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Vanquish Mkll


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#1 Spare Parts Bin

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Posted 21 February 2018 - 09:41 PM

I would like to see a new game mode called Vanquish. A team of 4-8 Mechwarriors defend a hardened base. Gates 60 points of damage to destroy, wall sections 80 points. The base has ECM/Radar Jammer, Air Control/Radar, exactly everything the base has in Incursion with the exception of adding Supply Dumps and 4 Central Power Generators.

Defenses: 4-8 Defending Mechs/Omnimechs, (AI) 7-18 armed turrets: 1)Dual Srm-6, 2) Trio of LPPCs or Single HPPC 3) Dual ERMLs 4) Quad LMG 5) Twin MRM-10 to MRM-30 (AI) 0-12 Tanks like Ontos, MRM Carriers, Hertzer, Von Luckner See Wiki for overview.

Attacker: 2-4 Lances of Enemy Mechs and or Omnimechs. The greater number & weight of the Attacking force increases AI Turret and Tank numbers and firepower.

Defender Victory Conditions: 1)Keep 50% of base functional 2) Keep 50% of Supply Dumps ( counter 0-750) 3) Keep 50% of Defending force ( including AI assets)operational 4) Elimination of 50% of Attacking forces. Winning requires 2 of 4 Conditions met or 100% elimination of Enemy for Defender to win. Greater than 50% add towards Defenders pay. Timer is set for 15 minutes.

Attacker Victory Conditions: Achievement of 2 of 4 (Inverse of Defender Conditions) or 750 resource points achieved after all Defenders eliminated before 15 minutes transpires. Greater % increases attacking player pay.

Defender begins game in Base, Attacker advances to Enemy Base.

Please feel free to ask questions, post comments.

Edited by Spare Parts Bin, 21 February 2018 - 09:47 PM.


#2 Horseman

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Posted 22 February 2018 - 03:54 AM

It's conceptually too similar to Siege. Not only that, vehicles aren't implemented in MWO and it's unrealistic to expect PGI to implement them for a single mode.





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