company commander issue a simple stop-go commands to vip. There isn't a modern game out there that can not make an ai do a simple stop or pause before continuing on a set path. Even mgs1 on ps1 or medal of honor had this.


I do not believe it can be said any better.

#22 Deathlike

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Posted 19 February 2018 - 08:39 AM

View PostTigersRoar, on 19 February 2018 - 08:29 AM, said:

I do not believe it can be said any better.


The word you're actually looking for is Lostech.

That's only if PGI could ever rediscover it.

#23 Rusharn

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Posted 19 February 2018 - 08:57 AM

I like the idea of each side have their own VIP super mech to defend and it being piloted by a player. While I don't think their will be very many trolls trying to suicide, I think you may run into issues of the VIP mech preferring to engage and kill instead of trying to get to the goal so the reward for the VIP should be very high to encourage them to move for the goal.

#24 Magnus Santini

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Posted 19 February 2018 - 09:14 AM

To more closely match the other modes where there is the option to mostly ignore the mode and skirmish, it could be a neutral VIP. Which could be shot for a tie or captured as a (slowly) moving capture point to win. Or to just improve the existing mode, put the VIP's route on the friendlies' minimap.

#25 Remover of Obstacles

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Posted 19 February 2018 - 09:27 AM

View PostRusharn, on 19 February 2018 - 08:57 AM, said:

I like the idea of each side have their own VIP..


Get rid of the turrets and sensors and rest of the garbage and give each team an equally stupid VIP. Make people do their own scouting.

Hell, maybe make it so the pathing will always take the VIPs near each other at some point.

First team to take down a VIP wins.

If both VIPs escape, team with most members alive wins.

Then tie breaker is VIP damage taken.

If that is equal, you get a well deserved tie.


Maybe people will vote actually vote for the mode because they want to (farm damage), not just to get their modifier up.

Edited by Remover of Obstacles, 19 February 2018 - 09:41 AM.


#26 NRP

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Posted 19 February 2018 - 10:15 AM

I usually hate Khobai's suggestions, but in this case I think his idea for each team having a VIP to manage is a good one.

It would also be a great way to introduce quads or other huge mechs into the game. PGI can even leave then AI controlled. If someone dies, let them spectate the VIP and call out location/direction/path info.

#27 LordNothing

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Posted 19 February 2018 - 10:48 AM

would be great if the vip could actually return fire. at least anything in its firing arc that it can shoot at without changing its course.

#28 Lykaon

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Posted 19 February 2018 - 10:58 AM

My ideas for escort are the following.

The VIP travels through predetermined waypoints (with several variable configurations of waypoints to prevent predictability) The route and waypoints are visable to the defenders on the minimap and Battlegrid map. This removes the need for the defenders to guess where the VIP is going and allows some pre-planning on how to defend.

Remove the ECM towers. The VIP already has ECM and the capture mechanics allows the attacking team to gain the ECM effects buffing the team that already has the greater tactical flexability and likelyhood of victory.
If the concern is the VIP being overly vulnerable to LRMs then increase the VIP's ECM effects and/or add twin AMS to the VIP.

Possibly change the Atlas VIP to a small convoy of Longtom artillery vehicles.Each VIP vehicle has an AMS and ECM. Each convoy vehicle destroyed nets the attacker bonus XP and C-bills and of course each surviving convoy vehicle nets the defenders bonus XP and C-bills.

Optional idea. If the artillery convoy is utilized the attackers have several critical locations that will be shelled by artillery when the artillery battery arrives at a particular waypoint(s) The artillery would require a brief period of time to set up and begin firing as well as requiring several shells to destroy the objective. The artillery battery will immediately stop shelling and resume it's travel if it is hit by an enemy team member.

Destroying the attacking team's objective(s) nets bonus XP and c-bills while of course successfully preventing the destruction of your team's objective will grant bonuses for your team.

I just though giving a reason for the VIP being there in the first place made some sense and by replacing the Atlas with a vehicle convoy removes much of the frustration with the VIP not shooting back (it's a Longtom with huge min. range and can't fire on the move) and the slow speed (it's a slow moving mobile gun battery that is why it needs the escort.)

In addition there are opertunities to earn significantly more rewards from this mode encouraging choosing escort over say...skirmish. The rewards can be balanced in such a way that even a technical loss would earn some decent rewards ie. Defender loses the convoy but succeeded in taking out the enemy objective target or attacker fails to kill all the convoy vehicles but did get most of them thus earning bonuses for each convoy vehicle killed.

#29 ANOM O MECH

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Posted 19 February 2018 - 01:05 PM

It is the same as long tom.

PGI introduces something ill though of and implements it as terribly as usual.

Nothing can be done to bring it back.

It simply needs to be removed.

