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Time To Let Streaks Fire Unguided


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#21 PocketYoda

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Posted 04 March 2018 - 08:25 PM

View PostThe GaussFather, on 04 March 2018 - 08:19 PM, said:


Seems like you have some kind of hangover from forum sparring with me in another thread... and you REALLY want to try your luck again here? Why not throw some more stupid statistical analysis at me?

You don't agree with their BS so you become a target here, just ignore them they aren't worth it. They think they are better than you sad as that is..

Edited by Samial, 04 March 2018 - 08:26 PM.


#22 Yosharian

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Posted 04 March 2018 - 08:25 PM

Streaks are absolute trash but I don't think this is a good way to make them viable.

I don't think there is a way to make them viable.

#23 PocketYoda

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Posted 04 March 2018 - 08:27 PM

View PostYosharian, on 04 March 2018 - 08:25 PM, said:

Streaks are absolute trash but I don't think this is a good way to make them viable.

I don't think there is a way to make them viable.

Pretty much needs a lot faster lock ons and more damage is their only hope. Especially as 90% of lights now have ECM

Edited by Samial, 04 March 2018 - 08:28 PM.


#24 Bombast

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Posted 04 March 2018 - 08:37 PM

View PostSamial, on 04 March 2018 - 08:25 PM, said:

You don't agree with their BS so you become a target here, just ignore them they aren't worth it. They think they are better than you sad as that is..


Why some of you think a person saying they're better at a game than you equals them thinking they're a better person than you is beyond me.

Let me lay it out for you Samial, since it seems difficult for you and others to understand - most people here think they're better than you at this game. The vast majority of them are right because you are not very good and refuse to get better. No one here thinks they're a better person than you because they can shoot fake robots better than you.

Are we clear now? Feel like maybe you can drop your victim complex?

#25 The GaussFather

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Posted 04 March 2018 - 08:38 PM

View PostYeonne Greene, on 04 March 2018 - 08:23 PM, said:


TBQH, I don't see an issue with a weapon being specialized to deal with something. We've got certain Lights that are more or less a hard counter to certain Assaults that are otherwise the most powerful 'Mechs in the game. Similarly, we've got a weapon system that hard-counters those Lights, bringing us full circle.

What I don't understand is why you want to be able to boat this niche weapon and have it be more or less just as good as another weapon system in that other weapon system's domain. I mean, it sucks when you run into something that your build can't deal with, but you knew that going in and you can play around it. That's what gives the game flavor.


Sure its a good point... I used to run a mix build of 2SRMs and 2Streaks on my Scorch (plus 2UAC10s and ERllasers)... it was pre new tech build... and I mixed the SRMs and Streaks because when I ran only streaks there were plenty of times I couldn't fire them effectively for QP... the mix of SRMs and Streaks is something probably alot of players do...

Now I find ATMs to have a lot more advantages among them being to able dumb-fire even when I can't lock and better obstacle avoidance, longer range etc.

The Escort game situation I mentioned being the original reason for this thread... I was thinking glad I switched to atms but then again why the heck can't we just make streaks be able to dumb-fire? Would give players alot more flexibility and they would still not become the new "OP missile weapon" because they still have enough disadvantages.

Edited by The GaussFather, 04 March 2018 - 08:39 PM.


#26 Y E O N N E

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Posted 04 March 2018 - 08:41 PM

I mean, that's why the ATMs have that 90 meter dead-zone. Love it or hate it, it's what stops the ATMs from being outright superior to Streaks and standard SRMs; you'll be more effective at fragging Lights with Streaks than ATMs (unless that Light is inattentive).

I've actually been in that same situation on Escort with Streaks. It sucked, but to me that's just the natural drawback of bringing a weapon system that does the aiming for me. Really, the better solution would have been for my team to get more aggressive than they were and cap the problem flag early, but it didn't happen and thems the breaks.

#27 The GaussFather

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Posted 04 March 2018 - 08:44 PM

View PostSamial, on 04 March 2018 - 08:25 PM, said:

You don't agree with their BS so you become a target here, just ignore them they aren't worth it. They think they are better than you sad as that is..


Thanks Samial... it reminds me of high school when the "cool kids" that were a year older wanted to gang up on anyone who stood up to them. Its some kind of MWO forum clique. Best to ignore them but its difficult in when you are faced with such vapid "hot air"

#28 The GaussFather

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Posted 04 March 2018 - 08:47 PM

View PostBombast, on 04 March 2018 - 08:37 PM, said:


Why some of you think a person saying they're better at a game than you equals them thinking they're a better person than you is beyond me.

Let me lay it out for you Samial, since it seems difficult for you and others to understand - most people here think they're better than you at this game. The vast majority of them are right because you are not very good and refuse to get better. No one here thinks they're a better person than you because they can shoot fake robots better than you.

Are we clear now? Feel like maybe you can drop your victim complex?


So why do you feel compelled to lecture everyone here? Did you not get enough love and attention as a child?

Edited by The GaussFather, 04 March 2018 - 08:48 PM.


#29 Bombast

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Posted 04 March 2018 - 08:50 PM

View PostThe GaussFather, on 04 March 2018 - 08:47 PM, said:

So why do you feel compelled to lecture everyone here? Did you not get enough love and attention as a child?


This is a game forum. We talk about the game.

I know you're just trying to get my ire up, but Christ.

#30 Xetelian

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Posted 04 March 2018 - 08:57 PM

Considering how awful the spread on SSRMs is I don't mind them being able to dumb fire them. All that really means is that most people will miss and if they do hit, they'll be doing very little with their damage.

