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Faction Play Scores

Balance Achievements Gameplay

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#1 Arriak

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Posted 25 February 2018 - 04:16 AM

Dear Devs and Community,

I hope developers will read it one day.
I love the game. Really appreciate all the changes they've made to the game in the last year.

But Invasion scores are badly counted, cause of one factor.

Most scores get people, who save most of the mechs. That's very bad.
They usually do not like to contribute their mechs armor with other players, cause they want to get most match scores.

This sucks like hell!

We had like:
Most of the team has played great against another nice team, but the most scores get guy, who was running the whole game with double ER PPCs cicada,cause he didn't sacrificed any of his mechs. He did only 2 kills/ 950 dmg

While other team members did between 1200-2000..
But he ended with all th mechs so, he was "the best" regarding the scores...
This is unfair!

This sucks a lot. Please do something with that!

Some nuts think they are great playing this way, but they are not. Many times we've lost a match, cause of that approach.

Hope this will change one day!

Cheers and best luck to all of the players!

Edited by Arriak, 25 February 2018 - 04:17 AM.


#2 Yondu Udonta

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Posted 25 February 2018 - 06:01 AM

Match score barely matters unless during events. If I were in a sniping match and I lasted throughout the game with one mech hiding like a ***** I would be pissed at myself for doing so little damage. The 2 most important numbers in FP is damage followed by kills. Anything else is generally irrelevant.

#3 Leone

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Posted 25 February 2018 - 11:13 AM

Right. That's what the OP is saying. They're pointing out that the scoring system for FP doesn't actually reflect the nature of the mode, and requesting a change. We know matchscore doesn't reflect someone's actual addition to the team, but new pugs do not. By changing the scoring mechanism, there is hope that we might change such self defeating tactics.

~Leone.

#4 Yondu Udonta

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Posted 25 February 2018 - 07:27 PM

View PostLeone, on 25 February 2018 - 11:13 AM, said:

Right. That's what the OP is saying. They're pointing out that the scoring system for FP doesn't actually reflect the nature of the mode, and requesting a change. We know matchscore doesn't reflect someone's actual addition to the team, but new pugs do not. By changing the scoring mechanism, there is hope that we might change such self defeating tactics.

~Leone.


Not sure about other people, but I've never gave a damn about match score even when I first started playing FP. Yes it is true that match score right now poorly reflects the contribution of a player, but to say that people avoid dying to get a high match score is utter nonsense. The only reason why people avoid dying is to maintain their KDR which I do admit to doing that sometimes. Perhaps pilots who contribute little damage and use only one mech lack the knowledge to be able to contribute to a match (e.g. stealth lights running around in a siege match) or be actively participating (lurm boats sitting at omega waiting for enemies to come).

#5 justcallme A S H

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Posted 25 February 2018 - 07:50 PM

Match Score only matters during Events that are Match Score based.

Outside of that they mean nothing in Faction Play. Yeah it's a bit of a rubbish system but there are FAR more things that should be prioritised in terms of "fixes".

#6 Tarl Cabot

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Posted 25 February 2018 - 10:28 PM

Should add KMDD with the team scores instead of just the individual score/Faction scoreboard... :)

#7 Havyek

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Posted 25 February 2018 - 10:49 PM

View PostYondu the Ravager, on 25 February 2018 - 07:27 PM, said:


Not sure about other people, but I've never gave a damn about match score even when I first started playing FP. Yes it is true that match score right now poorly reflects the contribution of a player, but to say that people avoid dying to get a high match score is utter nonsense. The only reason why people avoid dying is to maintain their KDR which I do admit to doing that sometimes. Perhaps pilots who contribute little damage and use only one mech lack the knowledge to be able to contribute to a match (e.g. stealth lights running around in a siege match) or be actively participating (lurm boats sitting at omega waiting for enemies to come).

KDR matters about as much as match score, so why screw your team by trying to inflate either?

#8 Yondu Udonta

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Posted 25 February 2018 - 11:47 PM

View PostHavyek, on 25 February 2018 - 10:49 PM, said:

KDR matters about as much as match score, so why screw your team by trying to inflate either?


Sorry but I like my KDR alot, it is infinitely more important than everything else hence I Kill Secure almost all the time :).

#9 UnKnownPlayer

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Posted 26 February 2018 - 08:26 AM

View PostYondu the Ravager, on 25 February 2018 - 06:01 AM, said:

The 2 most important numbers in FP is damage followed by kills. Anything else is generally irrelevant.


The 2 most important scores are those across of the top of the screen in red and blue.
I couldnt care less who got them in the team as long as the TEAM got them and did so efficiently.

#10 TWIAFU

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Posted 26 February 2018 - 10:05 AM

View PostYondu the Ravager, on 25 February 2018 - 06:01 AM, said:

Match score barely matters unless during events. If I were in a sniping match and I lasted throughout the game with one mech hiding like a ***** I would be pissed at myself for doing so little damage. The 2 most important numbers in FP is damage followed by kills. Anything else is generally irrelevant.


