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Mech Choice In Quickplay


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#21 Christophe Ivanov

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Posted 25 February 2018 - 08:48 PM

I do not do Twitter either. I should NOT have to sign up just to get the ears of the devs. What's this forum for anyway? having said that, I agree it's a nice idea to be able to select the mech for a given map. I see no point in taking my Assault brawling mech on Polar map with it's a LRM paradise. If that map comes up, I'l go get one of my LRM boats. yeah I know so will everyone else. Well that's why I hate that map anyway.

#22 Asym

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Posted 25 February 2018 - 09:41 PM

View PostRustyBolts, on 25 February 2018 - 08:38 AM, said:

I don't do twitter.

that's OK, Russ doesn't do forums and we are all wasting our time as if he reads them..........(sigh!)

#23 Vellron2005

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Posted 26 February 2018 - 02:21 AM

If you ask me, the idea of fitting your mech to the situation in quick play would be easily solvable by letting each mech have at least 2 saved loadouts.. So when the map gets voted, you pick your pre-saved loadout for that mech..

That way, the MM is not all messed up with you changing mech.. just it's loadout.

Naturally, additional loadout slots for MC..

Edited by Vellron2005, 26 February 2018 - 02:22 AM.


#24 Elizander

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Posted 26 February 2018 - 10:48 AM

Quickplay Dropdeck for selection with convenient camo loadout change.

Someday. Posted Image

#25 Gas Guzzler

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Posted 26 February 2018 - 10:55 AM

View PostInspectorG, on 25 February 2018 - 09:14 AM, said:

Problem becomes people will game their mech choices, resulting in less variety. Brawling will completely disappear(due to no brawl maps). It will all be LRMs(newbs and scrubs) and lazers-at-700m(those who can aim).


This is actually the complete opposite of the truth. I like bringing brawlers, but I DON'T want to bring a brawler knowing that I might get maps like Polar, Alpine, or Grim Plexus which will typically favor mid-long range builds.

If I knew I was getting River City, HPG, Forest Colony, etc I would bring brawlers more often.

It is the lack of knowledge about the map that makes the more mid-range versatile builds so much more popular in quick play.

#26 B L O O D W I T C H

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Posted 26 February 2018 - 11:10 AM

View PostRustyBolts, on 25 February 2018 - 07:40 AM, said:

Would really love the ability to choose my mech based on map instead of the current map voting scheme.


Dear mother of min/maxing, no please not. Already to much map based meta in FP, no need for quickplay.

#27 Gas Guzzler

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Posted 26 February 2018 - 12:23 PM

View PostToha Heavy Industries, on 26 February 2018 - 11:10 AM, said:


Dear mother of min/maxing, no please not. Already to much map based meta in FP, no need for quickplay.


You realize that this would allow people to rely less on the mid range, versatile builds right? We would get to see more variety and brawling would become more popular.

#28 RustyBolts

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Posted 26 February 2018 - 03:56 PM

I would think that to prevent gaming they system, the only change should be in either the same weight class or the exact same weapons weight.

#29 Templar Dane

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Posted 26 February 2018 - 04:23 PM

As someone who usually plays with ballistic mechs, I like that the laser vomit crowd sometimes is forced into playing on a hot map because someone saved up a lot of votes

#30 Nightbird

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Posted 26 February 2018 - 04:33 PM

If you can have a QP drop deck of the same weight class, and you could select which one to drop on the teams screen, that would be better.

i.e. 4 lights or 4 mediums or 4... etc. Matchmaker would still be able to balance teams by weight somewhat. Absolutely can't do different weight classes or you'll get 12 100 tonners on one team lol

#31 Gas Guzzler

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Posted 26 February 2018 - 04:33 PM

View PostTemplar Dane, on 26 February 2018 - 04:23 PM, said:

As someone who usually plays with ballistic mechs, I like that the laser vomit crowd sometimes is forced into playing on a hot map because someone saved up a lot of votes


A well built laser vomit mech does fine in hot weather, but its funny how many people think this way.

In fact, my 10 DHS ballistic builds often have a harder time because they take SO long to dissipate heat.

#32 Lykaon

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Posted 26 February 2018 - 04:57 PM

View PostAntares102, on 25 February 2018 - 01:17 PM, said:


Your president runs your country using twitter.
So why shouldn't a CEO of a mediocre company use twitter as well to run his business.
Food for thought.



