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Crowd Funding Mwo Maps, Concept!


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#21 InvictusLee

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Posted 19 February 2018 - 08:03 PM

View Postjustcallme A S H, on 19 February 2018 - 07:46 PM, said:

To start a thread as a Mod for PGI, asking if it's a good idea to start a handout campaign for maps. In light of the fact of how much has been promised and never delivered or delivered in a way that it was promised. It is quite cheeky IMO.

Many players have spent 100's of dollars, myself included, based on a bunch of promises that have never eventuated.

Solve what problem? The problem of shelling out money to get the content we've already paid for? Come on, how dumb do you think we all are?
precisely. Cheeky indeed.

#22 ThreeStooges

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Posted 19 February 2018 - 08:14 PM

No. Like some one else stated fix all the problems of the game first. Vip? Nope. CW? Nope. Solaris I expect to be like CW within a month. Make the game fun and as bug free as possible and people will throw fists of money at it just like wow,lol,wo_,swtor etc.

#23 InvictusLee

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Posted 19 February 2018 - 08:28 PM

View PostAndi Nagasia, on 19 February 2018 - 07:40 PM, said:

well in a way they are, they provide a service and we pay for that service,
thats how every company pays the saleries of their employees,
With all due respect; what kind if socialist {Godwin's Law} hemp are you smoking?!

If we the playerbase is responsible for the salaries of PGI employees then make all mechpacks free, injected every month instantly, remove MC, and create a monthly subscriber fee of 30 dollars? No? Dont like the idea of losing the majority of your revenue stream? Alright. Then. Well dont fly a jet to my town, and rattle your tin can and ask for a bailout. What you are asking for is a bailout.

Honestly id rather throw money at PGI specifically for the express purpose of murdering the ever living hell out of harmony gold with dull rusty spoons. Give me a way to do that and i wont ***** too loudly about the game.

Edited by November11th, 19 February 2018 - 08:29 PM.


#24 Helsbane

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Posted 19 February 2018 - 08:32 PM

Andi, as I stated very clearly in my earlier post, instead of dedicating in-house resources to vet the new player created maps, put them up on the test server and let the players do it. How is that hard? You guys have a MASSIVE and very talented creative pool right at your very fingertips, but you refuse to utilize it.

After all the things that were promised but failed to ever be included, do you think we have the faith required in PGI to give you MORE money?

#Island
#minimallyviable
#vision

#25 N0MAD

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Posted 19 February 2018 - 09:10 PM

PGI stated that it cost 250k per map to make, at your suggested top donation of $20 it needs 12500 donations, IMO nearly the entire MWO pop minus alts, and thats per map.

#26 visionGT4

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Posted 19 February 2018 - 09:20 PM

Money does not appear to be the issue at PGI. They just drop another mech pack and people seem to buy them.

The problem is poor decision making and running the organisation as what only can be described as a 'lifestyle business' for Russ is why MWO is going down the drain and the why animosity towards PGI is growing rapidly.

Edited by visionGT4, 19 February 2018 - 09:20 PM.


#27 slide

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Posted 19 February 2018 - 09:57 PM

No!

For all of the above reasons mentioned. But mostly because PGI can't be trusted to do what they say.

They have had plenty of money to do maps from the sales of mechs, MC etc. We get at best 2 maps a year, more like 1. That doesn't justify continued expenditure on mechs, let alone extra.

#28 Khobai

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Posted 19 February 2018 - 10:12 PM

View PostAndi Nagasia, on 19 February 2018 - 03:45 PM, said:

well in a way they are, they provide a service and we pay for that service,
thats how every company pays the saleries of their employees,


selling mech packs is not a service

charging extra for actual content like new maps that should already be alloted in the regular budget is also not a service. PGI should already be giving us 3-4 new maps a year without us having to fund a kickstarter.

id rather fund a kickstarter for PGI to hand the mechwarrior license over to someone else lmao.

Quote

It apparently costs "$250,000" to make a map


that excuse no longer applies now that all the art assets have already been created

they should be able to churn out maps on the cheap using existing assets

even if the new maps look kindve samey to existing maps (like rubellite/tourmaline), its still better than no new maps at all

not that new maps would even save this game anyway. its not hemorrhaging players because of lack of new maps.

Edited by Khobai, 19 February 2018 - 10:34 PM.


#29 Thermoluminescence

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Posted 19 February 2018 - 11:07 PM

It is pretty sad people have to come up with things like crowd funding ideas to try to get new Maps.

