Psa This Is Volumetric Scaling
#441
Posted 24 January 2020 - 08:35 AM
-reality
-lore
-mwo gameplay
Anything related to balance in MWO should be related to the last one, and not the two others.
trying to mix them is pointless.
So you can be an expert in science or in the battletech lore, good for you, but this has nothing to do with what we should or should not do about the scale of the mechs.
The balance questions, about that scale thing, are :
Do assaults mechs need a buff ? according to their performance compared to other classes, i think not.
Do the lights needs nerf ? According to their performance compared to other classes, i think not.
#442
Posted 24 January 2020 - 08:49 AM
BackShot, on 24 January 2020 - 08:35 AM, said:
-reality
-lore
-mwo gameplay
Anything related to balance in MWO should be related to the last one, and not the two others.
trying to mix them is pointless.
So you can be an expert in science or in the battletech lore, good for you, but this has nothing to do with what we should or should not do about the scale of the mechs.
The balance questions, about that scale thing, are :
Do assaults mechs need a buff ? according to their performance compared to other classes, i think not.
Do the lights needs nerf ? According to their performance compared to other classes, i think not.
Yes and No. MWO performance is absolutely the end goal. But some ways of achieving balance is more annoying to players than others.
Would it be better to have high weapon mount mechs be balanced around agility (per physics https://mwomercs.com...l-life-physics/) or around giving other mechs survival quirks? With agility, the top mounted mechs will take more risk and damage in pokes and while moving, whereas with survival quirks you become a better target for others to farm damage off you.
Would it be better to balance assaults and lights around agility, which smaller scaled assaults will still lack, or around pitch, by creating the leg humping mechanic?
#443
Posted 24 January 2020 - 09:45 AM
Now if you show me two mech with same tonnage :
-one with overall good performance due to high mounts, good amount of hardpoints or whatever...
-And one with overall bad performance du to low mounts, hardpoint starvation or whatever...
Now we can discuss that rescaling the second one to have smaller hitboxes "could" be a good idea to balance it with the first one.
Edited by BackShot, 24 January 2020 - 09:53 AM.
#444
Posted 24 January 2020 - 10:02 AM
BackShot, on 24 January 2020 - 09:45 AM, said:
Now if you show me two mech with same tonnage :
-one with overall good performance due to high mounts, good amount of hardpoints or whatever...
-And one with overall bad performance du to low mounts, hardpoint starvation or whatever...
Now we can that rescaling the second one to have smaller hitboxes "could" be a good idea to balance it with the first one.
The discussion started on volumetric scaling because PGI said they that's how today's mechs are scaled, and the OP proved it wasn't. It showed PGI doing some surface area scaling. There was some back and forth on uniform density but most agreed that PGI did not do volumetric or even consider density.
The discussion moved on to how surface area scaling is better for MWO game balance as the justification. Note this doesn't absolve PGI of their lie, it just questions whether surface area scaling is better in the first place.
As to your question, three 90 ton mechs with the same agility:
Blood Asp, Mad Cat MK II, Mauler
Top mounted weapons, mid mounted weapons, low mounted weapons
Top performer, good performer, worst performer
Should have been least agile, average agility, most agility, and it would bring their performance more in line with each other.
Scaling doesn't matter since they are all the same tonnage. I'm not arguing for the worst mech to be made smaller.
#445
Posted 24 January 2020 - 10:45 AM
#446
Posted 24 January 2020 - 11:08 AM
Dimento Graven, on 24 January 2020 - 10:45 AM, said:
A good post to discuss in the other thread
#447
Posted 24 January 2020 - 03:19 PM
Nightbird, on 24 January 2020 - 10:02 AM, said:
The discussion moved on to how surface area scaling is better for MWO game balance as the justification. Note this doesn't absolve PGI of their lie, it just questions whether surface area scaling is better in the first place.
As to your question, three 90 ton mechs with the same agility:
Blood Asp, Mad Cat MK II, Mauler
Top mounted weapons, mid mounted weapons, low mounted weapons
Top performer, good performer, worst performer
Should have been least agile, average agility, most agility, and it would bring their performance more in line with each other.
