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Heat&group Firing


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#1 WhnDiplomacyFails

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Posted 23 February 2018 - 12:51 AM

Hello Pilots!

I'm currently using Huntsmen equipped with:
2 ATM-9 as primary
4 ERML(2 each hand) as secondary/support
1 C-TAG

Now to the issue.
It seems that when I fire weapon in group(lets say 2 ERML) it creates extra heat,why? From I understood that shooting 4 or less ERML should not create additional heat(ghost heat its called it think). It also effects the ATM.
I've been testing now on Crimson Strait and here are the heat results:
1 ERML- 3%
2 ERML- 13%
3 ERML- 23%
4 ERML- 33%
1 ATM-9- 8%
2 ATM-9- 19%
ALPHA - 55%( I never use Alpha)

My mech heat stats are:
HGMT- 1.24/2
Heatsinks- 4(in addition to engine/external)
HeatGen- 6% ----> ERML: 6.3-0.378=5.922 ATM-9: 7-0.42=6.58
Heatcont- 9%
HeatShld- 6%
Cool_run- 10%

So how single ERML(5.922) worth of 3% yet single ATM-9(6.58) worth of 8%?
Why 1 ERML is 3% and 2 ERML's are 13%!?
So either there is some sort of penalty heat mechanic which I don't know about or Its calculation of heat dissipation which register 1 ERML compared to rate of dissipation as 3% of total heat capacity yet it struggle to dissipate 2 ERML's so it register as 13%. Dissipation option sounds logical but if I compare single ATM to single ERML % is quite big.

I'd like if anyone can explain how heat works and where can I check hidden stats such as heat dissipation compared to weaponry I'm using(skill nodes included).
Is there link or PDF to Heat theory crafting relevant for today?

Thanks ahead.

#2 justcallme A S H

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Posted 23 February 2018 - 02:00 AM

cERML do not incur ghost heat until you fire more than 6. You are not incurring extra heat.

What you are confusing ia the % on the bar as the number of heat. It's not.
The bar is a percentage of your total cooling capacity number (add up all the heat sinks etc).

Edited by justcallme A S H, 23 February 2018 - 02:39 AM.


#3 MiZia

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Posted 23 February 2018 - 02:30 AM

Just try to heat up at a given % and do the same shooting pattern. U will probably notice that all MLs are worth 10% each.
Dont know why but when the Mech is fully cooled down it seems that the Heat % displayed is wrong.
The difference between ML and ATM could be due to the fact that ML s heat is build up pro tick (laser do apply dmg in small portions over the duration) while ATM are fired all at one time.

Edited by MiZia, 23 February 2018 - 02:31 AM.


#4 Horseman

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Posted 23 February 2018 - 03:55 AM

What happens is that your lasers do not produce all heat immediately - it builds up over the beam's duration - and your mech constantly dissipates heat, so part of the ERML's heat production will be dissipated before the burn even finishes.

ATMs as far as I know fire their missiles in a shorter burst, so the heat spike will be greater..

#5 WhnDiplomacyFails

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Posted 23 February 2018 - 04:02 AM

Ok I see,so there is no extra heat and every weapon produce same amount of heat as long as I don't get warning in Mechlab.
Any has link to Heat statistics which not outdated?

#6 Aidan Crenshaw

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Posted 23 February 2018 - 04:30 AM

https://mwo.smurfy-n...eapon_heatscale

#7 WhnDiplomacyFails

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Posted 23 February 2018 - 05:58 AM

Seen this page,while it tells me the heat production ammount it unable to calculate heat dissipation compared to heat efficiency. Guess there is no such page yet.

#8 Koniving

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Posted 23 February 2018 - 06:53 AM

View PostWhnDiplomacyFails, on 23 February 2018 - 12:51 AM, said:

Hello Pilots!