Would you parrot a behavior that most of the time only serves to embarrass an entire nation? Speaking as an American I wish the president could maybe not try to run a nation with a social media ap.

#33 Yosharian

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Posted 26 February 2018 - 05:01 PM

This is an extremely bad idea.

#34 BlueStrat

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Posted 26 February 2018 - 07:11 PM

It would have to be set up so that a player would initially pick a generic chassis, join the que, and then choose the specific variant among those 'mech chassis variants that player owns for that particular map/mode after voting.

It would allow more suitable builds/camo to be deployed thus better game-play experience for all, while simultaneously encouraging players to purchase more than just the one "best" variant of a chassis type, as the more variants of a chassis a player owns, the wider the variety of loadouts/camo the player can choose from to best suit a particular map/mode.

It would also encourage the purchase/use of those seldom seen or purchased chassis and variants that are too much "one-trick ponies" for solo-PUG because of the unknown map/mode they will face.

Win-win-win!

Edited by BlueStrat, 26 February 2018 - 07:24 PM.


#35 Thermoluminescence

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Posted 27 February 2018 - 12:44 AM

Devs only using Twitter is a marketing angle.

Seen it in other games.

#36 Kubernetes

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Posted 27 February 2018 - 01:23 AM

View PostYosharian, on 26 February 2018 - 05:01 PM, said:

This is an extremely bad idea.


It's an excellent idea. The QP meta always devolves to "do-it-all" builds because of lack of mech choice. Brawlers are never meta because there are too many maps on which they're rendered ineffective. Same with LRMs and Narc support. It's awful to get Alpine or Polar with a brawler, which is why I rarely play one in QP. Give me mech choice and I'll brawl all the time on Mining, HPG, Canyon, etc.

#37 PocketYoda

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Posted 27 February 2018 - 04:30 AM

View PostInspectorG, on 25 February 2018 - 09:14 AM, said:

Problem becomes people will game their mech choices, resulting in less variety. Brawling will completely disappear(due to no brawl maps). It will all be LRMs(newbs and scrubs) and lazers-at-700m(those who can aim).

What needs fixed is Spawn locations and perhaps allowing players to choose their drop zones. Brawlers can start 'closer to center' and 'snipers' can hang back a bit. Assaults can start in places that dont screw them as much.

Well thats more a PGI issue than a player issue, if PGI actually made maps for multiple styles of gameplay other than poking and lrm spam that wouldn't be an issue.

View PostThermoluminescence, on 27 February 2018 - 12:44 AM, said:

Devs only using Twitter is a marketing angle.

Seen it in other games.

Well then give them bad reviews on twiiter.. bad mouth them in social media is far superior than bad mouthing them here.. also it lowers new customers from joining which makes these devs sit up and take notice..

Edited by Samial, 27 February 2018 - 04:32 AM.


#38 Khobai

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Posted 27 February 2018 - 04:33 AM

need less min/maxing not more

we need random maps/gamemodes

that would force people to take balanced builds because they dont know what map/gamemode its gonna be

Quote

Brawlers are never meta because there are too many maps on which they're rendered ineffective


no. its got very little to do with the maps. brawling isnt meta because brawling is awful.

brawling has poor risk vs reward.

there is no point to closing to brawling range when you can do huge 80 damage laservomit alphas at midrange.

brawling weapons just dont hit hard enough to justify the risk. the reward isnt there.


PGI needs to fix small lasers. fix LBX. fix the ghost heat limits on brawling weapons like the AC20. etc... brawling needs to hit harder than anything else. because it requires more risk than anything else.

Edited by Khobai, 27 February 2018 - 04:43 AM.


#39 RustyBolts

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Posted 28 February 2018 - 05:05 AM

Not sure why you would just post it was a bad idea and not explain why. I, and maybe others, would actually like having a tailored mech to each map and game mode.

#40 Nema Nabojiv

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Posted 28 February 2018 - 05:17 AM

This is a bad idea because it will force you to pick not the mech you want to play but the mech effective for selected map.

We seen how it works in FP. ERLL spam on polar, lurms on boreal, poptarts on victric and so on. Not interesting at all.





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