Mech Choice In Quickplay
#21
Posted 25 February 2018 - 08:48 PM
#23
Posted 26 February 2018 - 02:21 AM
That way, the MM is not all messed up with you changing mech.. just it's loadout.
Naturally, additional loadout slots for MC..
Edited by Vellron2005, 26 February 2018 - 02:22 AM.
#24
Posted 26 February 2018 - 10:48 AM
Someday.
#25
Posted 26 February 2018 - 10:55 AM
InspectorG, on 25 February 2018 - 09:14 AM, said:
This is actually the complete opposite of the truth. I like bringing brawlers, but I DON'T want to bring a brawler knowing that I might get maps like Polar, Alpine, or Grim Plexus which will typically favor mid-long range builds.
If I knew I was getting River City, HPG, Forest Colony, etc I would bring brawlers more often.
It is the lack of knowledge about the map that makes the more mid-range versatile builds so much more popular in quick play.
#27
Posted 26 February 2018 - 12:23 PM
Toha Heavy Industries, on 26 February 2018 - 11:10 AM, said:
Dear mother of min/maxing, no please not. Already to much map based meta in FP, no need for quickplay.
You realize that this would allow people to rely less on the mid range, versatile builds right? We would get to see more variety and brawling would become more popular.
#28
Posted 26 February 2018 - 03:56 PM
#29
Posted 26 February 2018 - 04:23 PM
#30
Posted 26 February 2018 - 04:33 PM
i.e. 4 lights or 4 mediums or 4... etc. Matchmaker would still be able to balance teams by weight somewhat. Absolutely can't do different weight classes or you'll get 12 100 tonners on one team lol
#31
Posted 26 February 2018 - 04:33 PM
Templar Dane, on 26 February 2018 - 04:23 PM, said:
A well built laser vomit mech does fine in hot weather, but its funny how many people think this way.
In fact, my 10 DHS ballistic builds often have a harder time because they take SO long to dissipate heat.
#32
Posted 26 February 2018 - 04:57 PM
Antares102, on 25 February 2018 - 01:17 PM, said:
Your president runs your country using twitter.
So why shouldn't a CEO of a mediocre company use twitter as well to run his business.
Food for thought.
Would you parrot a behavior that most of the time only serves to embarrass an entire nation? Speaking as an American I wish the president could maybe not try to run a nation with a social media ap.
#33
Posted 26 February 2018 - 05:01 PM
#34
Posted 26 February 2018 - 07:11 PM
It would allow more suitable builds/camo to be deployed thus better game-play experience for all, while simultaneously encouraging players to purchase more than just the one "best" variant of a chassis type, as the more variants of a chassis a player owns, the wider the variety of loadouts/camo the player can choose from to best suit a particular map/mode.
It would also encourage the purchase/use of those seldom seen or purchased chassis and variants that are too much "one-trick ponies" for solo-PUG because of the unknown map/mode they will face.
Win-win-win!
Edited by BlueStrat, 26 February 2018 - 07:24 PM.
#35
Posted 27 February 2018 - 12:44 AM
Seen it in other games.
#36
Posted 27 February 2018 - 01:23 AM
Yosharian, on 26 February 2018 - 05:01 PM, said:
It's an excellent idea. The QP meta always devolves to "do-it-all" builds because of lack of mech choice. Brawlers are never meta because there are too many maps on which they're rendered ineffective. Same with LRMs and Narc support. It's awful to get Alpine or Polar with a brawler, which is why I rarely play one in QP. Give me mech choice and I'll brawl all the time on Mining, HPG, Canyon, etc.
#37
Posted 27 February 2018 - 04:30 AM
InspectorG, on 25 February 2018 - 09:14 AM, said:
What needs fixed is Spawn locations and perhaps allowing players to choose their drop zones. Brawlers can start 'closer to center' and 'snipers' can hang back a bit. Assaults can start in places that dont screw them as much.
Well thats more a PGI issue than a player issue, if PGI actually made maps for multiple styles of gameplay other than poking and lrm spam that wouldn't be an issue.
Thermoluminescence, on 27 February 2018 - 12:44 AM, said:
Seen it in other games.
Well then give them bad reviews on twiiter.. bad mouth them in social media is far superior than bad mouthing them here.. also it lowers new customers from joining which makes these devs sit up and take notice..
Edited by Samial, 27 February 2018 - 04:32 AM.
#38
Posted 27 February 2018 - 04:33 AM
we need random maps/gamemodes
that would force people to take balanced builds because they dont know what map/gamemode its gonna be
Quote
no. its got very little to do with the maps. brawling isnt meta because brawling is awful.
brawling has poor risk vs reward.
there is no point to closing to brawling range when you can do huge 80 damage laservomit alphas at midrange.
brawling weapons just dont hit hard enough to justify the risk. the reward isnt there.
PGI needs to fix small lasers. fix LBX. fix the ghost heat limits on brawling weapons like the AC20. etc... brawling needs to hit harder than anything else. because it requires more risk than anything else.
Edited by Khobai, 27 February 2018 - 04:43 AM.
#39
Posted 28 February 2018 - 05:05 AM
#40
Posted 28 February 2018 - 05:17 AM
We seen how it works in FP. ERLL spam on polar, lurms on boreal, poptarts on victric and so on. Not interesting at all.
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