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Masc Nodes

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#1 Jackal Noble

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Posted 20 February 2018 - 02:04 PM

We should have them while we are at it with Skilltree. MASC a large investment ((1)2-4 tons), esp if locked to the chassis.
They could go under the mobility tree.
Something to the effect of increasing the duration of MASC's effect, percentage based ofc, anywhere from 10-50% across 4 or so nodes.
Could also have a speed boost modifying node.




Idk what would be ideal, as just thought of this running with the Black Lanner but the same thought usually resurfaces when running the Shadowcat, KDK SB, Cataphract 3L, PHX-3S, Orion Skoll. Wolverine MASC variant as well. Obviously on not all of the mechs MASC is locked, but it is a piece of equipment that takes up tonnage and space and yet unlike most all the other equipment it has no modifiers.





TLDR - There should be Skill Tree nodes for C.A.S.E.

#2 FupDup

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Posted 20 February 2018 - 02:07 PM

It would be nice to have, yeah. Question is where to put it. The easiest assumption would be Mobility, but by that logic you'd expect JJs to also be under Mobility instead of separate.

#3 Jackal Noble

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Posted 20 February 2018 - 02:09 PM

View PostFupDup, on 20 February 2018 - 02:07 PM, said:

It would be nice to have, yeah. Question is where to put it. The easiest assumption would be Mobility, but by that logic you'd expect JJs to also be under Mobility instead of separate.


I can see it both ways with jumpjets having it's own tree, they just need to suck less.

#4 Grus

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Posted 20 February 2018 - 02:11 PM

there should be some nodes for MASC yes but id doubt i would invest in them, much rather put them to other areas.

#5 Khobai

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Posted 20 February 2018 - 02:22 PM

you shouldnt have to waste skill points to make MASC good

it already takes up so much tonnage and crits it should be good on its own

Quote

TLDR - There should be Skill Tree nodes for C.A.S.E.


why? CASE is another piece of equipment that should be useful on its own.

CASE should protect your ammo from being critted. Any time ammo takes crit damage in the same location as CASE, CASE should absorb the crit damage first, since the ammo is inside the CASE.

CASE should also reduce ammo explosion damage in the same location where the CASE is located (and the damage reduction should still work even if the CASE has been destroyed by crit damage)

That way there would be a reason to use CASE with ISXL to protect your ISXL from ammo explosions.

Edited by Khobai, 20 February 2018 - 02:32 PM.


#6 MechaBattler

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Posted 20 February 2018 - 02:23 PM

More choices is always welcome. Especially if it improves the weight of MASC.

#7 Captain Ryval

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Posted 20 February 2018 - 02:26 PM

Change the name of the jump jet tree to something like "mobile assist" or "move assist" and throw the nodes in there, the jump jet tree is small as it is so expand on it.

#8 Jackal Noble

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Posted 20 February 2018 - 02:45 PM

View PostKhobai, on 20 February 2018 - 02:22 PM, said:

you shouldnt have to waste skill points to make MASC good

it already takes up so much tonnage and crits it should be good on its own



why? CASE is another piece of equipment that should be useful on its own.

CASE should protect your ammo from being critted. Any time ammo takes crit damage in the same location as CASE, CASE should absorb the crit damage first, since the ammo is inside the CASE.

CASE should also reduce ammo explosion damage in the same location where the CASE is located (and the damage reduction should still work even if the CASE has been destroyed by crit damage)

That way there would be a reason to use CASE with ISXL to protect your ISXL from ammo explosions.


Wow, you actually bit on that.

#9 Khobai

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Posted 20 February 2018 - 02:47 PM

CASE not being useful has always bothered me Posted Image


but MASC bothers me too... because MASC is so bad youre better off just not taking MASC and taking a bigger engine instead (except maybe on spirit bear).

MASC needs its duration doubled at least. And should not require skill points for that.

Edited by Khobai, 20 February 2018 - 02:50 PM.


#10 LordNothing

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Posted 20 February 2018 - 02:51 PM

masc is so rare its sad. id like to see it on more mechs, if i use it more maybe i wont forget that its equipped on the mech im running.

#11 TheArisen

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Posted 20 February 2018 - 02:53 PM

View PostKhobai, on 20 February 2018 - 02:47 PM, said:

CASE not being useful has always bothered me Posted Image


but MASC bothers me too... because MASC is so bad youre better off just not taking MASC and taking a bigger engine instead (except maybe on spirit bear).

