Jump to content

I Never Get To Play My Favorite Maps Anymore


32 replies to this topic

#1 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 06 April 2018 - 07:54 AM

  • Canyon Network
  • Viridian Bog
  • Mining Collective
We hardly get to play them anymore. Instead it's an endless shuffle of BIG SNOW MAP VERSION 1-3, Grim Plexus, and Rubelite.

Why? Because the three maps do not have Escort or Incursion modes so any time those modes roll for vote, it automatically disqualifies these maps from showing up.

Viridian bog, my favorite map, is an even worse spot. It hardly ever shows up for vote AND it's unpopular to begin with.

The really unfortunate thing is that many of the maps that are missing modes are the maps that tend to favor shorter range builds. While the maps with all the modes are more often than not favorable to long range builds. I believe this can have a distorting effect on the meta when you hardly ever have to play brawl-maps.

Solution:
I think there are two options here, one hard, and one easy.

The hard solution is for PGI add Escort/Incursion modes to all their maps so everything has an equal shot of showing up.

The easier solution is to increase the natural roll-rate of these maps so that whenever it's not immediately disqualified it has a greater chance of showing up.

Judging by the fact that Canyon, Mining collective, and HPG Manifold almost always win whenever they're up for vote, tells me that there is a real desire to play these maps more.

Edit: Here is another way they could do it

View PostEisenhorne, on 06 April 2018 - 08:38 AM, said:

The easiest way to fix it would be to roll for map first, then roll for game mode based on which modes the map support. Instead of doing it the other way, where it rolls game type and then picks map that support it for the second roll.

Edited by Jman5, 07 April 2018 - 04:05 AM.


#2 K O Z A K

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,322 posts
  • LocationTrue North Strong and Free

Posted 06 April 2018 - 07:56 AM

I can't remember the last time I played canyon, so sad Posted Image

#3 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 06 April 2018 - 07:58 AM

I have the simplest solution:

Posted Image

#4 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 April 2018 - 08:06 AM

I play those maps plenty Jman... mining and canyon usually wins, and viridian I save up multipliers for if I want to play it.

Random was how it was, and it sucked cuz you can get polar 6 times in a row.

#5 Sigismvnd

    Member

  • PipPipPipPipPipPipPip
  • 963 posts

Posted 06 April 2018 - 08:13 AM

Mining is chosen way too much. What time do you play?

#6 STEF_

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nocturnal
  • The Nocturnal
  • 5,443 posts
  • Locationmy cockpit

Posted 06 April 2018 - 08:15 AM

View PostJman5, on 06 April 2018 - 07:54 AM, said:

Solution:
I think there are two options here, one hard, and one easy.

The hard solution is for PGI add Escort/Incursion modes to all their maps so everything has an equal shot of showing up.

The easier solution is to increase the natural roll-rate of these maps so that whenever it's not immediately disqualified it has a greater chance of showing up.

Judging by the fact that Canyon, Mining collective, and HPG Manifold almost always win whenever they're up for vote, tells me that there is a real desire to play these maps more.

I endorse both.

Man, Viridian is my fav map too, and never show up, and when it shows up... it's never voted.

But many other maps too.

Sad thing is that everybody is lamenting mwo has few maps....and then vote ALWAYS THE SAME map, over and over and over.

Another solution is: RANDOM MAP

#7 ChapeL

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 06 April 2018 - 08:18 AM

When I play in the morning I play maps I rarely see otherwise. During "prime time" at night HPG HPG HPG,etc...

#8 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 06 April 2018 - 08:19 AM

View Post- World Eater -, on 06 April 2018 - 08:13 AM, said:

Mining is chosen way too much. What time do you play?

Mining usually wins when it comes up for vote because it's a popular map, but it hardly ever comes up for vote.

Play 20 games and count exactly how frequently each map comes up for vote. The maps with all the modes roll way more than the maps that are missing 1 or 2 modes.

#9 GBxGhostRyder

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 119 posts

Posted 06 April 2018 - 08:22 AM

View PostJman5, on 06 April 2018 - 07:54 AM, said:

  • Canyon Network
  • Viridian Bog
  • Mining Collective
We hardly get to play them anymore. Instead it's an endless shuffle of BIG SNOW MAP VERSION 1-3, Grim Plexus, and Rubelite..



Why? Because the three maps do not have Escort or Incursion modes so any time those modes roll for vote, it automatically disqualifies these maps from showing up.

Viridian bog, my favorite map, is an even worse spot. It hardly ever shows up for vote AND it's unpopular to begin with.

The really unfortunate thing is that many of the maps that are missing modes are the maps that tend to favor shorter range builds. While the maps with all the modes more often than not favorable to long range builds. I believe this can have a distorting effect on the meta when you hardly ever have to play brawl-maps.

Solution:
I think there are two options here, one hard, and one easy.

The hard solution is for PGI add Escort/Incursion modes to all their maps so everything has an equal shot of showing up.

The easier solution is to increase the natural roll-rate of these maps so that whenever it's not immediately disqualified it has a greater chance of showing up.

Judging by the fact that Canyon, Mining collective, and HPG Manifold almost always win whenever they're up for vote, tells me that there is a real desire to play these maps more.


The map and game mode vote system is possibly one of the worst features PGI implemented into MWO it has a sphincter rating of -10 right there along side Long Toms.

Who ever is not letting it die and be removed at PGI should be tarred and feathered.
PGI PLEASE REMOVE MAP?GAME MODE VOTING and go back to random map selection and game modes.

