Jump to content

Time To Let Streaks Fire Unguided


105 replies to this topic

#1 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 07:09 PM

As the thread says... I'm finding streaks to be less and less interesting as a weapon.

First, so much ecm now so you struggle to get the lock or the light or other fast mover is on you before you get that lock... or you turned the corner and whoops... there is the mech face to face with you...

Secondly, every other missile can "dumb fire" -- including LRMs and ATMs that need a lock...

So why not let Streaks dumb-fire like SRMs if you don't have a lock? I think it would make them a better option because right now for Clan mechs ATMs or SRMs seem better, and for IS the weight penalty compared to SRMs plus the inability to fire quickly or unguided makes SRMs more interesting.

Was thinking about this after I switched from streaks to ATMs on my Scorch and we played a round of Escort. I could spam the ECM Atlas with unguided ATMs but would not have had that option with streaks... so why run streaks because half the time they wind up hitting more obstacles before they hit the target even when you manage a lock. With ATMs you get more arc, can fire over obstacles, and you can fire unguided.

Now, first thing this forum full of Tier 1 forum posters is going to do is say stuff like: use BAP, add a tag, then you don't have to wait for locks etc etc. (Forgot to write launching UAVs, thanks nehebkau for mentioning that one... truly revolutionary tip.)

Please don't tell me how to use streaks better... I can use them but I find them now to be the worst missile weapon in the game... unless you have a fast streak crow (boating them) and they are my last pick as a missile weapon (as a secondary weapon).

Just tell me why we should or should not be able to dumb fire them without a lock as SRMs?

Edited by The GaussFather, 04 March 2018 - 08:27 PM.


#2 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 04 March 2018 - 07:24 PM

By lore, Streaks are designed so that they will not waste ammo, thus only fires where there is a lock. Streaks are as situational as LRMs, for good or ill.

#3 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 04 March 2018 - 07:25 PM

While it would be nice to dumb fire streaks, they would be inferior to just loading SRMs. With SRMs you use less tonnage and have a faster velocity, the only redeeming feature of streaks is a quicker cooldown.

#4 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 04 March 2018 - 07:27 PM

If you can fire SSRMs without a lock like SRMs, what on Earth would compel you to actually take SRMs?

View PostN0ni, on 04 March 2018 - 07:25 PM, said:

While it would be nice to dumb fire streaks, they would be inferior to just loading SRMs. With SRMs you use less tonnage and have a faster velocity, the only redeeming feature of streaks is a quicker cooldown.


And 90 extra meters range for cSRM, though cSSRM also have longer cooldown than cSRM.

#5 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 04 March 2018 - 07:28 PM

View PostThe GaussFather, on 04 March 2018 - 07:09 PM, said:

Don't tell me how to use streaks better...


The route to ignorance, bravely traveled by the determined.

View PostYeonne Greene, on 04 March 2018 - 07:27 PM, said:

If you can fire SSRMs without a lock like SRMs, what on Earth would compel you to actually take SRMs?


Well, IS wise, the fact they're not heavy as hell...

#6 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 07:43 PM

View PostBombast, on 04 March 2018 - 07:28 PM, said:


The route to ignorance, bravely traveled by the determined.



Well, IS wise, the fact they're not heavy as hell...


I can always count on you to be on the forum and leave fantastic comments. Streaks are 50% heavier for IS than IS SRMs unless you add Artemis. I didn't say were heavy as hell but the extra tonnage matters when you want several onboard.

Sticking to lore -- this game left it long ago -- I think it would be great if you could dumb fire it like all the other missiles allow. Wasting ammo isn't a reason to not let it be an option. If its my choice to waste ammo then I'm just a bad pilot or have lots of ammo... or both. :)

#7 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 04 March 2018 - 07:44 PM

View PostN0ni, on 04 March 2018 - 07:25 PM, said:

While it would be nice to dumb fire streaks, they would be inferior to just loading SRMs. With SRMs you use less tonnage and have a faster velocity, the only redeeming feature of streaks is a quicker cooldown.


But streaks have longer cooldowns.

#8 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 07:48 PM

View PostYeonne Greene, on 04 March 2018 - 07:27 PM, said:

If you can fire SSRMs without a lock like SRMs, what on Earth would compel you to actually take SRMs?



And 90 extra meters range for cSRM, though cSSRM also have longer cooldown than cSRM.