#30 Asym

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Posted 19 February 2018 - 01:50 PM

In WoW, they are running an event where a player is designated to be "the VIP" (actually, he's called a Corgi) and if you kill him, you get prizes !!!!

We could do the same thing with the VIP ! The volunteer pilot gets a huge reward if he/she survives!!!

I'd do that if the Atlas was armed with all Streaks and small lasers......... I've never owned an Atlas? How many of both can you put on an Atlas?? Might be fun!!!

#31 Zigmund Freud

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Posted 19 February 2018 - 02:08 PM

View PostYosharian, on 18 February 2018 - 08:35 PM, said:

The VIP is a mobile-artillery platform, en-route to a firing position.


Oh man, I love pretty much all ideas ITT, it would be way better than nowadays escort, and introduce more diversity into the gameplay.
About the artillery part, how about piloting Long Tom artillery vehicle. It's 95t, can be way heavy armored than mechs, and it doesn't even need walking animation. Well it can be a mech too, the main point is that it should be brokenly OP artillery. So it still is escort, but the artillery piece need to get to evac zone ammo depo (like generator in incursion), and after that it can fire outrageously strong shells.
Escorting team lose if arty is dead, and win if enemy team is dead. In this case attacking team still can win after arty reaches the ammo zone, but is also likely to be owned by Long Tom awesomeness.
Discuss

#32 Nightbird

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Posted 19 February 2018 - 02:31 PM

Come on now, PGI will never do it.

Posted Image

Posted Image

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Edited by Nightbird, 19 February 2018 - 02:34 PM.


#33 Gas Guzzler

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Posted 19 February 2018 - 02:35 PM

I don't really want to spawn in and have to be the VIP, I want to be the mech I chose to drop in.

Just make the VIP a quad gauss annihilator with aimbot.

#34 Andi Nagasia

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Posted 19 February 2018 - 02:35 PM

what if the VIP follows who ever takes Company Command,
or if the person who takes Company Command can Order the VIP to move,

this would allow the VIP to be semi Player Controlled with out taking resources away from the team,

#35 The Lighthouse

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Posted 19 February 2018 - 02:42 PM

View PostAndi Nagasia, on 19 February 2018 - 02:35 PM, said:

what if the VIP follows who ever takes Company Command,
or if the person who takes Company Command can Order the VIP to move,

this would allow the VIP to be semi Player Controlled with out taking resources away from the team,


Just like making a player to play VIP mech, this will be also quite used for griefing.

I mean, the main problem of VIP is not really the VIP mech itself. The whole mode is just ****ing half-baked. Make it fully baked first. It means...


1) Let defenders know which path VIP would take, visiable from big map mode.
2) Get rid of free radar coverage and exchange it with seismic sensor.

Just making defenders aware of VIP path ALONE would be massive improvement for this mode. It is PGI's decision that they do not want to spend a dime on this simple request.

#36 Nightbird

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Posted 19 February 2018 - 02:47 PM

Or or or... make the VIP a LRM Atlas with aimbot!

And! Every 30secs, it will spam the message "Hold locks guys!"

Edited by Nightbird, 19 February 2018 - 02:48 PM.


#37 Exilyth

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Posted 19 February 2018 - 03:12 PM

Back in beta, the idea of 'capture the mobile HQ' was mentioned.

There'd be a mobile HQ, moving along one of multiple preset pathes.
It's neutral and immobile at the start, located somewhere in the middle of the map.
Standing near the mobile HQ would capture it like a control point.
Once captured, it moves towards the capturing teams base/extraction point.

That would be a lot more symmetric than escort, but would probably require a completely new gamemode.

#38 Khobai

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Posted 19 February 2018 - 03:29 PM

a tug-of-war with a mobile hq could also work

but it wouldnt be as interesting as having a superheavy mech on each team

#39 JadePanther

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Posted 19 February 2018 - 05:50 PM

all that can be possibly needed to say about escort...


#40 ThreeStooges

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Posted 19 February 2018 - 08:26 PM

View PostAsym, on 19 February 2018 - 01:50 PM, said:

In WoW, they are running an event where a player is designated to be "the VIP" (actually, he's called a Corgi) and if you kill him, you get prizes !!!!

We could do the same thing with the VIP ! The volunteer pilot gets a huge reward if he/she survives!!!

I'd do that if the Atlas was armed with all Streaks and small lasers......... I've never owned an Atlas? How many of both can you put on an Atlas?? Might be fun!!!

Depending on the atlas mostly 4 smls and 4x ssrms. Listed in order of most seen to hardly never:

1. (most common) AS7-D-DC Stock
2. AS7-D Stock
3.AS7-RS Stock
4. (loyalty option one two) AS7-S Stock

5. hereo 30% c-bills BOAR'S HEAD Stock

6. (does it exist? Unicorn of them) AS7-K Stock





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