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Add 8V8 And 4V4 To Qp


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#21 Khobai

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Posted 23 February 2018 - 05:19 PM

quickplay should definitely be 8v8

8v8 games are more fun and dynamic. and you have a wider variety of tactics. thats why comp play is 8v8.

12v12 is too dominated by static gunlines and deathballing. its boring.

#22 Troa Barton

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Posted 24 February 2018 - 01:02 AM

+8

#23 Mystere

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Posted 24 February 2018 - 05:32 AM

View PostKhobai, on 23 February 2018 - 05:19 PM, said:

quickplay should definitely be 8v8

8v8 games are more fun and dynamic. and you have a wider variety of tactics. thats why comp play is 8v8.


And I say 12v12 is more fun that 8x8.

Therein lies the problem of a developer taking something away that people already find fun. Is the risk worth the rewards -- assuming the latter even materialize.


View PostKhobai, on 23 February 2018 - 05:19 PM, said:

12v12 is too dominated by static gunlines and deathballing. its boring.


That can be solved by making a significant percentage of all maps highly dense and claustrophobic urban environments. Posted Image

#24 JohnnyWayne

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Posted 24 February 2018 - 07:36 AM

View PostMystere, on 24 February 2018 - 05:32 AM, said:

That can be solved by making a significant percentage of all maps highly dense and claustrophobic urban environments. Posted Image


Or by reducing match size. Which one is more realistic, huh? Its easy. 12 man teams only for CW, 8 man teams for Comp, 2-4 man teams for group queue. Dynamic match sizes from 4 to 12 players. Done.

This would make it easier for MM to match players btw.

Edited by JohnnyWayne, 24 February 2018 - 07:37 AM.


#25 Tordin

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Posted 24 February 2018 - 08:04 AM

QP/ Group QP - 8 vs 8 players

CW scout 4 vs 4
CW invasion 12 vs 12
as we have now.


Solaris

1 vs 1
2 vs 2
16 Free for all with equal distribution of mech weight classes.

This is what I really want to see.

Maybe drop 2 vs 2 in s7 to ease the bucket burden

Edited by Tordin, 24 February 2018 - 08:05 AM.


#26 Nema Nabojiv

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Posted 24 February 2018 - 08:23 AM

View PostMystere, on 24 February 2018 - 05:32 AM, said:

Therein lies the problem of a developer taking something away that people already find fun. Is the risk worth the rewards -- assuming the latter even materialize.

Well, they took away 8v8 which I enjoyed more than 12v12. They also took away my nighgyr even before I bought it. #neverforget.

#27 Mystere

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Posted 24 February 2018 - 03:25 PM

View PostNema Nabojiv, on 24 February 2018 - 08:23 AM, said:

Well, they took away 8v8 which I enjoyed more than 12v12.


People knew long ago that 8v8 -- along with "quick play" -- was just a stopgap measure until CW arrived.

Given you're a founder, I am surprised you're even complaining about fillers being removed.


View PostJohnnyWayne, on 24 February 2018 - 07:36 AM, said:

Or by reducing match size. Which one is more realistic, huh? Its easy. 12 man teams only for CW, 8 man teams for Comp, 2-4 man teams for group queue. Dynamic match sizes from 4 to 12 players. Done.

This would make it easier for MM to match players btw.


So-called "easy" does not expand the game. Expanding the game actually does that.

As I said earlier:

View PostMystere, on 23 February 2018 - 05:04 AM, said:

moving backwards will do nothing much beyond trying to keep the game alive, while moving forward -- and doing it well -- just might actually expand the player base by making the game better.

Edited by Mystere, 24 February 2018 - 03:31 PM.


#28 Khobai

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Posted 24 February 2018 - 03:32 PM

this entire game is just filler for a n actual game that will never exist :P

#29 ANOM O MECH

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Posted 24 February 2018 - 03:40 PM

I only really got into the game when it was 12 v 12 and I have zero desire to go backwards now.

Since 8 v 8 was a thing the game has evolved dramatically as well. Alpha's have doubled and maps are now larger.

Good lord 8 v 8 would be terrible on polar and alpine.

If anything I would love to see more mechs and larger battles. That would feel less arena like to me.

#30 Mystere

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Posted 24 February 2018 - 03:49 PM

View PostKhobai, on 24 February 2018 - 03:32 PM, said:

this entire game is just filler for a n actual game that will never exist Posted Image


Then let's just shut down the servers for good. Agreed? Posted Image Posted Image

#31 JohnnyWayne

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Posted 24 February 2018 - 04:04 PM

View PostMystere, on 24 February 2018 - 03:25 PM, said:

So-called "easy" does not expand the game. Expanding the game actually does that.

At what point ever in MWO did we have dynamic match sizes? I'll make it short for you: Never.

#32 Khobai

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Posted 24 February 2018 - 04:09 PM

View PostMystere, on 24 February 2018 - 03:49 PM, said:


Then let's just shut down the servers for good. Agreed? Posted Image Posted Image


but then I couldnt laugh at the solaris express downhill trainwreck exploding garbagefire

#33 Mystere

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Posted 24 February 2018 - 04:13 PM

View PostJohnnyWayne, on 24 February 2018 - 04:04 PM, said:

At what point ever in MWO did we have dynamic match sizes? I'll make it short for you: Never.


Dynamic match sizes only "fix" matchmaker problems. Those may be great for existing players, but they do appreciably nothing to expand the player base.

View PostKhobai, on 24 February 2018 - 04:09 PM, said:

but then I couldnt laugh at the solaris express downhill trainwreck exploding garbagefire


Oh! You've got an excellent point there. Posted Image

#34 JohnnyWayne

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Posted 24 February 2018 - 04:25 PM

This playerbase wont extend any further. Not a chance. Everyone interested in mechwarrior heared and tried this game. 10% of them stayed.

PGI seems to milk their cash cow product Mechwarrior Online, losing more players than gaining. The game is now 6 years old, 5 years officially. It looks more like 8 years old thanks to degeneration of graphics and the slacking on the side of engine development and upgrades. You won't cater to new players with a game like this.

Right now they probably don't even have the means to fix current issues with hit reg. A redesign of the match making process generates no revenue and even if they see the necessity to do so, from an economic point of view it is smarter to just keep mliking the cow.

A dynamic queue, would bring change of tactics into quickplay as this relates to group size. I don't see what your problem is with smaller match sizes to be honest. Smaller teams mean more individual skill is relevant. Perfect if you ask me. The upscaling is only in my explaination to show up advantages for accurate and individual match making.

Anyways, do you want to buy a mech pack?


Edited by JohnnyWayne, 24 February 2018 - 04:26 PM.






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