Papaspud, on 27 February 2018 - 01:34 PM, said:
Why do, as a general rule, IS new mech releases mostly have to be buffed to not suck- many still do even after, yet new clan mechs for the most part need to be nerfed to not be quite so powerful.......................?
Hardpoint inflation?
Hardpoint inflation?
For starters there is the imbalance in basic core construction options.
Clan Endo steel is identical in performance to Inner Sphere but has half the critical space cost. So clan endo is not nearly as restrictive as I.S. endo.
Clan Ferro fibrious armor is also half the crit cost as I.S. ferro AND provides more armor points per ton than I.S. Ferro Fibrious armor.
Clan double heatsinks are one third the size of I.S. Dubs
Clan XL engines are also one third the size of I.S. XL engines. And as an added benefit of being smaller the Clan XL engine can survive a side torso destruction unlike it's I.S. counterpart making it clearly superior and by a large margin.
So even before we arm a clan mech it's very very likely to simply be better off than an Inner Sphere counterpart. With more available critical space and tonnage for weapons and support equipment.
Now that we have gotten to the arming phase of building this hypothetical clan mech we now have the added benefit of many clan weapons also being smaller and lighter than I.S. counterparts. To some degree clan weapons advantages are offset by adjusting the individual weapon's capabilities ie. langer laser burn durations or missiles launching in a rippled stream instead of a simultanious volley etc. But, freqently this is not adiquate to truely offset the potential advantages of the smaller and lighter weapons when combined with the already superior clan construction options.
So, Nerfs and buffs are utilized to attempt to level the playing field.