So here goes:
- AMS rewards: They need cbills or xp, preferably both. While I understand that this was (I think) in the game for a brief period of time, AMS desperately needs some useful rewards. Simply boosting matchscore is not enough, and sometimes, potentially overkill. Before anyone uses the, "but it's passive and all that, why reward no skill items!" argument, keep in mind that BAP at least gives something for what it does, which is countering ECM, while also being passive. It doesn't have to be much, maybe 1xp and 100 c-bills per 3 missiles. Example time, I've been using the triple AMS kitfox recently because of the recent Lunar New Year sale (thanks for that by the way). I can confidently say that it is among the best AMS carriers in the game. While I've not had the pleasure of taking it into Faction Play (being an IS loyalist and all), I've been keeping a little record of sorts via screenshots. The absolute most missiles that I have destroyed, to date, is 1164 missiles on River City Assault. I can confidently say that for me, that is not anywhere near the expected performance in most of my matches. Using my previous recommendation, that match would have netted me a bonus 388 xp and 38,800 c-bills. I feel that that would be a relatively fair reward for potentially saving my team from losing ~36 tons of armor, depending on missile type (ATMs dealing massive damage) and accuracy.
- Narc Reward: Narc is a lot of fun. Lately I've been enjoying a Trubuchet 7M (also the Lunar New Year sale) Narc + 2 LRM10 and 3 medium lasers. Narc is very effective in certain settings, it shows the team where an enemy is, counters ECM, and allows lock on missiles to lock on and track better (better spread as well). It does all these wonderful things for a relatively large tonnage investment on the IS side while having terrible range and velocity (compared to Clan Narc) and low ammo per ton. However, I feel it needs rewards different from those that it has. Currently, a NARC user only receives one bonus: Narc Kill. That is only awarded if a lock on missile gets the killing blow on the narced mech, quite similar to a tag kill. However, tag rewards damage done by lock on missiles with cbills. I feel that Narc needs something similar, if not the exact same thing. Although, unlike tag, it does not require constant line of sight and tracking of the target, it does require much more tonnage and some skill to use due to limited velocity. I'm for implementing an idea I saw on the forums:
wanderer, on 09 June 2016 - 10:35 PM, said:
Or, we could simply give NARC the appropriate rewards.
Have them do just enough damage to automatically qualify as getting an assist.
Reward NARC-enabled damage like TAG damage.
Give NARC rewards for "NARC KMDD" along the same idea as the bonus for NARC kills- if the majority of the damage is missile damage, "NARC KMDD".
These are wonderful ideas that I'd love to see. Having Narc KMDD would reward Narc users if lock on missiles did most of the work towards taking a mech out yet didn't finish the job, and Narc beacons doing just enough damage to qualify as an assist would allow Narcers to get something if there are no lock on missile users on their team.
TL;DR Narc Beacons need Tag rewards, slight damage, and Narc KMDD rewards.
In closing, I'd like to thank anyone who devoted the time to read this. Please vote so that PGI will know if anyone else supports these two ideas. I'd like to put out a very special thank you to the people who have already asked for these or similar ideas. I hope that you will see them in game.
Peace and Blessings,
Monk
Edited by AttendingMonk1, 22 February 2018 - 02:33 AM.