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BattleMechs

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#41 suffocater

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Posted 10 March 2018 - 03:27 PM

Shadowhawk 2K showing 3x6 tubes with 3srm4 equipped.


EDIT: Screenshot won't work, but as said, the model showe more tubes.

Edited by suffocater, 10 March 2018 - 03:27 PM.


#42 Danial Kerensky

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Posted 10 March 2018 - 03:59 PM

View PostPhantomDust, on 10 March 2018 - 12:42 PM, said:

Thanks for posting guys, really appreciate your feedback. Some of the mechs mentioned still need to go through the retrofit phase so you guys will be seeing those changes going forward.

Also want to point out that small mechs and Assault mechs have different sized weapon models so that they would fit properly. and we do make slight modifications to the weapon sizes to help them fit properly on mechs that have issues with the standardized sizing.

also if you guys could keep the thread on topic that would be great, as i would like to tackle actual bugs and not design choices that we have made.

Again thanks for all the feedback! it really does help Posted Image


Is there any talk/discussion about the mechs with arms that dont move with the cockpit? I may sound petty, but it is done on some mechs and not others. Or, is there an explanation as to why some move and others dont? I had brought it up last year but didnt get any feedback either way. It may seem minor, but it breaks immersion and I feel it could be a good improvement for the mechs that are affected.

#43 Brain Cancer

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Posted 11 March 2018 - 03:11 PM

View Postsuffocater, on 10 March 2018 - 03:27 PM, said:

Shadowhawk 2K showing 3x6 tubes with 3srm4 equipped.


EDIT: Screenshot won't work, but as said, the model showe more tubes.


Put the SS on Imgur, then if you "show image", it should link to an Imgur .jpg or .png file.

Linking that file to the forum will show it here.

#44 Jackal Noble

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Posted 12 March 2018 - 08:26 AM

Shadowhawk 2k Loadout
Posted Image

Shadowhawk 2k appearance
Posted Image

#45 VonBruinwald

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Posted 12 March 2018 - 10:43 AM

View PostPhantomDust, on 10 March 2018 - 12:42 PM, said:

Thanks for posting guys, really appreciate your feedback. Some of the mechs mentioned still need to go through the retrofit phase so you guys will be seeing those changes going forward.

Also want to point out that small mechs and Assault mechs have different sized weapon models so that they would fit properly. and we do make slight modifications to the weapon sizes to help them fit properly on mechs that have issues with the standardized sizing.

also if you guys could keep the thread on topic that would be great, as i would like to tackle actual bugs and not design choices that we have made.

Again thanks for all the feedback! it really does help Posted Image


It's good to know you're listening.

With regards to "Bugs vs. Design" choice are you able to clarify which these two fall under?:

Orion IIC-C RA Energy Hardpoint
Spoiler


Shadowcat RA Energy Hardpoint
Spoiler


Thanks.

#46 Brain Cancer

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Posted 13 March 2018 - 11:41 AM

The KGC-000 needs a bit of work on that triple ballistics mount.

Posted Image

#47 suffocater

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Posted 13 March 2018 - 12:54 PM

View PostBrain Cancer, on 13 March 2018 - 11:41 AM, said:

The KGC-000 needs a bit of work on that triple ballistics mount.

Posted Image

Same problems for the lasers. I am sure there would fit all three in the claw.

#48 Davegt27

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Posted 13 March 2018 - 02:07 PM

Shadow Hawk only has 2 UAC2s should be 3

Posted Image


both RACs look the same

Posted Image

#49 PhantomDust

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Posted 14 March 2018 - 03:27 PM

Thanks for all the post guys :)

Will be tracking these issues and taking care of them. Also some of the issues with the weapons being the same size even when they are different variations is because the mechs haven't gone through proper retrofit yet.

The Hunchback and Shadowhawk both need a complete retrofit so those issues should be fixed when that happens.

The King Crab issue is a outright bug as it is missing its weapon holder.
Cheers,

Arman

#50 cougurt

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Posted 14 March 2018 - 05:32 PM

the atlas's walk cycle is still broken from the cockpit view, where it freezes in place and glides every couple steps.

#51 Jackal Noble

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Posted 14 March 2018 - 10:27 PM

View PostDavegt27, on 13 March 2018 - 02:07 PM, said:

Shadow Hawk only has 2 UAC2s should be 3

Posted Image


both RACs look the same

Posted Image


attaboy Dave.

#52 Davegt27

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Posted 14 March 2018 - 11:34 PM

one that is not gun related
Osiris-1P at start of the match (the line should not be there)

Posted Image

there is another newer Mech with the same problem

#53 suffocater

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Posted 16 March 2018 - 11:34 AM

There is more wrong with the King Crab-000 ballistic mounts. 2lb2x/1ac2 in each arm. To the missing third mount in the right arm, comes a missing second LBX and a LBX in a slightly wrong place.
Posted Image

#54 Nightbird

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Posted 16 March 2018 - 05:29 PM

IS LBX2/5/20 and UAC2/10/20 and RAC2/5 are all Civil War tech. These mechs haven't been refitted... as was stated

#55 suffocater

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Posted 16 March 2018 - 05:47 PM

It does show a different barrel than the AC2 an there is clearly something wrong. Someone will look into the model anyways for the missing weaponpod on the right arm.

#56 Commodore-64

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Posted 17 March 2018 - 01:50 PM

In sector J5 of Polar Highlands in Faction Play at the base there is a section of the map where if a mech falls without jumpjets it becomes stuck between the base wall and the base structure with no way to walk out. Please fix this.

Edited by Jeff Mathews, 17 March 2018 - 01:52 PM.


#57 Brain Cancer

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Posted 17 March 2018 - 02:35 PM

View PostJeff Mathews, on 17 March 2018 - 01:50 PM, said:

In sector J5 of Polar Highlands in Faction Play at the base there is a section of the map where if a mech falls without jumpjets it becomes stuck between the base wall and the base structure with no way to walk out. Please fix this.


Things like this are perfect reasons to go into Training Grounds on the map in question, get stuck, and use the freecam to show exactly what and where it happens.

#58 Fox the Apprentice

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Posted 17 March 2018 - 04:09 PM

View PostBrain Cancer, on 17 March 2018 - 02:35 PM, said:

Things like this are perfect reasons to go into Training Grounds on the map in question, get stuck, and use the freecam to show exactly what and where it happens.

Remember to hit F9 to show coordinates. Also, consider putting it in the map feedback sub-forum as well.

#59 Vellron2005

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Posted 19 March 2018 - 06:25 AM

Every time I ALT+TAB out of FP and back in:

Posted Image

#60 PocketYoda

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Posted 19 March 2018 - 06:40 AM

View PostDavegt27, on 14 March 2018 - 11:34 PM, said:

one that is not gun related
Osiris-1P at start of the match (the line should not be there)

Posted Image

there is another newer Mech with the same problem

I get that on all Osiris.





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