Well some people like brawling with SRMs and the cooldown for Clan Streaks is about 50% longer then for Clan SRMs...

And Artemis is something SRMs get... Streaks shouldn't so make the spread greater if they are dumbfired.

My suggestion is to just make Streaks more usable as a weapon in more situations, I can't imagine this change really wrecking the game mechanic... besides for "streak boat" builds, how many top players add streaks to their mech as opposed to SRMs?

#9 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 04 March 2018 - 07:53 PM

View PostChampion of Khorne Lord of Blood, on 04 March 2018 - 07:44 PM, said:


But streaks have longer cooldowns.

Dispatch, 223 disregard last.

It's late, recovering from a long day and misread smurfy stats (it happens). But hey it turns out Streaks have no redeeming features if dumb fired! SRMs are just flat out better in every way.

#10 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 04 March 2018 - 07:53 PM

"I am having trouble with ECM making my streaks not work"

Just let me give you a little advice that will solve all your problems: put some points in your sensor tree, equip a BAP and mount a tag and carry a UAV. The fact that you had written this:

View PostThe GaussFather, on 04 March 2018 - 07:09 PM, said:

Was thinking about this after I switched from streaks to ATMs on my Scorch and we played a round of Escort. I could spam the ECM Atlas with unguided ATMs





...tells me that you didn't bother to do any of that... You can't expect PGI to adjust the game because you refuse to employ strategies to make you more successful.


But I assume you would rather come to the forums and cry about some non issue because some ECM Commando in stealth armor managed to not get 1-shot by you or because an DDC was too hard to hit because it was moving to fast and got into cover.

EDIT....
Wait it was a Piranha that touched you in a bad way and that is why we have this QQ thread:

View PostThe GaussFather, on 28 February 2018 - 09:02 AM, said:

So you are in your assault mech... and suddenly you hear a million (?) machine gun rounds hitting your back, you turn to shoot the attacker and can't see it because its hugging your leg because of PGIs flawed view from the cockpit and/or scaling.

So you move, and the Piranha or similar light (though Piranha is SO much more lethal for its size) moves up again so you can't see it and being faster it can almost always win.

Piranhas exploit a bad game design and in the few matches I was playing last night they had the majority of the kills. They are like a little buzz saw and aptly named.

Edited by nehebkau, 04 March 2018 - 07:59 PM.


#11 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 04 March 2018 - 07:59 PM

View PostThe GaussFather, on 04 March 2018 - 07:48 PM, said:

how many top players add streaks to their mech as opposed to SRMs?


A lot, actually. In MWOWC17, it was not uncommon to have one 'Mech designated for anti-Light duty. Often it was an HBK-IIC or SCR loaded up on Streaks though the winning team, EmP, preferred to build a split-bracket Huntsman using ERLL and Streak 4s.

Streaks were actually more common in MWOWC17 than standard SRMs, because there just wasn't much opportunity to brawl. Only the ASN-21 brought SRMs once you got to the semi-finals and finals, and that 'Mech wasn't present in every match. Streaks were almost always present.

#12 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 08:01 PM

View Postnehebkau, on 04 March 2018 - 07:53 PM, said:

"I am having trouble with ECM making my streaks not work"

Just let me give you a little advice that will solve all your problems: put some points in your sensor tree, equip a BAP and mount a tag and carry a UAV.

But I assume you would rather come to the forums and cry about some non issue because some ECM Commando in stealth armor managed to not get 1-shot by you.


Why the vitriol? That's not at all what I said in my original post. Maybe you should read it again... not crying about anything just made a suggestion to improve the game or rather one weapon that's not used much.

And about your "assume" part... you probably had that professor (if you went to college) that did the old "ASSUME" makes an "*** out of U and ME"...

#13 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 04 March 2018 - 08:04 PM

View PostBombast, on 04 March 2018 - 07:28 PM, said:

Well, IS wise, the fact they're not heavy as hell...

And IS SRMs do 0.15 more damage per missile.

Personally I run Streaks on torso missile mounts and SRMs in the arms, that way all missiles will go to wherever I point my "o" crosshair.

And carry a mix of Streaks and SRMs rather than pure streaks.

Nothing wrong with pure SRMs though.

#14 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 08:09 PM

View PostYeonne Greene, on 04 March 2018 - 07:59 PM, said:


A lot, actually. In MWOWC17, it was not uncommon to have one 'Mech designated for anti-Light duty. Often it was an HBK-IIC or SCR loaded up on Streaks though the winning team, EmP, preferred to build a split-bracket Huntsman using ERLL and Streak 4s.

