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Trapped Again - Now I Have 3 Blood Asp


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#21 Elizander

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Posted 26 February 2018 - 10:42 AM

View PostRodrigo Martinez, on 26 February 2018 - 05:31 AM, said:

You guys think this would be a good mech? I mean geometry and these ears, will it be the killer rabbit or it will just soak all the damage?


I'd probably just max Hill Climb and call it a day if I really wanted to play it. Posted Image

#22 C E Dwyer

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Posted 26 February 2018 - 10:57 AM

unless the early adopters package is something you want why bother until you see what the in game model looks like ?

#23 Gas Guzzler

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Posted 26 February 2018 - 11:02 AM

View PostHit the Deck, on 24 February 2018 - 10:29 PM, said:

I guess 3x UAC/5 + lasers or 2ERPPC all mounted high up there on the ST will be a good loadout.


3UAC5 2 ERPPC all day. I think you end up with one less DHS than the MAD-IIC-A, but not bad.

View PostRodrigo Martinez, on 26 February 2018 - 05:31 AM, said:

You guys think this would be a good mech? I mean geometry and these ears, will it be the killer rabbit or it will just soak all the damage?


The nice thing about Clan assault mechs is that even if their geometry isn't perfectly ideal, they still bring enough firepower that its not such a big deal.

#24 Rodrigo Martinez

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Posted 26 February 2018 - 01:42 PM

View PostCathy, on 26 February 2018 - 10:57 AM, said:

unless the early adopters package is something you want why bother until you see what the in game model looks like ?


Yes, that's the main reason - I would like to get a mech theoretically very similar to mad cat II, as well as a few colors with it.

#25 Vellron2005

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Posted 27 February 2018 - 01:15 AM

View PostRodrigo Martinez, on 26 February 2018 - 05:31 AM, said:

You guys think this would be a good mech? I mean geometry and these ears, will it be the killer rabbit or it will just soak all the damage?


Personally I expect a decent tankyness, some nice high mounts (will probably suffer from the same high-mounts getting shot off problem like the MC Mk2), and good maneuverability for it's size..

Overall desired performance is that of the Supernova for instance, but with high mounts..

And please please PGI, give us a variant with high energy mounts on the shoulders instead of ballistics, other than the hero..

#26 PocketYoda

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Posted 27 February 2018 - 04:36 AM

Its the devs favorite mech, it will be op...

#27 wizwoz

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Posted 27 February 2018 - 11:25 AM

I like the look of it but think it will be too similar to my kdk3 4 x lbx10 2 x hmerl, but with a lot less firepower, un!see there are some great quirks I'll wait i think.

#28 Vellron2005

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Posted 28 February 2018 - 01:45 AM

View PostSamial, on 27 February 2018 - 04:36 AM, said:

Its the devs favorite mech, it will be op...


How do you figure? Have they ever stated this?

I mean, they made brand new original mech, the roughneck, and it's far from OP.. so.. yeah..

#29 N0ni

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Posted 28 February 2018 - 07:39 PM

View PostVellron2005, on 28 February 2018 - 01:45 AM, said:

How do you figure? Have they ever stated this?

The Blood Asp is Paul's baby. He wanted that mech in for the longest time. We only publicly knew about it since the first MechCon when someone asked him a question.

#30 Vellron2005

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Posted 01 March 2018 - 12:09 AM

View PostN0ni, on 28 February 2018 - 07:39 PM, said:

The Blood Asp is Paul's baby. He wanted that mech in for the longest time. We only publicly knew about it since the first MechCon when someone asked him a question.


It's good I pre-ordered then :D

I might get something good for once ;-)





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