#30 Khobai

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Posted 19 February 2018 - 11:18 PM

I wouldnt be against supporting a kickstarter for 3 new maps if PGI first complied with all my demands:

1) fix existing gamemodes (specifically escort, incursion, and assault)
2) add a new gamemode thats actually fun and isnt skirmish
3) fix faction warfare (PGI still hasnt met all their promises there)
4) fix the skill tree so it actually promotes different playstyles instead of everyone putting points in the same three trees
5) give us at least 3 consecutive balance patches that actually make sense as a show of good faith the game is heading in the right direction

#31 Vellron2005

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Posted 20 February 2018 - 12:01 AM

People have to realize that money is not the problem.

PGI has more than enough money to make new maps for MWO..

The problem is lack of effort.. MWO maps are not a priority to PGI.. MW5:Mercs and Solaris7 are the priority.

PGI will not do much in the way of developing anything that does not have an immediate financial return - if we crowdfund maps, then we will maaaaybe get a map or two, but the majority of the money will go to mechpacks..

So I say a resounding NO to the idea of paying for something that PGI should be doing on it's own..

P.S.

After Rubellite Oasis, the worst map in the game, I'm also kinda skeptical.. I worry for the incoming city map too..

Edited by Vellron2005, 20 February 2018 - 12:06 AM.


#32 Rathnor1

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Posted 20 February 2018 - 12:13 AM

View PostAndi Nagasia, on 19 February 2018 - 03:45 PM, said:


$10 buy in,
comes with 1Title, 1Badge, 1Standing Item(Map Asset), 1Hanging Item(Map Asset),

$20 buy in,
comes with 1Title, 1Badge, 3Standing Items(Map Asset), 3Hanging Items(Map Asset),

this way maps can be more or less crowd funded within MWO,

Thoughts, Comments, Concerns?
Thanks,

Edit1- more info added


Fantastic idea! And we could add -

$40 supporter tier that gives a 10% heat gen buff while playing that map

$60 supporter tier that gives a that gives a free AMS on your mech while playing that map. To balance this, it just chews through whatever ammo you have on that mech, regardless of ammo type. Rate of consumption does not change.

$80 supporter tier that lets your mech heal, but to balance make the healing slow, say two minutes to 100% (including replacing limbs), and make it so you have to be stationary for it to work. Only for the sponsored map.

$100 supporter tier that gives you unlimited ammo. To balance, every slot on your mech is considered ammo, with a 10% chance of exploding when destroyed, equivalent to a ton of AC20 ammo. Only for the sponsored map.

To attract enough funding, each tier stacks to the previous tier. So if you fund the $100 tier, you get all the perks.

#33 A Headless Chicken

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Posted 20 February 2018 - 12:44 AM

So someone enlighten me on why I, or some unlucky other fellow are being asked to fund a feature that was supposed to be included under the 'free' part in a free to play game?

Or maybe remind me why people pay for mediocrity?

Edited by A Headless Chicken, 20 February 2018 - 12:50 AM.


#34 Khobai

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Posted 20 February 2018 - 01:09 AM

well players arnt exactly entitled to anything for free either

PGI is running a business afterall

the free to play model allows some people to play for free because other people are picking up the bill with overcosted microtransactions

I have no problem supporting the game if its fun. the problem is MWO is no longer fun. And the reason its not fun has NOTHING to do with maps. They need to fix why their game isnt fun anymore. Then they can start asking people if they want to buy mappacks.

#35 justcallme A S H

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Posted 20 February 2018 - 01:21 AM

What concerns me even more than this thread so far other than illogical creeping in...

Is that there are 16 people that have said they would pay more money, for maps. And only 3 people who have voted against the idea.

WHAT?

Edited by justcallme A S H, 20 February 2018 - 01:22 AM.


#36 UnofficialOperator

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Posted 20 February 2018 - 01:22 AM

View PostRathnor1, on 20 February 2018 - 12:13 AM, said:

So if you fund the $100 tier, you get all the perks.


Posted Image

#37 MW Waldorf Statler

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Posted 20 February 2018 - 01:43 AM

Russ has new ideas ...and all work on this ..Maps was never Russ and the Devs priority and the Quality from the maps goes from very good (Polar,Tourmaline)) to cool looking to ugly and very bad Design (rubelite and many FW Maps) like thats make all from very different Guys (to many map maker leave teh party?or working to MW5) and what we seeing in MW5 in the videos looks more less and empty as the msot MWO Maps(seeing MWO canyon and the MW5 Desert Map) ...no Money for this less quality Maps from this Company..Quality is not the Way of this Company...seeing UI ...FW....AI...animations ...

