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Does 'clan Assault' And 'brawl' Belong In The Same Sentence?
#21
Posted 01 March 2018 - 07:40 PM
#22
Posted 01 March 2018 - 09:30 PM
justcallme A S H, on 01 March 2018 - 06:13 PM, said:
You can Alpha 3 times before you need to stop shooting lasers or SRMs but it cools fast. It also has one of the better cSRM spreads due to mounts of weapons.
That build has always felt a little off to me.
#23
Posted 01 March 2018 - 09:52 PM
Mainly as the cMPL are in the arms so if something pesky comes around you can output some decent damage into it's legs. 58km/h is decent for tonnage as well...
You just have to pick your "time" correctly. Pop out and drop 2 alphas into something and it's gonna be near dead.
#24
Posted 02 March 2018 - 08:20 AM
justcallme A S H, on 01 March 2018 - 09:52 PM, said:
Mainly as the cMPL are in the arms so if something pesky comes around you can output some decent damage into it's legs. 58km/h is decent for tonnage as well...
You just have to pick your "time" correctly. Pop out and drop 2 alphas into something and it's gonna be near dead.
I see what you mean, but the SNV srmboat has always felt a bit too weak for me.
I guess in a way it is similar to my 2UAC10 4mpl MAD IIC A, but for alpha instead of dps.
#25
Posted 03 March 2018 - 12:42 AM
justcallme A S H, on 01 March 2018 - 07:40 PM, said:
I have brawled w cERPPCs, Like I said, set your weapon groups properly and focus on heat gen skills, and you can hold your own in brawling range. I also pointed out it's not ideal, but it can be done.
Edited by Vanguard319, 03 March 2018 - 12:44 AM.
#26
Posted 03 March 2018 - 12:57 AM
Vanguard319, on 03 March 2018 - 12:42 AM, said:
I have brawled w cERPPCs, Like I said, set your weapon groups properly and focus on heat gen skills, and you can hold your own in brawling range. I also pointed out it's not ideal, but it can be done.
Well cERPPCS are not for not made for brawling, so it shouldnt be done in the first place.
#27
Posted 03 March 2018 - 07:49 AM
Roughneck45, on 01 March 2018 - 06:16 PM, said:
LBX's have a higher crit chance too, so that's a bonus.
SRM spread is greater than LBX spread at the same range so it's not much of a worry. Also the LBX20 is more twist friendly than the UAC20 and requires less face time. Again it matches well with SRMs. I do have a Heavy Medium laser Orion IIC brawler that pairs the HMLs with an Ultra20. Firing time is the same for both so they pair well.
I'm primarily an IS brawler and the thing I've found with Clan Assault brawlers is that the Orion IIC brawls so well why go up to an assault. Especially because those brawling mechs have better mid range loadouts.
#28
Posted 03 March 2018 - 10:37 AM
Zookeeper Dan, on 03 March 2018 - 07:49 AM, said:
SRM spread is greater than LBX spread at the same range so it's not much of a worry. Also the LBX20 is more twist friendly than the UAC20 and requires less face time. Again it matches well with SRMs. I do have a Heavy Medium laser Orion IIC brawler that pairs the HMLs with an Ultra20. Firing time is the same for both so they pair well.
I'm primarily an IS brawler and the thing I've found with Clan Assault brawlers is that the Orion IIC brawls so well why go up to an assault. Especially because those brawling mechs have better mid range loadouts.
X2
#29
Posted 03 March 2018 - 11:00 PM
#31
Posted 07 March 2018 - 06:28 AM
There are, at least in my mind, three different ways to brawl.
- Hit and run -> focus on speed; Get the jump on someone, outmanouver and fall back before your opponent can retaliate. (Of course, this is hardly possible with assaults.)
- Max. Firepower -> focus on high alpha; Hit first and hard, so that your opponent is hard pressed to retaliate properly. Hitting first kind of requires to have decent mobility... well at least it helps.
- Toughness -> simply "out-tank" anything that gets in your way. (Hello, Mr. Annihilator!) It is helpful to have proper heat management. Being tanky isn't as useful if you cannot fire your weapons. On the other hand being able to "out cool" your opponent goes a long way for keeping your ability to brawl.
IS assaults are likely to fall into #3 due to structure/armor quirks and the inability to mount high firepower and good mobility.
On the other hand if you plan to brawl in a Clan assault, you kind of have to go for #2, because most mechs lack armor/structure quirks. Good hitboxes (MAD-IIC!) can help to add toughness, but it's rarely enough to go "tank style".
So, if it is #2 for your mech you might pick something that can run the often mentioned LB20 + SRM combination. It is simply a lot of damage for comparatively low heat. Meaning you can fire a lot without running too hot and 2 to 4 salvos are enough to devastate or destroy most mechs.
There are builds that deviate in a way that they replace either the LBs or the SRMs with energy weapons. Of course, it's hotter but also more weight efficient and it might help to single out components.
#32
Posted 07 March 2018 - 06:46 AM
Also a Supernova with 4x SRM+ ARTEMIS and 4X Med Pulse Lasers.
Both work out pwetty well.
#33
Posted 16 March 2018 - 11:06 PM
radiv, on 06 March 2018 - 05:59 AM, said:
If only it was. Dps wise thoose two examples will be miles appart
Not when you take into account the heat requirements or spread. 4x RAC5's would overheat a mech to death in less than 1 second, but dual UAC-20 won't while doing the same average damage. No spread at all on the UACs, but you'll be hard pressed to keep it on a single component at any range for a RAC5.
#34
Posted 22 March 2018 - 06:08 AM
2HLL and 6 cerm.
you rip opeon a compenent, someone else nukes it.
#35
Posted 22 March 2018 - 06:18 AM
Spare Parts Bin, on 28 February 2018 - 08:19 PM, said:
Onion IIC can do the brawl, but its only a heavy.
clbx20, 4csrm6+a
#37
Posted 24 March 2018 - 02:42 PM
#38
Posted 12 April 2018 - 01:47 PM
#40
Posted 12 May 2018 - 06:33 PM
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