Disagree.

FP is a teamwork centered game mode. Match Score is a direct result of how you play as part of a team, damage is only a part of that score.

Playing for damage is self serving and self defeating within a teamwork focused game mode.

"You" play for damage, I play for the team. I do not win a match by sitting behind my team at max range racking up damage scores. I win a match by playing with my team, right next to them, from first power up to final.

Lastly, damage score should be removed from End of Match Screen and placed within the personal End of Match Stats tab.

2k+ damage numbers look all fancy, not so much after you have lost 48-17 because you were playing for damage.

You is generic, not singling out any individual as clarification.

#11 Jman5

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Posted 26 February 2018 - 05:58 PM

Would be nice. Match score in quickplay is far from perfect, but it does a better job than just damage.

#12 Yondu Udonta

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Posted 26 February 2018 - 07:18 PM

View PostTWIAFU, on 26 February 2018 - 10:05 AM, said:

Disagree. FP is a teamwork centered game mode. Match Score is a direct result of how you play as part of a team, damage is only a part of that score. Playing for damage is self serving and self defeating within a teamwork focused game mode. "You" play for damage, I play for the team. I do not win a match by sitting behind my team at max range racking up damage scores. I win a match by playing with my team, right next to them, from first power up to final. Lastly, damage score should be removed from End of Match Screen and placed within the personal End of Match Stats tab. 2k+ damage numbers look all fancy, not so much after you have lost 48-17 because you were playing for damage. You is generic, not singling out any individual as clarification.


Agree with you, but numbers imo are the best way to judge one's performance. One could say they were always the tip of the spear taking damage, but that is no reason to be getting poor numbers. If anything it says that the player merely charged blindly as a meat-shield. Anyone can tank shots but not everyone can lay the beatdown on enemy mechs. Since there isn't a way to accurately measure individual contribution, kills and damage dealt is the best way of measuring one's contribution.

#13 MortallyTransparentCupcake

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Posted 26 February 2018 - 07:28 PM

View PostYondu the Ravager, on 25 February 2018 - 06:01 AM, said:

Match score barely matters unless during events. If I were in a sniping match and I lasted throughout the game with one mech hiding like a ***** I would be pissed at myself for doing so little damage. The 2 most important numbers in FP is damage followed by kills. Anything else is generally irrelevant.

Odd, I've seen you do that a lot. Often with you being toxic???

#14 Yondu Udonta

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Posted 26 February 2018 - 07:43 PM

View PostMortallyTransparentCupcake, on 26 February 2018 - 07:28 PM, said:

Odd, I've seen you do that a lot. Often with you being toxic???


Unfortunately that was probably in the past where I was still a noob IS pilot.

#15 Ssamout

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Posted 27 February 2018 - 09:16 AM

View PostTWIAFU, on 26 February 2018 - 10:05 AM, said:


Disagree.

FP is a teamwork centered game mode. Match Score is a direct result of how you play as part of a team, damage is only a part of that score.

Playing for damage is self serving and self defeating within a teamwork focused game mode.

"You" play for damage, I play for the team. I do not win a match by sitting behind my team at max range racking up damage scores. I win a match by playing with my team, right next to them, from first power up to final.

Lastly, damage score should be removed from End of Match Screen and placed within the personal End of Match Stats tab.

2k+ damage numbers look all fancy, not so much after you have lost 48-17 because you were playing for damage.

You is generic, not singling out any individual as clarification.


So aa lets say lrm boat, lobbing missiles whole match, not dying, does ~1200 points of damage, has 40+ assists and all sorts of other bonuses and has a pretty awesome matchscore.

You are saying that this lrm-pilot is more important in fp for winning the match, than guy pushing each wave and tanking and dying with his 4 mechs while dunking the omega and doing ~1200 points of damage and 40+ assists?

Which one is a Team player I wonder, but one thing is a certain: that pushing yokel that spent all his mechs is gonna lose on matchscore.

#16 TWIAFU

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Posted 27 February 2018 - 02:08 PM

View PostYondu the Ravager, on 26 February 2018 - 07:18 PM, said:


Agree with you, but numbers imo are the best way to judge one's performance. One could say they were always the tip of the spear taking damage, but that is no reason to be getting poor numbers. If anything it says that the player merely charged blindly as a meat-shield. Anyone can tank shots but not everyone can lay the beatdown on enemy mechs. Since there isn't a way to accurately measure individual contribution, kills and damage dealt is the best way of measuring one's contribution.




Damage is piss poor way to measure one's performance, IMO, within a team/group setting.

I can sit behind 11 others, rack up 3k damage, while rest fail to meet 1k. That shows zero teamwork. That is personal glory at the expense of my teammates. I do not want that type of player on my side. That is not an accurate way to judge performance while on a team.

IMO.