Quote

PGI stated that it cost 250k per map to make,


oh ...yes and PGI says of her HP thats she make the best MMO ,Russ says thats her has the best wisdom for what players will ...and in the Transverse days ..PGI says she have the Rights for Wing Commander ,was a Marketing Lie...and now ..its Cry Laws...its the Game enigine ..all other crygames have IK ...MW4 has IK ...notMWO ...is to difficult ...while all running to Russ next Dream Crusade...its a MWO poker game with bluffs for the next round...25k thats the cost for a Map? while the Guy in a Month can not make other Things for MWO or better mW5? and her become 25k in a Month for working ? thats a big paid ..make russ self the maps?for me its only a more lousy excuse .

its Time better a Other become The MW License? ..like the Star Wars license by EA


Fallout4 make fun and im buy by creation kits ...Star Conflict make fun ,has good designed Gamemodes and each Months new Maps and im buying ships...War Thunder make fun and each Months new Maps and great designed Gamemodes and im buy all Months a little ..MWO make not long fun.

Edited by Old MW4 Ranger, 20 February 2018 - 02:22 AM.


#38 Daggett

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Posted 20 February 2018 - 02:05 AM

View Postjustcallme A S H, on 19 February 2018 - 07:46 PM, said:

To start a thread as a Mod for PGI, asking if it's a good idea to start a handout campaign for maps. In light of the fact of how much has been promised and never delivered or delivered in a way that it was promised. It is quite cheeky IMO.

I wonder why you think that a volunteer mod is affiliated to PGI in any other way than moderating the forums? He probably won't get paid, has no employment contract and therefore zero obligations other than enforcing the forum rules in a polite way.

He can freely speak his mind including supporting or criticizing PGI as long as he adheres to the forum rules. So when he makes a suggestion it's not cheeky because no one at PGI instructed him to do so and he won't get any benefits from PGI anyway.

So this is just a suggestion like any other, him being a mod is not relevant to the discussion.

To contribute to the topic:
Personally i'm not a big fan of crowdfunding maps and think creating maps on a regular basis should be PGI's financial responsibility to keep the game alive and there should be no additional community funding necessary.

View PostAndi Nagasia, on 19 February 2018 - 07:40 PM, said:

giving us creation kits to make maps wont solve the problem,
because for every 100 maps they get maybe only 1-2 will be good,
and PGI would have to vet them before they add them, which would take development time,
its not as clear cut as you would think, and it has its own set of problems,

I'm also quite sceptical to community created maps. Being a game developer in a similar-sized company i know by experience that Andi does have a point here.

It's indeed not always as easy as it sounds. Implementing just the process to do this can be a lot of work for a company much smaller than Bethesda, especially if not planned for right at the start of a project. And you will need a significant amount of resources to review all submissions from which usually most are not good enough.
A community-driven process using testservers is likely to fail either given the low audience that would participate in such when remembering past PTS sessions.

I won't say community-maps are impossible, but it's not "just do it" either. We don't even now if the mapcreation-tools they use can be distributed separately, it's probably more than just the cryengine itself. Maybe they even have contract clauses with crytek that prevents them from doing so.

Edited by Daggett, 20 February 2018 - 03:07 AM.


#39 MW Waldorf Statler

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Posted 20 February 2018 - 02:18 AM

Gajin has no Problem with user created Content and is not greater as PGI ...






260/5000
but the good user maps are still much larger in the percentage, as you could see on the maps eg for MW4 or for Battlefield 2 and Map making is no magic, you need artistic talent, and experience and experience with the SDK and the Cryengine alone can do a lot, almost on the same level as the Unreal Engine, but you need experience and Time for this that PGI does not have.

Contract Clauses thats can a big problem ,we seeing the Problems from Star Citizens with Crytek

http://www.breitbart...izen-developer/

Edited by Old MW4 Ranger, 20 February 2018 - 02:21 AM.


#40 The Lighthouse

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Posted 20 February 2018 - 02:43 AM

As I said before "Release creation kit" may not be possible due to contact with Crytek, hence PGI may have to renegotiate the deal. It is not really worth risking since Crytek is really, really desperate these days.

Maybe after changing game engine to Unreal 4 (Come on guys, they WILL do it. It is so obviously written on the wall...) but not now.


Once again, the problem really comes back to PGI. Too many time has spent on Faction Play, Skill Tree, and upcoming Solaris, and I can tell you Solaris' future is really current Faction Play.

Only actual content additions for last several years were for one new map and new tech.... and that's it.




Well.... unless you count those mechpacks... Actually mechs alone were a lot of contents.... too bad with constant nerfs they are basically same mechs different skin at this point.





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