

A Flea That Can't Jump? Wtf?
#1
Posted 01 March 2018 - 02:50 PM
#2
Posted 01 March 2018 - 02:55 PM
Nothing to see here.
#3
Posted 01 March 2018 - 02:55 PM
The GaussFather, on 01 March 2018 - 02:50 PM, said:
I do believe there was a jump-capable Flea variant (FLE-14)
The problem is that it's a 15 tonner.
#4
Posted 01 March 2018 - 02:56 PM
Which would actually have made a uniquely lightweight option for drop decks in FP.
#5
Posted 01 March 2018 - 02:57 PM
the spider can jump, why not the flea

#6
Posted 01 March 2018 - 03:14 PM
Brain Cancer, on 01 March 2018 - 02:56 PM, said:
Which would actually have made a uniquely lightweight option for drop decks in FP.
Can you imagine it? After Clan finally gets a 20 tonner for their dropdecks, the IS gets a 15 tonner?
I would love to see the salt threads

#7
Posted 01 March 2018 - 03:14 PM
#8
Posted 01 March 2018 - 03:29 PM
The GaussFather, on 01 March 2018 - 02:50 PM, said:
Not sure you'd actually want the FLE-14 anyways.... she's a 15t version with 1t of armour with 4 JJ's... It also only had 1E hard point in the RA...
Hell even in lore that FLE-14 got one production run before being discontinued... so it'd be hyper rare to actually encounter one in lore....
http://www.sarna.net/wiki/Flea
FLE-14
- Entering production in 2519 the FLE-14 Flea was an attempt to create an ultra-light BattleMech. Weighing a mere fifteen tons, it could arguably be regarded as a different 'Mech design. It was capable of a maximum ground speed of nearly 150km/h, with an average cruising speed near 90km/h. This variant also had a 120 meter jump capability. Its weapons and armor however were very light: Only one ton of armor protected the unit, and the single Medium Laser mounted in the right arm was barely enough to make it a viable battlefield unit. Intended to replace the Wasp or Stinger scout 'Mechs, the FLE-14 was definitely quicker but the low armor protection and limited jump range made it vulnerable. In fact, a Small Laser could inflict heavy damage on the unit. As a result, it saw only one production run and was phased out once its shortcomings were revealed.
Edited by Metus regem, 01 March 2018 - 03:30 PM.
#10
Posted 01 March 2018 - 04:41 PM

#11
Posted 01 March 2018 - 06:40 PM
PGI can make their own mechs that don't exist and never did, everyones ok with that... But we cant have a FLE-14 made to be 20 tons with jump jets... that is the anti christ right there..
Omfg this community..
#12
Posted 01 March 2018 - 07:34 PM
#13
Posted 01 March 2018 - 08:47 PM
#14
Posted 01 March 2018 - 08:47 PM
N0ni, on 01 March 2018 - 02:55 PM, said:
Nothing to see here.
I'm not planning on buying it... when it comes out for cbills then maybe I'll buy the 8MG variant for crotch hugging/sniping...
Kind of difficult to get excited to pay the same for a clan 90-ton Asp pack as a for a 15-ton IS Flea. But I never understood PGI's forward sales pricing model vs individual mechs. Buy the time it gets into the store it will be like $2 for one flea in c-bills. lol
#15
Posted 02 March 2018 - 01:48 AM
Jay Leon Hart, on 01 March 2018 - 03:14 PM, said:
I would love to see the salt threads

I would be crying blood by the time I was done laughing.
Edited by Dago Red, 02 March 2018 - 01:48 AM.
#17
Posted 02 March 2018 - 03:06 AM
The GaussFather, on 01 March 2018 - 08:47 PM, said:
You're demonstrating the same misunderstanding that you did in your 'Piranhas are OP! Waah!' thread a day or two ago.
All mechs, regardless of weight, are meant to be equally valid choices for a match in MWO
Light = Medium = Heavy = Assault (MWO)
and NOT
Light < Medium < Heavy < Assault (TT)
#18
Posted 02 March 2018 - 11:00 AM
Samial, on 02 March 2018 - 02:57 AM, said:
Dogstar, on 02 March 2018 - 03:06 AM, said:
You're demonstrating the same misunderstanding that you did in your 'Piranhas are OP! Waah!' thread a day or two ago.
All mechs, regardless of weight, are meant to be equally valid choices for a match in MWO
Light = Medium = Heavy = Assault (MWO)
and NOT
Light < Medium < Heavy < Assault (TT)
I can tell I'm annoying you so let me continue.
If that's the case then why are the prices in the store in MC and Cbills (which can be converted into $ BTW) different depending on the mech weight? If what you say is true then they should all cost the same in the store.
Your problem is that you read only what you want to in my post. I mentioned I'd wait until it was in the store for less $ if I ever wanted a flea. Basically you are now feeling compelled to reply to my posts to put me down, which is why you will want to respond to this one. lol
PGI has a business model and it might be about trying to confuse people on what a virtual piece of tech should cost, i.e. what are people really willing to pay? Or maybe they are just confused themselves because they started off selling mech packs one way and then switched to something else but kept the old pricing scheme. Since I kind of believe more in incompetence than conspiracy I'm thinking its the latter. I doubt it had to do with the holy grail of "mech balance".
If you honestly think it about, buying 3 assault mechs for $20 seems like a bargain compared to what you pay in the store later. Lights, not so much.
Edited by The GaussFather, 02 March 2018 - 10:59 AM.
#19
Posted 02 March 2018 - 11:27 AM
The GaussFather, on 01 March 2018 - 02:50 PM, said:
Well ... why would they show such "imagination" when there are several mechs that don't have jump jets despite their namesake being flight capable or reverse cases where the mech can jump while the namesake can't fly (or jump) to notable degrees?
- actual locusts can actually fly and jump but there's no jump capable Locust
- lanners to my knowlegde are predatory birds within the falcon family, yet none of the Black Lanners can jump
- Among the various species that are classified under the trivial name "sun spiders" none can actually fly, but many are extremely fast runners and good jumpers, yet the mech of the same name will not be able to make jumps
- Ravens are flight capable birds, yet the majority of mechs with that name simply can't
- Cicadas as a superfamily of insects represent species that are commonly flight capable, but as was with the Raven, their mech counterpart is not even jump capable with the exception of one variant
- real vipers are commonly not known to exhibit flight or jump capabilities, yet the mechs certainly is jump capable on all variants
- Crows are typically also flight capable birds, but certainly none of the Stormcrows features jump jets
#20
Posted 02 March 2018 - 11:30 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users