#31 Brain Cancer

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Posted 04 March 2018 - 09:09 PM

Streaks having this issue are part and parcel of PGI's initial Uber-ECM addition.

ECM doesn't stop Streaks in the least in tabletop.

#32 The GaussFather

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Posted 04 March 2018 - 09:39 PM

View PostBombast, on 04 March 2018 - 08:50 PM, said:


This is a game forum. We talk about the game.

I know you're just trying to get my ire up, but Christ.


Please keep repeating this mantra: "It's just a game... it's just a game... it's just a game!" when you feel like responding, or your ire is getting up, or you have to make silly personal attacks. "It's just a game!" :)

#33 Yondu Udonta

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Posted 04 March 2018 - 09:46 PM

I actually do like the idea. For streaks to have extra flexibility of being able to fire without locks at the cost of being heavier than the standard SRMs. Streaks are highly situational weapons, best used against lights and doing almost nothing to heavies/assaults. Their situational use really does limit their presence on the battlefield and being able to be fired unguided would be nice.

#34 Khobai

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Posted 04 March 2018 - 09:48 PM

streaks should be able to dumbfire without a lock

guardian ecm should also not prevent missile locks, ecm shouldnt grant stealth either

instead guardian ecm should create fake radar contacts and cut enemies off from sharing sensor info with their team

View PostBrain Cancer, on 04 March 2018 - 09:09 PM, said:

ECM doesn't stop Streaks in the least in tabletop.


guardian ecm doesnt. angel ecm does. but we dont have angel ecm in MWO.

View PostEl Bandito, on 04 March 2018 - 07:24 PM, said:

By lore, Streaks are designed so that they will not waste ammo, thus only fires where there is a lock. Streaks are as situational as LRMs, for good or ill.


Streaks are only designed to not waste ammo if they can get a lock

If they cant get a lock, being able to dumbfire is still better than not being able to fire at all

and thats a capability streak should have

Edited by Khobai, 04 March 2018 - 09:53 PM.


#35 PocketYoda

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Posted 04 March 2018 - 09:53 PM

View PostBombast, on 04 March 2018 - 08:37 PM, said:


Why some of you think a person saying they're better at a game than you equals them thinking they're a better person than you is beyond me.

Let me lay it out for you Samial, since it seems difficult for you and others to understand - most people here think they're better than you at this game. The vast majority of them are right because you are not very good and refuse to get better. No one here thinks they're a better person than you because they can shoot fake robots better than you.

Are we clear now? Feel like maybe you can drop your victim complex?

Yes they do, and who cares how good a person is at a virtual game designed for enjoyment, we are here for a good time at any skill level, we are here on the forums because we arent happy with the games direction one way or another..

Having customers like you here attacking everything people bring up be it good or bad opinion wise just ruins the game even further and defeats the purpose of a forum.

#36 El Bandito

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Posted 04 March 2018 - 09:55 PM

View PostThe GaussFather, on 04 March 2018 - 08:13 PM, said:

And LRMs are allowed to dumb-fire because?


Cause by lore they are not designed to save ammo, thus lacking the lock only function.

Edited by El Bandito, 04 March 2018 - 09:55 PM.


#37 Khobai

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Posted 04 March 2018 - 09:56 PM

Quote

Cause by lore they are not designed to save ammo, thus lacking the lock only function.


in situations where streaks cant lockon they are allowed to dumbfire

angel ecm is a good example of that

#38 El Bandito

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Posted 04 March 2018 - 09:57 PM

View PostKhobai, on 04 March 2018 - 09:48 PM, said:

Streaks are only designed to not waste ammo if they can get a lock

If they cant get a lock, being able to dumbfire is still better than not being able to fire at all

and thats a capability streak should have


Streaks are designed to NOT FIRE AT ALL if there is no sufficient lock. That's its core design. SRM/MRM/LRM have no such restrictions by lore.

Quote

Originally developed in 2647 by the Star League, the Streak SRM Launcher is relatively similar to the standard SRM launcher but incorporates a unique Targa-7 fire control system. This system consists of a multi-lens sensor linked to a microwave targeting laser and battle computer built in to the launcher. When activated the system fires multiple light pulses at the target, and if the sensor detects a positive return signal from 90% or more of the pulses the battle computer authorizes missile launch; once airborne the missiles receive constant telemetry updates from the system to ensure they hit their target. In contrast if the system does not receive sufficient feedback before firing to guarantee a hit it will prevent the missiles from launching. This special feature of the system prevents the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would otherwise miss.


However, I personally do not care if SSRMs are allowed to dumb fire or not; I am simply explaining why things are as they are.

Edited by El Bandito, 04 March 2018 - 09:59 PM.


#39 Khobai

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Posted 04 March 2018 - 09:58 PM

Quote

No, Streaks are designed to NOT FIRE AT ALL if there is no sufficient lock. That's its core design. SRM/MRM/LRM have no such restrictions by lore.


nope go read the rules for angel ecm

makes it very clear that streaks jammed by angel ecm fire like standard SRMs

#40 El Bandito

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Posted 04 March 2018 - 10:00 PM

View PostKhobai, on 04 March 2018 - 09:58 PM, said:

nope go read the rules for angel ecm

makes it very clear that streaks jammed by angel ecm fire like standard SRMs


Technically according to PGI we do not have Angel ECM, though MWO's GECM functions as such. Which is why we also have BAP function as is in MWO.

Edited by El Bandito, 04 March 2018 - 10:01 PM.






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