I'm currently using Huntsmen equipped with:
2 ATM-9 as primary
4 ERML(2 each hand) as secondary/support
1 C-TAG

Now to the issue.
It seems that when I fire weapon in group(lets say 2 ERML) it creates extra heat,why? From I understood that shooting 4 or less ERML should not create additional heat(ghost heat its called it think). It also effects the ATM.
I've been testing now on Crimson Strait and here are the heat results:
1 ERML- 3%
2 ERML- 13%
3 ERML- 23%
4 ERML- 33%
1 ATM-9- 8%
2 ATM-9- 19%
ALPHA - 55%( I never use Alpha)

My mech heat stats are:
HGMT- 1.24/2
Heatsinks- 4(in addition to engine/external)
HeatGen- 6% ----> ERML: 6.3-0.378=5.922 ATM-9: 7-0.42=6.58
Heatcont- 9%
HeatShld- 6%
Cool_run- 10%

So how single ERML(5.922) worth of 3% yet single ATM-9(6.58) worth of 8%?
Why 1 ERML is 3% and 2 ERML's are 13%!?
So either there is some sort of penalty heat mechanic which I don't know about or Its calculation of heat dissipation which register 1 ERML compared to rate of dissipation as 3% of total heat capacity yet it struggle to dissipate 2 ERML's so it register as 13%. Dissipation option sounds logical but if I compare single ATM to single ERML % is quite big.

I'd like if anyone can explain how heat works and where can I check hidden stats such as heat dissipation compared to weaponry I'm using(skill nodes included).
Is there link or PDF to Heat theory crafting relevant for today?

Thanks ahead.


If you can tell me the exact number of heatsinks you are using, I could tell you much heat you're allowed to use before shutting down.

Currently:
A bare bones Huntsman will have:
10 engine heatsinks.

The formula is:
cooling; (0.2*Hidden engine heatsinks) + (0.15*All Visible Heatsinks) = Cooling power per second.

And for maximum heat..
How it's always been:
threshold: (2*hidden engine heatsinks) + (1.5*all visible heatsinks) + 30 Base = Your maximum heat aka 100% and shutdown.
OR... if Smurfy's seemingly incomplete information is actually accurate...
threshold: (1.5*all heatsinks) + 30 Base = Your maximum heat aka 100% and shutdown.

I'll solve for both versions.

Giving it...
cooling; (0.2*10) + (015*0) = 2 units of heat cooled per second.
threshold: (2*10) + (1.5*0) + 30 Base = 50 threshold.
Or Smurfy's version..
threshold: (1.5*10) + 30 base = 45 threshold.

So you have between 45 and 50 units of heat = 100%.

Base value for a Clan ER ML is 6.3 assuming NO skill nodes or quirks.
If you get 3% and factoring in 1.25 seconds worth of cooling as you fire...
Remember that this cannot take your skill nodes, quirks, or environment into account (if you're on polar highlands for example, there's a +25% to your threshold and a +25% to your cooling which you would need to add after the fact.

2 units are cooled for each 1 second; written as 2 = 1 then 2.5 = 1.25 for the heat the instant the beam stops.
6.3 - 2.5 = 3.8 heat = 8% if 45 threshold.
6.3-2.5 = 3.8 heat = 7.6% if 50 threshold.

On Polar Highlands that'd be 6.3 - 3.125 = 3.175 heat at beam end.
So 45+25% threshold = 56.25 threshold and so heat generated in percentage: 5.64444% repeating. It'd just show as 6% in game for a fraction of a second and drop to 5%.
50+25% threshold = 65 threshold and so heat generated in percentage: 5.08%

I assume you have some quirks or skill nodes. I wasn't able to get 3% But if you factor them in you should be able to get your 3%.

Just using the original 8% result for a single ER ML from the 45 threshold just to show why the percentage sky rockets when firing two.
6.3 - 2.5 = 3.8 heat = 8% if 45 threshold.
Then..
12.6 - 2.5 = 10.1 units of heat = 22% heat of 45 threshold.

Not gonna do every single version of it, but I hope you understand why it happens now.

Edited by Koniving, 23 February 2018 - 06:56 AM.


#9 WhnDiplomacyFails

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Posted 23 February 2018 - 10:53 AM

Thanks Koniving it looks helpful. What I was looking for.





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