#17 TWIAFU

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Posted 27 February 2018 - 02:24 PM

View PostSsamout, on 27 February 2018 - 09:16 AM, said:


So aa lets say lrm boat, lobbing missiles whole match, not dying, does ~1200 points of damage, has 40+ assists and all sorts of other bonuses and has a pretty awesome matchscore.

You are saying that this lrm-pilot is more important in fp for winning the match, than guy pushing each wave and tanking and dying with his 4 mechs while dunking the omega and doing ~1200 points of damage and 40+ assists?

Which one is a Team player I wonder, but one thing is a certain: that pushing yokel that spent all his mechs is gonna lose on matchscore.


No Sir, quite the opposite in that scenario, assuming that LRM guy is the one pug filling a group drop.

If I encountered that, LRMs on my team, sitting in the back, I would;

1. Yell at him for not following DC call on mechs/loadout to bring.
2. Order him to move his *** up and share armor.
3. Warn him sandbagging is not tolerated and punishable by death.*

Kinda hard for that LRM boat to get 'all kind of bonuses' if he is not right in the crap with the rest of his team. He surly would not have all mechs left in such a situation.

I'd would rather have the guy that is right there, pushing, sharing armor, and fighting for the team then the LRM guy playing for himself. That is just me...

* Be surprised how fast these sandbaggers and pikers will move when faced with execution.

#18 Yondu Udonta

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Posted 27 February 2018 - 06:54 PM

View PostTWIAFU, on 27 February 2018 - 02:08 PM, said:




Damage is piss poor way to measure one's performance, IMO, within a team/group setting.

I can sit behind 11 others, rack up 3k damage, while rest fail to meet 1k. That shows zero teamwork. That is personal glory at the expense of my teammates. I do not want that type of player on my side. That is not an accurate way to judge performance while on a team.

IMO.


I would think that a player that can get a 3k damage score hasn't been lurming away and have been instead firing at the enemy with good precision to the point where he is easily one of the top contributors. As much as this may sound elitist, if one player cannot put out as much damage as the other, it would be better for the former to be 'pug-shielding' than the latter. Of course this does not apply in all situations, especially in Siege Attack where coordinated pushes > dishing out damage.
As for the rest that do not get 1k damage with 4 mechs? I don't think that's called poor teamwork, rather poor piloting and gunnery. Getting sub-1k damage is unacceptable imo unless facing some OP 12man premade. And no I wouldn't call it personal glory at the expense of my teammates, I would call it 'the sack of potatoes are too heavy for me to carry'. Perhaps this 3k damage player would be better off playing with other players since the premade he is in is no better than an average pugger.

#19 UnKnownPlayer

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Posted 28 February 2018 - 06:20 AM

View PostYondu the Ravager, on 27 February 2018 - 06:54 PM, said:


I would think that a player that can get a 3k damage score hasn't been lurming away and have been instead firing at the enemy with good precision to the point where he is easily one of the top contributors. As much as this may sound elitist, if one player cannot put out as much damage as the other, it would be better for the former to be 'pug-shielding' than the latter. Of course this does not apply in all situations, especially in Siege Attack where coordinated pushes > dishing out damage.
As for the rest that do not get 1k damage with 4 mechs? I don't think that's called poor teamwork, rather poor piloting and gunnery. Getting sub-1k damage is unacceptable imo unless facing some OP 12man premade. And no I wouldn't call it personal glory at the expense of my teammates, I would call it 'the sack of potatoes are too heavy for me to carry'. Perhaps this 3k damage player would be better off playing with other players since the premade he is in is no better than an average pugger.


That does beg the question "why is the 3k player there in the first place?" probably because they CHOSE not to engage in team play and is there to intentionally pug shield and damage farm. I guess it would depend on the game, if someone was calling pushes on boreal vault then the team could easily get less than 1k damage whilst a sniper using that confusion to their advantage could claim 3k and avoid pushing, which would be very annoying. If nothing is being called then fair enough it's probably fair play as no one is expecting anyone else to join in with the team play and everyone is just playing in their own style.

#20 K O Z A K

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Posted 28 February 2018 - 08:11 AM

View PostUnKnownPlayer, on 28 February 2018 - 06:20 AM, said:


That does beg the question "why is the 3k player there in the first place?" probably because they CHOSE not to engage in team play and is there to intentionally pug shield and damage farm. I guess it would depend on the game, if someone was calling pushes on boreal vault then the team could easily get less than 1k damage whilst a sniper using that confusion to their advantage could claim 3k and avoid pushing, which would be very annoying. If nothing is being called then fair enough it's probably fair play as no one is expecting anyone else to join in with the team play and everyone is just playing in their own style.


It's quite possible the "3k player" couldn't find a group of comparable skill to drop with, so they just drop solo, not because they are intentionally trying to drop with pug shields to inflate their damage numbers. Lets face it there aren't that many top tier units left in FP and they don't exactly run groups 24/7. About the only time I've seen high end players intentionally drop solo for farming is during the stupid match score events in scouting, because you can almost guarantee the match score dropping solo, but it's almost impossible with 3 other competent players.





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