P>S you can keep the wonderful map images if you like.Posted Image

#10 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 06 April 2018 - 08:32 AM

View PostGBxGhostRyder, on 06 April 2018 - 08:22 AM, said:


The map and game mode vote system is possibly one of the worst features PGI implemented into MWO it has a sphincter rating of -10 right there along side Long Toms.


Voting isn't bad in concept, but it presumes the selection of maps and modes isn't hot garbage. As it is, I'd rather have some say over what I want to play, versus getting randomly assigned, I dunno, forest escort (is that even a combination?).

I just wish PGI would realize large maps just aren't fun, whether it's trudging along for 2 minutes before an encounter, to having your assaults fall behind, to performance hits due to visual clutter.

#11 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 06 April 2018 - 08:38 AM

The easiest way to fix it would be to roll for map first, then roll for game mode based on which modes the map support. Instead of doing it the other way, where it rolls game type and then picks map that support it for the second roll.

#12 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 06 April 2018 - 08:55 AM

View PostEisenhorne, on 06 April 2018 - 08:38 AM, said:

The easiest way to fix it would be to roll for map first, then roll for game mode based on which modes the map support. Instead of doing it the other way, where it rolls game type and then picks map that support it for the second roll.

Yeah that's another way to do it.

#13 Olliman

    Member

  • Pip
  • 15 posts

Posted 06 April 2018 - 09:09 AM

Even though the most popular maps are mostly favorable for the builds I like to run in QP, I would prefer a more even distribution of maps. It simply gets boring to play so much Grim and HPG.

#14 Astrocanis

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 642 posts

Posted 06 April 2018 - 09:17 AM

View PostJman5, on 06 April 2018 - 07:54 AM, said:

  • Canyon Network
  • Viridian Bog
  • Mining Collective
We hardly get to play them anymore. Instead it's an endless shuffle of BIG SNOW MAP VERSION 1-3, Grim Plexus, and Rubelite..



Why? Because the three maps do not have Escort or Incursion modes so any time those modes roll for vote, it automatically disqualifies these maps from showing up.

Viridian bog, my favorite map, is an even worse spot. It hardly ever shows up for vote AND it's unpopular to begin with.

The really unfortunate thing is that many of the maps that are missing modes are the maps that tend to favor shorter range builds. While the maps with all the modes more often than not favorable to long range builds. I believe this can have a distorting effect on the meta when you hardly ever have to play brawl-maps.

Solution:
I think there are two options here, one hard, and one easy.

The hard solution is for PGI add Escort/Incursion modes to all their maps so everything has an equal shot of showing up.

The easier solution is to increase the natural roll-rate of these maps so that whenever it's not immediately disqualified it has a greater chance of showing up.

Judging by the fact that Canyon, Mining collective, and HPG Manifold almost always win whenever they're up for vote, tells me that there is a real desire to play these maps more.


I am happy that someone likes Daz BAWG. Because I detest it. With the intensity of the sun. Every time I have to play it, it's misery to me. I do like Canyon. Most of the maps are...OK. But VB is my nemesis. Interesting to see how different everyone's play varies.

View PostStefka Kerensky, on 06 April 2018 - 08:15 AM, said:

I endorse both.

Man, Viridian is my fav map too, and never show up, and when it shows up... it's never voted.

But many other maps too.

Sad thing is that everybody is lamenting mwo has few maps....and then vote ALWAYS THE SAME map, over and over and over.

Another solution is: RANDOM MAP


I don't have a favorite map. I save up to vote against VB, I dislike it that much.

#15 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,345 posts
  • LocationFlorida

Posted 06 April 2018 - 09:32 AM

For me its the opposite... I have actually been keeping track

Polar Highlands
Frozen City
Grim
Rub
Canyon
River
Viridian
and HPG is always last..

Rarelydo I get it to drop

#16 Samantha Rbnsn1990

    Member

  • PipPipPip
  • Warrior - Point 3
  • 92 posts

Posted 06 April 2018 - 11:06 AM

The simple solution here is to remove mat voting, period. If the map selection was random then there'd be no reason to complain.

#17 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 06 April 2018 - 11:09 AM

View PostSamantha Rbnsn1990, on 06 April 2018 - 11:06 AM, said:

The simple solution here is to remove mat voting, period. If the map selection was random then there'd be no reason to complain.


LOL

#18 Samantha Rbnsn1990

    Member

  • PipPipPip
  • Warrior - Point 3
  • 92 posts

Posted 06 April 2018 - 11:12 AM

View PostNightbird, on 06 April 2018 - 11:09 AM, said:


LOL


ROFLMAO WUT

#19 TheArisen

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,040 posts
  • LocationCalifornia

Posted 06 April 2018 - 12:28 PM

View PostEisenhorne, on 06 April 2018 - 08:38 AM, said:

The easiest way to fix it would be to roll for map first, then roll for game mode based on which modes the map support. Instead of doing it the other way, where it rolls game type and then picks map that support it for the second roll.

This plz

#20 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 06 April 2018 - 06:43 PM

Same op Viridian is my favorite too..

If they lowered heat on the maps people would play them, i know people here disagree but when i ask why noone picks Viridian or terra, caustic tourmaline etc.. the first response is heat.. not that i can't see etc its heat..

So many people are boating huge vomit alphas or lurms they wont pick hot maps... both are super hot to play..





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users