tankermottind, on 31 March 2018 - 06:25 PM, said:
The Esprit de Corps' default loadout looks like it would be a badass mech-slayer and I confirmed through Solaris Skunk Works that it's tabletop legal.
EDIT: actually the medium pulse laser is not but it's the least important weapon in the build so it can just be done away with on the tabletop.
The build is completely legal for an Ebon Jag:
Esprit De Corps
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 325 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 182 9.50
Armor Locations: 1 HD, 1 CT, 1 LT, 2 LA, 2 RA
CASE Locations: LT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 28
Center Torso (rear) 7
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 17
L/R Leg 15 22
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RT 4 1 2.00
Ultra AC/5 LT 1 3 7.00
ER PPC RA 15 2 6.00
Streak SRM-6 RA 4 2 3.00
ER PPC LA 15 2 6.00
Streak SRM-6 LA 4 2 3.00
@Ultra AC/5 (20) LT - 1 1.00
@Streak SRM-6 (15) RA - 1 1.00
@Streak SRM-6 (15) LA - 1 1.00
Free Critical Slots: 18
Old MW4 Ranger, on 31 March 2018 - 10:07 PM, said:
thats like the Difference between Real Sword Fight a LARP Showfight a PC Game Swordfight and Pen& Paper Swordfight in D&D in Full Armor..absolutly different Systems
Completely wrong, they share the same base system. Seriously, I just created the Esprit loadout in a TT mech generator, there are several builds that work in both, as I've posted upthread.