Defenses: 4-8 Defending Mechs/Omnimechs, (AI) 7-18 armed turrets: 1)Dual Srm-6, 2) Trio of LPPCs or Single HPPC 3) Dual ERMLs 4) Quad LMG 5) Twin MRM-10 to MRM-30 (AI) 0-12 Tanks like Ontos, MRM Carriers, Hertzer, Von Luckner See Wiki for overview.
Attacker: 2-4 Lances of Enemy Mechs and or Omnimechs. The greater number & weight of the Attacking force increases AI Turret and Tank numbers and firepower.
Defender Victory Conditions: 1)Keep 50% of base functional 2) Keep 50% of Supply Dumps ( counter 0-750) 3) Keep 50% of Defending force ( including AI assets)operational 4) Elimination of 50% of Attacking forces. Winning requires 2 of 4 Conditions met or 100% elimination of Enemy for Defender to win. Greater than 50% add towards Defenders pay. Timer is set for 15 minutes.
Attacker Victory Conditions: Achievement of 2 of 4 (Inverse of Defender Conditions) or 750 resource points achieved after all Defenders eliminated before 15 minutes transpires. Greater % increases attacking player pay.
Defender begins game in Base, Attacker advances to Enemy Base.
Please feel free to ask questions, post comments.
Edited by Spare Parts Bin, 21 February 2018 - 09:47 PM.