Streaks were actually more common in MWOWC17 than standard SRMs, because there just wasn't much opportunity to brawl. Only the ASN-21 brought SRMs once you got to the semi-finals and finals, and that 'Mech wasn't present in every match. Streaks were almost always present.


I can see the current use of streaks for dedicated anti-light duty... but when you use them on bigger targets since they target different mech components you don't get the focus fire. My original point/post was referring to having them as a secondary weapon, because you really have to boat them -- I haven't run into a Timber wolf streak boat or a Storm crow streak boat in a long time but in faction play (when I used to play it) they were more common.

I'm talking about when you have 2 or 3 missile slots and it would be good to have a secondary weapon that you can use for lights harassing you but also can fire quickly against heavier targets that have ecm or you were surprised by.

#15 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 04 March 2018 - 08:11 PM

View PostThe GaussFather, on 04 March 2018 - 07:43 PM, said:

I can always count on you to be on the forum and leave fantastic comments.


And we can apparently always count on you refusing to do the right thing, demanding the game change so the thing you're doing is right, and then shouting "But I was only pretending!" after 10 pages of people telling you you're wrong.

View PostThe GaussFather, on 04 March 2018 - 07:48 PM, said:

Well some people like brawling with SRMs ...

Posted Image


Edited by Bombast, 04 March 2018 - 08:11 PM.


#16 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 08:13 PM

View PostEl Bandito, on 04 March 2018 - 07:24 PM, said:

By lore, Streaks are designed so that they will not waste ammo, thus only fires where there is a lock. Streaks are as situational as LRMs, for good or ill.


And LRMs are allowed to dumb-fire because?

#17 N0ni

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 2,357 posts
  • LocationIn a GTR Simulator Cockpit

Posted 04 March 2018 - 08:16 PM

View PostThe GaussFather, on 04 March 2018 - 08:13 PM, said:


And LRMs are allowed to dumb-fire because?

Because they aren't Streak LRMs, just your standard LRMs.

#18 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,138 posts
  • LocationAustralia

Posted 04 March 2018 - 08:19 PM

Streaks need lock on cooldowns to be effective until then i'll be using SRMs or MRMs even if they are less accurate.

If you want a good anti light mech purchase an Assassin 21 or 101 imo, probably the best and only anti light mechs IS has at this time..

Javelins just arent up to killing Piranhas Myst lynxs or Cheetas and oxide is cash shop only..

Edited by Samial, 04 March 2018 - 08:22 PM.


#19 The GaussFather

    Member

  • PipPipPip
  • The Merciless
  • The Merciless
  • 92 posts
  • LocationUnWorthy Bazterdz - join unit "-UW-"

Posted 04 March 2018 - 08:19 PM

View PostBombast, on 04 March 2018 - 08:11 PM, said:


And we can apparently always count on you refusing to do the right thing, demanding the game change so the thing you're doing is right, and then shouting "But I was only pretending!" after 10 pages of people telling you you're wrong.






Seems like you have some kind of hangover from forum sparring with me in another thread... and you REALLY want to try your luck again here? Why not throw some more stupid statistical analysis at me?

#20 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 04 March 2018 - 08:23 PM

View PostThe GaussFather, on 04 March 2018 - 08:09 PM, said:


I can see the current use of streaks for dedicated anti-light duty... but when you use them on bigger targets since they target different mech components you don't get the focus fire. My original point/post was referring to having them as a secondary weapon, because you really have to boat them -- I haven't run into a Timber wolf streak boat or a Storm crow streak boat in a long time but in faction play (when I used to play it) they were more common.

I'm talking about when you have 2 or 3 missile slots and it would be good to have a secondary weapon that you can use for lights harassing you but also can fire quickly against heavier targets that have ecm or you were surprised by.


TBQH, I don't see an issue with a weapon being specialized to deal with something. We've got certain Lights that are more or less a hard counter to certain Assaults that are otherwise the most powerful 'Mechs in the game. Similarly, we've got a weapon system that hard-counters those Lights, bringing us full circle.

What I don't understand is why you want to be able to boat this niche weapon and have it be more or less just as good as another weapon system in that other weapon system's domain. I mean, it sucks when you run into something that your build can't deal with, but you knew that going in and you can play around it. That's what gives the game flavor.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users