- Build: UZL-6P
- Skill Tree: UZL-6P
- Game Mode: Solo Queue exclusively
- Tier: Maxed 1
- Servers: All
- Time-zones: All, primarily EU prime to US prime.
- Ace of Spades: https://puu.sh/zylUB/906acbb224.png
- First(only) ever 9 kill match: https://puu.sh/zvWVI/850e5cf65d.png
Personal take away and opinion: I initially bought the Uziel (for Cbills) not expecting amazing things. I don't have particularly strong memories of it from MW4 nor from Table Top. If it wasn't in Mech Commander then I don't get too excited about it. However when I bought it I already knew it wasn't going to play like any other 50t mech, IS or Clan. Everyone could see that, although some's interpretation of how different the Uziel is has been negative.
I was honestly blown away at how the mech performed and most importantly, how big an impact it had on every single match I played. This is mirrored in it's win/loss rate compared to every other season I have on record. Even it's overall stats compare very well to other mechs I've played (filtered to mechs with 25+ matches): Sorted by win %, Sorted by KDR, Sorted by survival %. I haven't used the Uziel in FW so it's stats are relatively accurate.
I don't, however, think the Uziel is the best 50t mech in the game (in any game mode) nor do I think that it's comp mode material. I do however think it's the most obvious and best example of how to make a mech have a unique feel / it's own character without making the mech useless or even mediocre but extremely competitive. The no1 reason why people struggle with the mech is that they play it like every other medium mech and wonder why it falls flat on it's face. When it comes to theory crafting it I've noticed people like to weigh the negatives of the mech too heavily while weighing the positives too lightly (or ignoring them completely) and not considering how some of the positives straight negate some of the negatives. But I've discussed those things enough times to know that it's a lost cause trying to convey those concepts.
Regardless, do with this what you will. It was an interesting experiment that I actually had a lot of fun with. That probably had more to do with how flexible and influential the mech and build was more than it's on-paper strength. It's flexibility, agility and adaptability made every match feel like I had an impact and I never felt like I was unable to contribute. It was never a boring match, didn't matter the mode or map. I think that might be it's single strongest characteristic and probably the only reason I was able to play a single mech and a single build for an entire month.
Edit: Fixed some spelling, added 8 and 9 kill links
Edited by ForceUser, 01 March 2018 - 09:07 AM.