For example the armor skill node. Strapping on more armor should slow down the mech.
Overclocking your heatsinks should result in a lower heatcap. More ammo per bin should either result in a higher yamming chance or easier ammo explosions...and so on.
I think that would bring an interesting balance to the game.
Unskilled mechs would have the "advantage" of haveing none of the negative effects while a modified mech (wouldn't call it skilled) might have an advantage in a certain area but a drawback in another.
This could turn the skillweb from an annoying clickfest into something where you have to carefully consider each spend point.
Edited by Nesutizale, 28 February 2018 - 08:32 AM.