MASC needs its duration doubled at least. And should not require skill points for that.


Why not both a buff to MASC and add a node or two in the skilltree?

#12 Jackal Noble

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Posted 20 February 2018 - 02:59 PM

I mentioned in the OP, of a secondary buffing node for masc, to increase the speed boost, scratch that.
Duration and Cooldown would be better methinks.

#13 TheArisen

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Posted 20 February 2018 - 03:09 PM

View PostJackalBeast, on 20 February 2018 - 02:59 PM, said:

I mentioned in the OP, of a secondary buffing node for masc, to increase the speed boost, scratch that.
Duration and Cooldown would be better methinks.


It could be more interesting if you had to choose between cooldown or duration.

#14 Jackal Noble

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Posted 20 February 2018 - 03:33 PM

View PostTheArisen, on 20 February 2018 - 03:09 PM, said:

It could be more interesting if you had to choose between cooldown or duration.

Aye.
There's merit in that, in terms of going along with how the current skill system is implemented, where you have to navigate and pick up a myriad of skills (some you don't want) in order for those skills you do want to actually stack up worth any value. In a way there is a sort of value to the upgrade concept as it is in place, to 'sacrificing nodes to get what you want.
If that was how it played out, that would be true. Unfortunately, many on here have testified otherwise - Just rinse wash repeat, generic point layout on most all mechs. I don't go about the skill tree that way personally, but it's fairly obvious that many do.

On a tangent, the system as a whole should have been oriented on a class/chassis based design (kind of is with certain classes getting larger % modifiers in some cases) where the player directly chooses what systems to modify/buff.
Also, It should change real-time depending on your weapon/equipment format. idk just a tangent lol.

Edited by JackalBeast, 20 February 2018 - 03:33 PM.


#15 Khobai

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Posted 20 February 2018 - 03:39 PM

Quote

Why not both a buff to MASC and add a node or two in the skilltree?


because the skill tree doesnt exactly need more skill nodes

id be okay with that if other skills were condensed to make room for it though

#16 Sigmar Sich

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Posted 20 February 2018 - 03:47 PM

If we have nodes for ECM, JJs, it is logical to have nodes for MASC, BAP and other stuff, like AMS ammo / LAMS heat.
I also want a CASE node, for a long time, so IS CASE could protect side torso from explosion in arm. (or just make it so by default)

Edited by Sigmar Sich, 20 February 2018 - 03:48 PM.


#17 FupDup

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Posted 20 February 2018 - 03:51 PM

We kinda sorta already have a CASE node in the form of Reinforced Casing, but it's pretty underpowered right now (should be 2x-3x stronger than it is now).

#18 Yosharian

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Posted 20 February 2018 - 03:55 PM

The reason nobody equips CASE is because the game has moved so far away from it's sim roots that ammo explosions are barely relevant

As for MASC, I'm not sure nodes are needed really. I think MASC is in a pretty good place right now. There are bigger problems with the game.

#19 Jackal Noble

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Posted 20 February 2018 - 04:19 PM

View PostFupDup, on 20 February 2018 - 03:51 PM, said:

We kinda sorta already have a CASE node in the form of Reinforced Casing, but it's pretty underpowered right now (should be 2x-3x stronger than it is now).


Omg the Case thing was a joke, albeit a bad one.

View PostYosharian, on 20 February 2018 - 03:55 PM, said:

The reason nobody equips CASE is because the game has moved so far away from it's sim roots that ammo explosions are barely relevant

As for MASC, I'm not sure nodes are needed really. I think MASC is in a pretty good place right now. There are bigger problems with the game.



No, Masc can in fact be a bit better. Only until recently, after de-sync has it become bearable. Not disagreeing, just looking at something in the micro.

Edited by JackalBeast, 20 February 2018 - 04:25 PM.


#20 TheArisen

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Posted 20 February 2018 - 04:52 PM

View PostJackalBeast, on 20 February 2018 - 04:19 PM, said:


Omg the Case thing was a joke, albeit a bad one.




No, Masc can in fact be a bit better. Only until recently, after de-sync has it become bearable. Not disagreeing, just looking at something in the micro.


It's the internet. Anything you say will get latched onto as serious.





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