Scaling doesn't matter since they are all the same tonnage. I'm not arguing for the worst mech to be made smaller.
agile mauler
#448
Posted 25 January 2020 - 11:25 PM
thievingmagpi, on 24 January 2020 - 03:19 PM, said:
agile mauler
It's not going to be a ballerina but based on real life physics it deserves to be 25% more agile and have better pitch than it what it has today, just as the BA deserves to be 20% less agile and have worse pitch. I'll let the people who think only gameplay balance matters decide if this changes like this brings better balance or worse balance to MWO.
Edited by Nightbird, 26 January 2020 - 09:48 AM.
#449
Posted 07 October 2020 - 06:07 AM
#450
Posted 08 October 2020 - 01:04 PM
#451
Posted 08 October 2020 - 02:02 PM
ChenGGez, on 08 October 2020 - 01:04 PM, said:
So, it makes sense that assaults have 0.25 the density of lights? Without any information provided, equivalent average density is not a bad assumption. The average of the assault mechs should have the same density as the average of the lights.
#452
Posted 11 December 2020 - 10:26 PM
https://www.twitch.t...680?t=01h19m26s
Couldn't be more wrong. Gonna bump this a few times.
#453
Posted 12 December 2020 - 02:03 AM
Nightbird, on 11 December 2020 - 10:26 PM, said:
https://www.twitch.t...680?t=01h19m26s
Couldn't be more wrong. Gonna bump this a few times.
Dafuq are you expecting?
I haven't watched, but as I have heard, the community was even blamed for the Engine Desync. At that point I was done, they can't own up to their very own missteps either. They are incapable of admitting their wrong and take all of the blame, i see no reason why won't they stick their guns up their "volumetric" scaling.
Can't reason with the unreasonable.
#454
Posted 12 December 2020 - 09:47 AM
#455
Posted 12 December 2020 - 05:16 PM
I will comment (though I agree we need to try and bring things to an understandable generalized standard) that the amount of empty space in each specific chassis of mech was different. For example, Orion's were known for having large and open spaces for techs to work within. Other mechs, such as the Guillotine, had the opposite issue, where the power cable to the arm LL could be stretched too far and snap, forcing the tech to disassemble the entire elbow joint to repair and refeed a new cable...
However, these specs are not given on every mech in lore, so we do need to have some assumptions on this.
(I hope this helps with more bumps for you.)
#456
Posted 13 December 2020 - 01:12 AM
and nur Rules for the Optical Design ..one Artist give small Cockpits one big Glassdomes..nor Relations to other Parts of the Mech or other Mechs of the same weightclass...seeing the Ryoken ...from the first Designs in TR3055 to the modern Catalyst Minatures big Differences ,as Miniature he has now oversized Arms thats more looking like a Heavy or Assault as a Medium ,in the First designs Arms more like a Light mech..No one Artist try to build a standard from all Informations
The most important part for a scaling is a standard Sceleton
for Example , each Mech in a Class have the same sceleton and you clip the parts like birdlegs/Humanlegs ,Arms ,Heads(with a cockpit in Realtion to the Pilot in this Sizing) of this Sceleton like the Wanzers in Front Mission ...
Original 3055
MW3 Ryoken
New Catalyst Ryoken
Edited by MW Waldorf Statler, 13 December 2020 - 01:17 AM.
#457
Posted 13 December 2020 - 11:27 AM
MW Waldorf Statler, on 13 December 2020 - 01:12 AM, said:
I hope that's just a mislabeled nova lol.
#458
Posted 13 December 2020 - 12:32 PM
Nightbird, on 13 December 2020 - 11:27 AM, said:
When the Jade Falcons "designed" the Cougar, they simply took an Adder and removed it's hood.
Seems like the Hell's Horses picked up the hoods for cheap and slapped them on the top of their Novas to create this Stormcrow!
#459
Posted 14 December 2020 - 10:27 AM
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