Khobai, on 27 February 2018 - 04:54 PM, said:
changing it so its more like every other weapon does not make it different from other weapons.
thats the exact opposite of giving weapons different roles.
Being unique does not automatically give it roles, being good at something does. With the MGs still crit-seeking, it would still be effective at it, it still has 0-heat, close-range weapon for lights.
Khobai, on 27 February 2018 - 04:54 PM, said:
but its already not used against armor. its used against breached locations that have no armor.
And again, it's supposed to be more effective against armor so it would be used on location WITH armor. How is that hard to understand? It is specifically to change how the MG is used, so stop arguing from the standpoint of it's old use.
Khobai, on 27 February 2018 - 04:54 PM, said:
so why do I need it to be more useful against something I dont use it against anyway? while making it weaker at what its actually used it for: killing structure?
Because most of the time, we're dealing with armor than structure. So far mostly lights are the only one that could get on the rear, and the heavier mechs that usually deal face to face with enemy mechs have it useless.
Khobai, on 27 February 2018 - 04:54 PM, said:
that makes no sense. youve just killed the role of the weapon. made it more like every other weapon. and nerfed every mech that relies on machine guns to finish off mechs with breached armor.
Yes it does, it makes MG boats be a lot more viable early-game than having to clean-up in late game. It's still crit-seeking and zero-heat, so it's not dead. It's still good at knocking off equipment.
It's not necessarily a nerf for mechs for cleaning up, it still deals tangible damage to structure than chance crit. It only hurts vultures a bit, but otherwise they are now capable of being a threat even when there's armor -- say dealing with legs for leg-humpers.
Khobai, on 27 February 2018 - 04:47 PM, said:
right now the machine gun does like x1 damage to armor and x1.9 or so damage to structure
your idea is to make it more like x1.2 damage vs armor and x1.4 damage to structure or something stupid like that
you have just significantly nerfed the weapon for everyone who only fired mgs into locations without armor already.
Sure it does for people, but then it's a
buff the weapon for everyone else who doesn't. And if you don't know, there's way more armor than there's structure, and once those armor in the front is already taken away, chances are the mech already dealt most of it's damage and it's dying already.
Khobai, on 27 February 2018 - 04:47 PM, said:
and for what reason? why does my 4 mg viper need to be nerfed? OMG 4 MG VIPER META OP.
if the problem is the piranha. nerf the piranha.
I'm not even talking about those, are you strawmanning? This is a new low.