

Test Server Incentives
#1
Posted 27 June 2018 - 06:49 AM
Say Chris, Paul and Russ drop in bright yellow and black Blood Asps during the PTS and have a 100 MC bounty for who ever gets can get a dev kill. Big old PGI logos on the sides of the shoulder pods. It could be fun.
Maybe stock Primes or something like this:
https://mwo.smurfy-n...21c886bf9d28ecd
#2
Posted 27 June 2018 - 07:15 AM
#3
Posted 27 June 2018 - 07:24 AM
Reducing individual weapon damage output as opposed the total alpha?! That is whole point of heavy lasers!
#4
Posted 27 June 2018 - 07:57 AM
Spheroid, on 27 June 2018 - 07:24 AM, said:
Reducing individual weapon damage output as opposed the total alpha?! That is whole point of heavy lasers!
HLL is too over the top in that regard though. CERSL has 5 damage while HSL has 6.5 damage--that's 30% damage improvement. CERML has 7 damage while HML has 10 damage--that's 42% damage improvement. CERLL has 11 damage while HLL has eighteen damage--that's whopping 63% damage improvement!
From the beginning of new tech I wrote that 18 damage for 4 tons of weapon is insane. I still stand by my comment.
Edited by El Bandito, 27 June 2018 - 08:39 AM.
#5
Posted 27 June 2018 - 08:00 AM
Edited by Spheroid, 27 June 2018 - 08:01 AM.
#6
Posted 27 June 2018 - 08:02 AM
Spheroid, on 27 June 2018 - 08:00 AM, said:
That is mech issue. No sane developer should balance weapons based on some mech chassis, it should be the other way around. Otherwise, we would get the same *********** that resulted from KDK-3's implementation. RIP Clan UACs.
Edited by El Bandito, 27 June 2018 - 08:04 AM.
#7
Posted 27 June 2018 - 08:55 AM
Before someone else says something silly like "why would you want to validate their approach?" Participation in the PTS is in everyone's interest because the more data they have and the more INFORMED feedback they get teh better the changes can be fairly evaluated and adjusted. If you don't like them this is the chance to see how bad it is and give reasonable feedback based on actually trying them, if you do like them then now is you chance to see if it is actually better.
And even better it's temporary because that's teh point of a test server... to test things. And I would add a request to PGI to further encourage participation do something that separates performance stats in the PTS from teh normal Statistical totals so that the Stat Primadonnas can't argue that testing the changes will ruin their KDR.
#8
Posted 27 June 2018 - 09:01 AM
We don't need more nauseating mini-maps, long tom genocides, or other half-baked interpretations of what PGI thinks the community asked for (ie, what PGI can do with the resources on hand this week and limitations of game engine and coding skills).
#9
Posted 27 June 2018 - 09:10 AM
Agent of Change, on 27 June 2018 - 08:55 AM, said:
Good point.
Would be nice to see a variety of builds.
I would assume that PGI has already tested some of the popular builds (especially high pinpoint damage dual heavy gauss) well before getting the proposed new values finalized and going to a PTS.
Or lean heavily (exactly) on the community (at least the consensus of a handful of players) provided spreadsheet.
#10
Posted 27 June 2018 - 11:57 AM
#11
Posted 27 June 2018 - 12:14 PM
MechaBattler, on 27 June 2018 - 11:57 AM, said:
The incentive is it gives PGI a chance to analyse and balance their proposed changes in a live environment before implementing them.
If you're going to skip out on the PTS you have no right to complain when the changes implemented aren't to your liking.
#12
Posted 27 June 2018 - 12:35 PM
#13
Posted 27 June 2018 - 12:36 PM
#14
Posted 27 June 2018 - 03:58 PM
El Bandito, on 27 June 2018 - 07:57 AM, said:
HLL is too over the top in that regard though. CERSL has 5 damage while HSL has 6.5 damage--that's 30% damage improvement. CERML has 7 damage while HML has 10 damage--that's 42% damage improvement. CERLL has 11 damage while HLL has eighteen damage--that's whopping 63% damage improvement!
From the beginning of new tech I wrote that 18 damage for 4 tons of weapon is insane. I still stand by my comment.
#15
Posted 27 June 2018 - 05:40 PM
Grus, on 27 June 2018 - 03:58 PM, said:
Factoring those will only make HLL even more advantageous compared to HML and HSL, considering Clan engagement range. And heat is very manageable thanks to Clan 2-slot DHS, and 7 slot Endo/Ferro, and superior Clan XL. PGI must realize that HLL is benefiting from damage too much, compared to others in the heavy laser family, and tone it down appropriately. Other attributes such as heat can be reduced as compensation.
Edited by El Bandito, 27 June 2018 - 05:44 PM.
#16
Posted 27 June 2018 - 06:46 PM
Spheroid, on 27 June 2018 - 08:00 AM, said:
again the arbitrariness of gh groups bites us in the buttocks. penalties should be based on how you use your loadout, not what weapons you choose.
#17
Posted 27 June 2018 - 07:21 PM
Edited by BrunoSSace, 27 June 2018 - 07:22 PM.
#18
Posted 27 June 2018 - 07:31 PM
Edited by Imperius, 27 June 2018 - 11:23 PM.
#19
Posted 27 June 2018 - 10:39 PM
its probibly going to be full of ballistics boats trying to prey on the now hopeless laser vomiteers. i do not think the changes they have announced will have any positive effect on the game. you have a penalty system full of high alpha loopholes that also breaks a lot of sensible sub-meta builds. i also think its a mistake to target gauss+energy mixed builds as the main problem. the problem is you can fire 60+ damage erml and hll alphas, repeatedly, while 30 points of cspl gets you penalized. and im not targeting those specifically there are many such loopholes. nerfing to close up one loophole hurts both sane builds and is simply going to push the meta seekers to other loopholes.
Edited by LordNothing, 27 June 2018 - 10:41 PM.
#20
Posted 28 June 2018 - 05:33 AM
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